Author Topic: I want a Guild Chest! (Lockpicking)  (Read 4704 times)

Sisilam

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I want a Guild Chest! (Lockpicking)
« on: December 30, 2005, 12:44:28 am »
Looting a lot of Rubys .. even while I liked the crystal run in MB so much .. I noticed that hundred of rubys will consume a lot space .. so more often than anytime before I wished to have a little Chest. Even for myself!

And one more thing about that .. looting some Rogues .. I found some nice swords which might be usefull for some other new members of my Guild. So I decided to keep them .. but they need still place and weight some kind. So at least there should be a Chest for every Guild which could only opened by Guild Members.

Only Guild Members? .. Not at all .. in fact of the new Lockpicking skill it might be interesting for others to lockpick such Chests to get the Loot. That way also Guild Members have the purpouse to watch their Chest! One more purpouse  what Guild members may do/work.

In fact that I cant fight another player even if he actualy try to steal me .. the lockpicking should be impossible or much more difficult if there is a Guild Member next. Or another possibility is .. to make that player hostile and attackable the second he start lockpicking!

Anyhow it might be usefull to have such a Guild Chest to share items to other Members even if they are not online the same time. Which will happen often if one member is in america and teh other is in europe!

hitancrias

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« Reply #1 on: December 30, 2005, 01:20:19 am »
Guild storage is a nice idea, and it is most likely on some list of things to implement in the future.

I doubt however that guilds will use it if there is a possibility that it gets lockpicked and stolen. I mean, if it is possible some way, it will happen, and no guild can be around 24/7 to protect it. And even so, protecting your guild storage sounds extremely boring.
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Kythag

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« Reply #2 on: December 30, 2005, 01:33:42 am »
I like the idea of keeping a guild on its toes.  Any idea that makes a guild feel the need to rally creates roleplay ops for people.

Imagine people arguing in character that zanzibar ripped them off, and zanzibar claiming he is innocent.

:D

Then Kythag steps forward saying, \"Kythag big bad sticks, yes.\"
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shorty13

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« Reply #3 on: December 30, 2005, 03:45:21 am »
Yes, a guild chest would be a great addition, however being able to lock pick it is not.
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Farren Kutter

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« Reply #4 on: December 30, 2005, 04:21:28 am »
Heck I\'d love to have a guild chest... I\'m a little pack rat and like to keep every little slightly useful thing i can, including weapons. I\'d love to be able to just store this in the chest and let my members take what they need. But.... Then you might have greedy thieving individuals in your guild who might take items they don\'t need and sell them for money when those less fortunate might actually need them... So maybe there should be a permission thing. Like it asks the guild leader or someone else with a new permission in the guild window saying they can grant permission to take an item. Just my own addition....




shorty13

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« Reply #5 on: December 30, 2005, 04:52:03 am »
I agree 100% with Farren (btw nice sig). AND no lock picking cuz it just sux getting your entire guild fortune stolen away.
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Farren Kutter

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« Reply #6 on: December 30, 2005, 05:50:09 am »
Yeah, that would suck... No lock picking!!! That really would suck, if you had gathered all this great stuff for your guild and then someone just comes and takes it all away...


Edit: BTW, thx Masoj, made it myself :D
« Last Edit: December 30, 2005, 05:50:39 am by Farren Kutter »




Valbrandr

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« Reply #7 on: December 30, 2005, 06:38:24 am »
Hey that would be a great idea.. but maybe tough because it would have to be done in a way that only allowed certain members to open the chest.. Cant have any spies stealing everything you got eh :P.. but yeah it would be great to do.

Kythag

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« Reply #8 on: December 30, 2005, 07:49:54 am »
Spies?  What spies?  People are spying?  How do you do that?
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Drey

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« Reply #9 on: December 30, 2005, 12:11:22 pm »
Hmm... a thread to drag me all the way over here.

I like the sound of this, though the lock picking is one of the plus points as i see it

Quote
AND no lock picking cuz it just sux getting your entire guild fortune stolen away.

Ever heard the phrase about not keeping all your eggs in one basket?

Though someone made the point about guild members not being on 24/7 to watch over it, that could cause problems.
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Induane

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« Reply #10 on: December 30, 2005, 02:21:35 pm »
there are tons of different permission options in your guild options anyway - just add one - stronghold access.. or whatever...simple! :D

Araye

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guild chest
« Reply #11 on: December 30, 2005, 06:02:29 pm »
Please this is so need!

Archon

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« Reply #12 on: December 31, 2005, 02:42:01 am »
There are many variables in which make a chest for players hard to create, BUT, I know it can be done for guilds because I\'ve seen it before. This would be great to have, even allowing multiple chests for guilds with more of an inventory. Hopefully this can be implemented, I know the dropped items thing isn\'t a problem, the shovel behind Harnquists shack is an example.

Until then, use mules and rp them as a sack or something of the sort.
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Karyuu

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« Reply #13 on: December 31, 2005, 02:47:54 am »
Quote
Originally posted by Induane
there are tons of different permission options in your guild options anyway - just add one - stronghold access.. or whatever...simple! :D


I think a better (more RP-oriented, rather) option would be to just have multiple keys, and hand them out to trusted individuals only :)
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Waylander

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« Reply #14 on: December 31, 2005, 02:58:28 am »
Quote
Originally posted by Karyuu
Quote
Originally posted by Induane
there are tons of different permission options in your guild options anyway - just add one - stronghold access.. or whatever...simple! :D


I think a better (more RP-oriented, rather) option would be to just have multiple keys, and hand them out to trusted individuals only :)


I agree that would be great, but then it is the same as giving out slips or badges for invites instead of just giving them the ability to invite.

Which would also be quite cool.
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