Author Topic: EXCEPTION_ACCESS_VIOLATION at 0051F91A  (Read 4804 times)

Grndmasta

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« Reply #30 on: November 01, 2005, 05:08:59 am »
I have updated to the complete new version...including the three failure files...(the trep.cal3d, updater and .dll)...If that helps any...

EDIT:  Just a thought...In the middle of downloading the new update i had to switch to the backup mirror...not sure if that could\'ve had something to do with it mabey...

EDIT PART 2: I also see this lil\' message in a psclient text file...\"Warning: Cannot initialize iSoundManager\"...again not sure but i can\'t find anything that might be different...again thanks for the help...
« Last Edit: November 01, 2005, 05:17:35 am by Grndmasta »
Gian Flyus

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Purple Dragon

Gunlex

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« Reply #31 on: November 01, 2005, 06:46:51 am »
Yes, i\'ve updated to 0.3.012, and here is my psclient.cfg:


System.ApplicationID = psclient

; *******************
; * Part 1: PlugIns *
; *******************

; NB1: An entry in the plug-in list looks like this:
;
; System.PlugIns.FuncID = PluginName
;
; FuncID defines the functionality ID of the plugin.
; No FuncID may be used twice or more.
; Some parts of CS use this to distinguish between several plugins that
; export the same interface. For example, if you need a secondary 3d driver
; (which means: any additional plugin that implements the iGraphics3d
; interface) for some reason, CS will not be able to find out which one you
; want to use for the engine. CS will then look for the standard FuncID for
; the 3d driver. Be sure to use the correct FuncID for the drivers. If you
; use other FuncIDs, CS will not use these drivers for the engine (however,
; you can still use them if you ask for the correct FuncID, or if you accept
; any FuncID).
;
; NB2: a specific driver can be ommited, if it is not used.
; For example, if you just ommit the sound renderer, you will
; simply hear no sound, but the program will still run
;
; NB3: Plugins will be loaded in the same order they are listed
; here. This means that if, for example, a plugin needs the video
; driver during his initialization, it should come *after*
; video driver in the following section.

; First of all, the Virtual File System plug-in
System.PlugIns.iVFS = crystalspace.kernel.vfs

; Video Driver
System.PlugIns.iGraphics3D = crystalspace.graphics3d.opengl

; Document parser
System.Plugins.iDocumentSystem = crystalspace.documentsystem.multiplexer
System.Plugins.iDocumentSystem.1 = crystalspace.documentsystem.xmlread
System.Plugins.iDocumentSystem.2 = crystalspace.documentsystem.binary

; Image Loader
System.PlugIns.iImageIO = crystalspace.graphic.image.io.multiplexer

; Level Loader
System.PlugIns.iLoader = crystalspace.level.loader

; Binary Sprite Loader
System.PlugIns.iLoaderPlugin = crystalspace.mesh.loader.factory.sprite.3d.binary


; Sound Loader
;System.PlugIns.iSoundLoader.MP3 = crystalspace.sound.loader.mp3
;System.PlugIns.iSoundLoader.AIFF = crystalspace.sound.loader.aiff
;System.PlugIns.iSoundLoader.AU = crystalspace.sound.loader.au
;System.PlugIns.iSoundLoader.IFF = crystalspace.sound.loader.iff
System.PlugIns.iSoundLoader = crystalspace.sound.loader.multiplexer

; Now the Engine plug-in
System.PlugIns.iEngine = crystalspace.engine.3d

; Additional plugins come here
;System.PlugIns.iScript = crystalspace.script.python
;System.PlugIns.iPerfstat = crystalspace.utilities.perfstat
System.PlugIns.iCollideSystem = crystalspace.collisiondetection.opcode
;System.PlugIns.iFontServer = crystalspace.font.server.default
;System.PlugIns.iFontServer = crystalspace.font.server.freetype2
; For using font multiplexer, uncomment the following three lines
System.PlugIns.iFontServer = crystalspace.font.server.multiplexer
System.PlugIns.iFontServer.1 = crystalspace.font.server.freetype2
System.PlugIns.iFontServer.2 = crystalspace.font.server.default
Fontplex.Fonts.Default.*Fallback = /this/data/ttf/arial.ttf

