Author Topic: Download a relighted ojaroad map here  (Read 3051 times)

LigH

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Download a relighted ojaroad map here
« on: November 15, 2005, 04:40:08 pm »
For those who did not have enough time (or computer experience) to relight the Ojaveda road on their own - download ojaroad01.zip here (11.522.229 bytes).

Click on the \"Free\" button and wait several seconds for the real download link to appear (except you have a premium account).



NOTE: This file may be replaced on an update. So either keep a copy of it elsewhere, or set it to read-only.

The correct handling would be:
  • Keep a copy of the original and this new file.
  • Before playing, copy the new file to the art/world folder.
  • Before updating, copy the original file to the art/world folder.
  • When the file was altered by the updater, dismiss the new file, it is outdated then.
But this is a little bit more expensive, of course...
« Last Edit: November 15, 2005, 04:44:37 pm by LigH »

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Nilrem

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« Reply #1 on: November 15, 2005, 05:24:13 pm »
I\'m sure lots of enkidukais will welcome this addition, will make their road journeys safer through the hills.
And for the ones that go sporadically there, it removes the use of -fullbright, so thanks.
« Last Edit: November 15, 2005, 05:25:43 pm by Nilrem »
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Avarus

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« Reply #2 on: November 15, 2005, 05:27:04 pm »
Let there be light!!....
« Last Edit: November 20, 2005, 09:33:02 am by Avarus »

LigH

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« Reply #3 on: November 15, 2005, 06:04:06 pm »
There is still one drawback:

No ambient light in the forest. Therefore, really black places here and there. But... maybe a little borrowed time until the developers will provide a really correctly lit version one day.

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c-2501

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« Reply #4 on: November 16, 2005, 03:49:52 pm »
this was helpul thanks

any ideas when the devs will make an update with the map relight?  

how was this actually done?  i tried relighting the map myself only to have the game crash on me whenever i tried to ente the road.

Bereror

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« Reply #5 on: November 16, 2005, 06:20:19 pm »
Quote
Originally posted by c-2501
how was this actually done?  i tried relighting the map myself only to have the game crash on me whenever i tried to ente the road.

There is the relight option on the setup screen, but it also crashes with the ojaroad map. The ojaroad map is unique because it has only one light sorce and that could be the reason for crashes.

I use a program that comes with CrystalSpace called walktest. It has the same -relight option than Planeshift and doesn\'t crash on the ojaroad map.
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LigH

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« Reply #6 on: November 16, 2005, 08:41:22 pm »
I did it this way:

- Walk to the Ojaveda road, look for a lonely place.
- Quit PlaneShift.
- Start \"psclient -relight\"
- Wait until the map is relighted and loaded. (Took 1 hour for my old bread box.)
- Quit PlaneShift, backup the new ZIP archive.
__

Using the walktest application, and the \"saveworld\" command, created a world file that made PlaneShift crash. I don\'t know if I used an unsupported version (maybe walktest was too new for PlaneShift?).
« Last Edit: November 16, 2005, 08:44:01 pm by LigH »

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Bereror

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« Reply #7 on: November 16, 2005, 08:51:12 pm »
Quote
Originally posted by LigH
Using the walktest application, and the \"saveworld\" command, created a world file that made PlaneShift crash. I don\'t know if I used an unsupported version (maybe walktest was too new for PlaneShift?).

I have compiled both CrystalSpace and Planeshift by myself and CrystalSpace version is the same that is used by Planeshift. There might be differences if you use a precompiled version of walktest.

After every update I run walktest art/world/*.zip to relight everything and haven\'t encountered any problems so far.
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kevman

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« Reply #8 on: November 17, 2005, 02:39:18 am »
will this work on mac also

c-2501

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« Reply #9 on: November 17, 2005, 12:51:04 pm »
i tried the crystalspace walktest program the first time thts what mad the file that crashed my game. maybe its just my version of crystal space thats out of date??

Bereror, which version of crystalspace was that?

kevman i dont think theres a mac version of crystal space so ull have to use LiGHs idea.

« Last Edit: November 17, 2005, 12:55:10 pm by c-2501 »

LigH

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« Reply #10 on: November 17, 2005, 02:32:12 pm »
Bereror:

Because I\'m not into C programming, and don\'t own any C compiler, I never compiled them on my own. I used the precompiled tools from crystalspace.org (Version 0.99.0.0 Win32).

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Hallafalas

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« Reply #11 on: December 27, 2005, 11:29:40 am »
So, I downloaded the .zip, but where do I unzip it to?

Edit: Upon further investigation, I figured out how to solve this issue.  Disregard this post.
« Last Edit: December 27, 2005, 11:37:06 am by Hallafalas »

Caarrie

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« Reply #12 on: December 30, 2005, 07:54:43 pm »
Bump for new players.

Illori

I\'ll let this bump be for now, but please don\'t do that to threads in the future ;) Posts need to have some content in them. --Karyuu
« Last Edit: December 30, 2005, 08:08:01 pm by illori »

hambobo

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« Reply #13 on: December 31, 2005, 04:02:20 pm »
how do u use ojaroad01 to relight the place anyways i did \"C:\\Program Files\\PlaneShift Crystal Blue\\psclient.exe\" -fullbright     but it doesn\'t work

Karyuu

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« Reply #14 on: December 31, 2005, 07:25:38 pm »
Quote
Karyuu posted this in another thread just a scroll away:
What you do with the downloaded .zip file is go to C:\\Program Files\\PlaneShift Crystal Blue\\art\\world (on Windows, clearly) and replace your default ojaroad01.zip with the new one. PlaneShift should load without any problems.
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