Author Topic: items to trias  (Read 2079 times)

Nikodemus

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« Reply #15 on: November 30, 2005, 11:53:24 pm »
Sure we can say it is fantasy game with magic and start adding random things. There are countless things which may be added. It is common thing for just first better game. Building world is a bit different, although it will be always game world, we can try to make it as similiar to world as possible. We should not give up when it comes about logic and deep realism.
What happen if we give up?
We will have nothing near world, but a game where some players, with their characters can roleplay 99% of the time and others 1%. Analizing current players desires: First 99% group will be hunters who take things as they are, use given to them tools and don\'t look any deeper beyond this. Second 1% group would be true scentists who solve problems by a deep undersanding of given to them challange.
Last group has no room in such game, because the deeper background makes no sense at all. Numerous things are artificially put near each other but first is against sense of another.
By avarage such game would be 50% roleplaying, but looking at current MMOpseudoRPG it is maybe like 10%.

It is the bigger version of my first post on this thread and if till now somebody can\'t get what i\'m talking about, he/she won\'t at this time.
Most likely i won\'t take the efford to explain this anymore in this thread because of above reason.



What you can failure tommorow, failure today.


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