System.PlugIns.iSoundManager = planeshift.sound.soundmanager

; ******************
; * Part 2: Config *
; ******************

VFS.Config = vfs.cfg

Engine.Lighting.Ambient.White = 30
Engine.Lighting.Ambient.Red = 0
Engine.Lighting.Ambient.Green = 0
Engine.Lighting.Ambient.Blue = 0

Engine.Lighting.LightmapSize = 16
Engine.Lighting.Reflections = 2
Engine.Lighting.CosinusFactor = 0
Engine.Lighting.Radiosity = no
Engine.Lighting.SpriteQuality = 1

Engine.Lighting.Radiosity.Enable = no
Engine.Lighting.Radiosity.DoStaticSpecular = no
Engine.Lighting.Radiosity.StaticSpecularAmount = 0.70
Engine.Lighting.Radiosity.StaticSpecularTightness = 4
Engine.Lighting.Radiosity.ColourBleed = 1.0
Engine.Lighting.Radiosity.StopPriority = 0.1
Engine.Lighting.Radiosity.StopImprovement = 100.0
Engine.Lighting.Radiosity.StopIterations = 10000
Engine.Lighting.Radiosity.SourcePatchSize = 16

; Use libshm if available (X-Windows only)
Video.XSHM = yes
; Simulate another depth (supported only by some video drivers)
;Video.SimulateDepth = 8
; Use system mouse cursor (yes) or software-simulated (no)
Video.SystemMouseCursor = yes

System.Win32.DebugConsole = yes

; Double click time in 1/1000 seconds
MouseDriver.DoubleClickTime = 300
; Maximal distance that mouse can move between clicks for double click to occur
MouseDriver.DoubleClickDist = 2
; For now its used only in DOS/DJGPP port
MouseDriver.MouseSensivity = 1.0



; ******************
; * Part 3: Game   *
; ******************

Planeshift.Mount.zipmapdir = /this/art/world/
Planeshift.Mount.modelzip = /this/art/models.zip
Planeshift.Mount.weaponzip = /this/art/things/weapons.zip
Planeshift.Mount.itemzip = /this/art/things/items.zip
Planeshift.Mount.azurezip = /this/art/things/azure_way.zip
Planeshift.Mount.bluezip = /this/art/things/blue_way.zip
Planeshift.Mount.brownzip = /this/art/things/brown_way.zip
Planeshift.Mount.crystalzip = /this/art/things/crystal_way.zip
Planeshift.Mount.darkzip = /this/art/things/dark_way.zip
Planeshift.Mount.redzip = /this/art/things/red_way.zip
Planeshift.Mount.potionszip = /this/art/things/potions.zip
Planeshift.Mount.moneyzip = /this/art/things/money.zip
Planeshift.Mount.bookszip = /this/art/things/books.zip
Planeshift.Mount.shieldszip = /this/art/things/shields.zip
Planeshift.Mount.toolszip = /this/art/things/tools.zip
Planeshift.Mount.naturalreszip = /this/art/things/naturalres.zip
Planeshift.Mount.foodzip = /this/art/things/food.zip

; number of seconds before timeout
Planeshift.Client.User.Connecttimeout = 10
Planeshift.Client.User.Persisttimeout = 10

Planeshift.Language = english
Video.OpenGL.StencilThreshold = 50
Planeshift.Client.Loading.AllMaps = true
Planeshift.Client.Loading.KeepMaps = false

Planeshift.GUI.Skin.Ingame = default
Video.OpenGL.MultisampleFavorQuality = false
Video.OpenGL.MultiSamples = 0
Video.OpenGL.TextureFilterAnisotropy = 1
Video.OpenGL.TextureDownsample = 0
Sound.ds3d.StreamingBufferLength = 0.5
Video.OpenGL.UseExtension.GL_ARB_vertex_buffer_object = false




i hope it helps! =P

DaveG

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« Reply #32 on: November 01, 2005, 07:26:13 am »
(I really should\'a only asked for the plugins part ;) )

Nothing funky in there... yep... CS prob.  :/  The exit crashes (if you get those) also have sndsys in their pile.  Time to poke someone from CS land...  I\'ll get back to you...

