I've said this before in other less-active threads...
Law enforcement first, crime second. Right now a player can swipe something and log out and face no penalty whatsoever. Log files are not evidence, and the server (if it even records every action) logs aren't accessible.
I can live with the occasional mugging through good RP for a circle in the wilderness, or even a dark alley I chose as a shortcut at my own peril. Seedy neighborhoods that might be known to avoid at night...again...good RP and I can deal.
Lockpicking is just an exploit. It also requires tools, which are not in game. It also requires time...lots of it. Really good locks cannot be "picked" but must be drilled out or the lock cylinder replaced using a special master and tools, or must be destroyed in some fashion, often with damage to the container in the process, and possibly to the contents as well.
Merchants have been begging for large locking chests because their on-hand inventory far exceeds character inventory and sacks due to volume and size constraints. We want to be able to drop several locked chests (big ones) at the place where we sell our goods and be able to put and take items to and from them at will as long as we remain in guarding range of them. A single large chest may have a few hundred thousand tria worth of inventory, and having that just disappear in the blink of an eye with no recourse is just not going to be acceptable. We're using alts now, and those are extremely inconvenient. Running multiple clients without crashing them all is a delicate operation, and can require multiple computers to manage and requires a bunch of separate accounts (not characters) to work. Using them requires being able to trade among them before trading with the PC who wants to buy something, and that's not convenient either.
Yes, please - large portable locking chests, that any player can buy from an NPC as soon as feasible would be wonderful. A lot of alts could be eliminated, and game play would be much enhanced.
If Lockpicking is to exist, I would expect the following:
- guarded containers should be impervious
- each attempt should take many -minutes- without moving
- the picker should have tools equipped for the task
- such tools, being rather delicate, should have a high probability of breaking in the attempt
- the picker must be in touch range of the lock
- the success probability must be very low
- anyone within sight of the picker should have an excellent chance of noticing the activity with a prompt message in middle of the screen "You observe that _____ is trying to pick a lock..raise the alarm? Yes / No", and if Yes is clicked a Shout is generated for all in the vicinity to hear
- the discovered picker would be in auto-accept of multiple-concurrent-attack PVP by everyone nearby if the alarm is raised, or by the discoverer if the alarm is not raised
- if the container is successfully opened anything taken would be returned to the container immediately upon discovery to prevent escape by quick logout
- any guards in the area would be alerted
- guard presence would secure the container as guarded until the owner returns to guarding range to lock it again
Yes yes, this is all may seem extreme. Consider that without the above, a lock picker could effectively clean out every merchant and every guild house in a matter of hours, and there would be absolutely nothing anyone could do about it...they'd get away with it completely.
How does such a scenario enhance the experience for the whole community?
MrG