Author Topic: Roleplaying is for all  (Read 1508 times)

koolerking

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« Reply #15 on: December 05, 2005, 11:46:12 pm »
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Tyrnal can strike down about any player doing 150 damage with each hand ... then again he is far from the only powerful warrior and there are many who could strike him down just as easily so in the end a duel would have came down to pure luck or who lagged the least.


Yes, I\'m going to stomp over Kythag\'s thread with my nonsense again.

Which arouses the already over-molested subject of the uber weapons lying around in every grocery bin you happen to stumble over, that I don\'t really need to go into.

But let\'s say for arguments sake (yes I\'m aware that this idea is no where on the road yet, if ever, Karyuu) that a band of power-leveled do-badders decided that it would be spiffy to march into Hydlaa and take the place over, (which brings me to the idea of player-run cities *cof*) not fun right? Then think of how fun it would be if a band of \'heros\' got together to fight back? (I say that would be fun) Then say that the heros lost... all is bad in the world? Well I dunno, think about it, there has to be the rise and fall of tyranny, the crumbling of kingdoms (in this case one city...) there can\'t be the all safe, all secure town where everyone comes to be all safe and all secure. I, personally, think that it would be all these calamities, such as a dictator over Hydlaa, bandits along the Oja road, (lord that would be fun) that would just help immerse you more into the RPing aspect of the game, rather than just the power-leveling. Ok, that\'s now four cents I\'ve given.

And as for the main subject, which I never really got to...

The idea of actually RPing your character in an RPG is a concept forlorn to all but thems that actually have a character. A real character who they can realate to, have a history written for them, ect. the average person plays an RPG to beat up monsters and chat-speak on public channels, not actually play a character in a different world. And if this grotesque misunderstanding of the art of role-playing wasn\'t bad enough, they take the burden upon themselves to spread their gaming poison to the rest of us, continually insisting that their way of doing things is best. Therebye affecting honest (or dishonest depending on your character) players on the road of sanctification, and twisting them to the forces of evil. And so, when a true RPer such as Kythag meanders along, there is conflict in their ideals. And of course conflict opens questions, and through questions arrive possibilities. And of course possibilities are much too frightening for any pseudo-gamer. I say, that if you want to button mash/hack \'n slash, buy an Xbox, and rent Fable. Anyway, just my six cents now.

-king of the coolers (does anyone get this name?)

zanzibar

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« Reply #16 on: December 06, 2005, 12:12:13 am »
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Originally posted by Cha0s
Kythag: I applaud you. From what I understand, you role-played an annoying character and you... annoyed people. :) The only thing I might have done differently would be to /tell the person who told you to shut up OOC and explain what you were doing. Once the economy balances, stats and dice rolls can be used to determine physical actions. i.e. \"/me tries to drag NAME away\" and then you do opposing rolls and add your strength stat. If your roll is higher, you succeed in dragging NAME away.



Genius! :-D
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Immaturity is FTW.

Kythag

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How did I miss that?
« Reply #17 on: December 06, 2005, 01:26:29 am »
Zanzibar, if you hadn\'t quoted Chaos, I never would have seen that.  How did I miss that?  I will from now on use the tell command to much better usage in such a situation, going back to the point of where I \"failed\" there.

Thanks for all your comments!  Someone please close this thread now :D !

Kythag

EDIT:  Those posts loaded while I was writing my last one, that\'s how!  
« Last Edit: December 06, 2005, 01:28:24 am by Kythag »
Don\'t want to rain on your parade, so please put the floats away.

TheMinority

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« Reply #18 on: December 06, 2005, 02:38:44 am »
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Originally posted by Drey
we should slap xordan for open pvp areas... i think

personally i would like to see oja road as open pvp... then start my own theives guild (or more of a \'band\') where we could ambush any unweary travelers on their way up to the market/selly area of ojaveda then it brings in the need for caravan guards...


I like this idea. Thieves wouldn\'t normally run about in the cities where the guards are, they\'d more than likely hide out in the hills where they can make a quick pounce and a quick retreat. It would also force groups together when crossing Ojeveda, thus creating more RP (hopefully).

Though there would have to be some kind of boundary or limit or something, as this would create a hotspot for our PLers and PKers.

Sekhemet Basek, Depthseeker in the Explorer\'s Guild

lucifeir

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« Reply #19 on: December 06, 2005, 06:31:37 am »
yta we should learn to rp more so we can utilize the game to its full extent
Lucifeir
                                  ~Th3 D3vil\'s Worst Nightmar3~

Drey

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« Reply #20 on: December 07, 2005, 05:09:07 pm »
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Originally posted by TheMinority
I like this idea. Thieves wouldn\'t normally run about in the cities where the guards are, they\'d more than likely hide out in the hills where they can make a quick pounce and a quick retreat. It would also force groups together when crossing Ojeveda, thus creating more RP (hopefully).

Though there would have to be some kind of boundary or limit or something, as this would create a hotspot for our PLers and PKers.



there could even be some less safe cities... where the guards arent all that efficient.

shame about the second point though
<Rux> i wish i could say that narrows it down, but the internet is one freaky place