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rogvu

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« Reply #33 on: November 01, 2005, 07:52:31 am »
I get the same error when i tried to download the game on another computer. i tried to update the game again and noticed it stops at 99% at the file ibmng-cs.dll

So maybe that is the problem there...

xilad

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« Reply #34 on: November 01, 2005, 09:35:08 am »
i had the same problem, but after turning off the sound and choosing a skin in the setup file, it stated working

DaveG

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« Reply #35 on: November 01, 2005, 09:45:08 am »
As already mentioned, the updater has junk in it, at the moment.  Just ignore the broken files, for now.

xilad:  Hmm... odd.  Ok, Gunlex, do what he said.  You already have sound off, but try selecting a new skin (and/or reselecting your current skin) in pssetup.  Weirder things have happened...  (though, it was probably a coincidence)

In all likelyhood, those affected will have to wait a bit on this one...

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Grndmasta

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« Reply #36 on: November 01, 2005, 09:51:07 pm »
OMG!!!!!....not going to belive this but changing my skin to stone actually WORKS!!!!!...no clue why but it does...xilad your a lifesaver...
Gian Flyus

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Purple Dragon

dermilchmann

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« Reply #37 on: November 01, 2005, 10:07:46 pm »
me too. Changed the skin to stone and it works. Now I can enter the game for teh first time. I am so excited

ultimusmagus

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« Reply #38 on: November 01, 2005, 10:39:29 pm »
I also have this problem, but switching skins didn\'t help. (sound was already off) Looks like I\'ll have to wait until a fix is found.

DaveG

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« Reply #39 on: November 01, 2005, 11:07:14 pm »
How in the hell?!...  o.O

/me head explodes

Ok, somehow the skin is connected to a not yet implemented CS sound thingy... now, that\'s just strange...

J)  Problem is fixed by someone finding a solution via dumb luck.  (hey, beggers can\'t be choosers ;) )

Grndmasta:  Does the bug come back if you switch skins back?

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Gunlex

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« Reply #40 on: November 01, 2005, 11:35:47 pm »
Yep, mines fixed too! THANKS!!

Grndmasta

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« Reply #41 on: November 02, 2005, 02:16:23 am »
Well i switched back to default skin an there is not problem gettin on...This is by far the weirdest bug yet...
Gian Flyus

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Purple Dragon

Shruikan

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« Reply #42 on: November 04, 2005, 12:08:28 am »
Guys, guys...  :D YES! YES! YES! The solution to the problem is, run the \'pssetup.exe\' file, and instead of just that map, sound, card, etc. nonsense, do this. ( :D  :D )
Change the skin to \'stone\'. And that\'s it!!! You can also change back to default or elves, and it\'ll still work. I\'m not sure about any other solutions, but this is *The Solution*. How does this n00b know? I\'m one of the few people who had this ridiculous problem. ;)
You may, at your discretion, torture my character, wipe my character, or publicly mock my character as necessary. I\'m prepared. I have lots  of duct tape. :D

Shruikan

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« Reply #43 on: November 04, 2005, 12:14:14 am »
Darn it!! This is a 3-page thread... I didn\'t know that.... So it\'s a bit late for my post I just made.... Darn it. I thought, newest post - gunlex? No way, it\'s karyuu!
Well, I\'m hopeless in forums, I guess.  :)  

*Edit*

Hey, the upside to this stupid problem is, I think we\'re all at least lessers now with all those meaningless posts! Yay  :]
« Last Edit: November 04, 2005, 06:25:38 am by Shruikan »
You may, at your discretion, torture my character, wipe my character, or publicly mock my character as necessary. I\'m prepared. I have lots  of duct tape. :D

DaveG

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« Reply #44 on: November 04, 2005, 12:40:14 am »
Hey, sometimes someone just stumbles onto the \"solution\" and we roll with it.  :D  It\'s not really a fix; there\'s obviously something stupid going on that needs to be fixed still.  However, if it let\'s you play, great.

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