Originally posted by Thenior
the game project I am currently working on, 4000 polygons for a single character is perfectly acceptable, that is why it seemed odd.
Thenior, are you working on an MMO? is it a commercial project? (that would explain it) because 4k is quite a lot. It would be awesome to have that many polys to work with for a game- just so much detail!
What do you do on the project btw(if i may ask), are you an artist?
Anyways, i started working on a new model just a few days ago, it will take a lot longer than usual to complete though because i will be quite busy. i want to fully complete it though, including model, texturing, rigging and even some animations. But first here is an older low poly model and rig i did of a bear.
at first i thought about finishing the rig and texturing
this guy but i decided to just start another model as my skills have progressed since i created this. The rig in its current state is fairly functional it just needs to be perfected.
If someone wants to try and texture him though then go for it (i imagined a sort of diseased \"theme\" similar to the giant rats in PS, just in bear form of course ;P ), just tell me and ill do an unwrap so you can start painting
Well this is what i just started, i am calling him a \"hill dweller\" for now lol. so any suggestions for a better name for this type of creature? right now he sorta looks like a cross between an orc or ogre or something, but if i can get the body like what i envision then he should look like neither
Currently he\'s got around 180 poly\'s but as before, the count should drop after tweaking and further working with it. Altogether, with his body and head, my aim is under 500p.
Any suggestions welcome as always.
~Dunadurium