Author Topic: I want to know. What do the devs have planned to save this game?  (Read 10197 times)

Karyuu

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« Reply #45 on: February 01, 2006, 06:56:28 pm »
Quote
Originally posted by BlackAcre
D(2)  I\'m curious why making a game tailored to community desire is then not where this game is going?


It isn\'t? :) Or is every visitor that passes through Yliakum automatically part of the community?
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goland

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« Reply #46 on: February 01, 2006, 08:38:32 pm »
Quote
Originally posted by BlackAcre


I think you\'ve probably hit the nail on the head.  I would like them to tailor the game to popular demand.  Seems like open source is a populist model in the first place.  I suppose I can leave it at that.  Good analogy, I think.


That\'s exactly the opposite of what I said.



Planeshift receives donations from the some parts of the community.  Does this mean the dev team is expected to go against their values to make any individual in the community happy?  No.  An individual that isn\'t actually contributing much to the project would have to be quite arrogant to think that the dev team will tailor the game to their individual wants and needs.
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Karyuu

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« Reply #47 on: February 01, 2006, 08:46:43 pm »
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Originally posted by goland
PlaneShift receives donations from the some parts of the community.


Not really, if you\'re referring to money. Talad is quite adamant about not involving any of it in the project unless absolutely necessary, and we\'re nowhere near a dire need yet :)

The only things donated (besides the server, of course) are time and effort.

Yay! \\o/
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BlackAcre

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« Reply #48 on: February 01, 2006, 09:26:24 pm »
Quote
Originally posted by goland
Quote
Originally posted by BlackAcre


I think you\'ve probably hit the nail on the head.  I would like them to tailor the game to popular demand.  Seems like open source is a populist model in the first place.  I suppose I can leave it at that.  Good analogy, I think.


That\'s exactly the opposite of what I said.



Planeshift receives donations from the some parts of the community.  Does this mean the dev team is expected to go against their values to make any individual in the community happy?  No.  An individual that isn\'t actually contributing much to the project would have to be quite arrogant to think that the dev team will tailor the game to their individual wants and needs.


Okay, to return volley, you missed my point.  I think your analogy was good.  The conclusion you arrived at was different than mine.  Such is life.  Furthermore, I\'m just taking the long-view here, I\'m not certain my slippery slope will necessarily come to pass, nor can you be.

*edit*

Quote
Originally posted by Karyuu
Quote
Originally posted by BlackAcre
D(2)  I\'m curious why making a game tailored to community desire is then not where this game is going?


It isn\'t? :) Or is every visitor that passes through Yliakum automatically part of the community?


This game is still too new, I guess, to see community trends.  I\'m thinking of a time at some distant point, when PS is as large as say, AO--It could happen!  Well, most likely not, but in any event, I\'m describing potential outcomes.  I don\'t contend they are going to be the case, just possbilities.  If the developers create version of this game that gets wildly popular...It could happen!  What happens then, when the \"community\" is several thousand strong (i\'m talking active, not registered)?  Do the devs continue to ignore public will?  Or are we to hope the \"community\" continues to share group-think with the dev-team?  Or is it the hope that the game doesn\'t grow past its available \"boundaries\"?

Please avoid posting two or more successive posts before others have replied. Just edit your last post to add new information :) I\'ve pointed this out before. Thanks! --Karyuu
« Last Edit: February 01, 2006, 09:37:58 pm by BlackAcre »

Karyuu

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« Reply #49 on: February 01, 2006, 09:41:50 pm »
Quote
Originally posted by BlackAcre
What happens then, when the \"community\" is several thousand strong (i\'m talking active, not registered)?  Do the devs continue to ignore public will?  Or are we to hope the \"community\" continues to share group-think with the dev-team?  Or is it the hope that the game doesn\'t grow past its available \"boundaries\"?


As I said, this is their brainchild. If the public ever demands a step down from roleplay, the devs will ignore ;) The dev team owes you absolutely nothing. Those who don\'t like it can leave, those who prefer it will stay. It has already been happening. But I\'m repeating things now, and so are others, and thus I\'ll take my leave from here.
« Last Edit: February 01, 2006, 09:42:32 pm by Karyuu »
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goland

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« Reply #50 on: February 01, 2006, 10:23:41 pm »
Quote
Originally posted by Karyuu
Quote
Originally posted by goland
PlaneShift receives donations from the some parts of the community.


Not really, if you\'re referring to money. Talad is quite adamant about not involving any of it in the project unless absolutely necessary, and we\'re nowhere near a dire need yet :)

The only things donated (besides the server, of course) are time and effort.

Yay! \\o/


I was talking mainly time and effort (coding, graphics, and whatnot from community members on the dev team).
It\'s amazing how we can do things simultaneously, like talking and not listening.

zanzibar

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« Reply #51 on: February 01, 2006, 11:26:21 pm »
If all games are made to appeal to everyone,

Then all games will end up being the same.
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Waylander

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« Reply #52 on: February 02, 2006, 02:36:11 am »
That was a complete circle, I mean wow.

I never thought people could do that unless they had planned it or something.

I get the feeling that everybody is only reading their own posts though and nearly completely ignoring what others say.

All the same, getting back to the topic;  the game doesn\'t need to be saved.  It is perfect for the people it has so far been made to please.
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« Reply #53 on: February 02, 2006, 11:40:33 am »
BlackAcre, if the goals of the dev team and the interests of the player base don\'t overlap enough, there will never be a \" several thousand strong community\". Problem fixed.  :]
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ylikone

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« Reply #54 on: February 05, 2006, 10:48:22 pm »
Maybe the game needs to be saved for people who are in it for the hack-n-slash and levelling.  It is perfectly fine for the RPers.

With the recent unannounced weapons wipes and even failing to put any stickies up about the wipes and just telling people that complained about it to check their attitude, it is obvious that the powers that be want to completely rid this game of the hack-n-slashers.  Oh well, doesn\'t bother me much, but I\'m sure there are many who are pissed.


(now I wait to see if a dev tells me off and closes this thread, haha)
« Last Edit: February 05, 2006, 10:49:45 pm by ylikone »

Karyuu

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« Reply #55 on: February 05, 2006, 11:18:28 pm »
Quote
Originally posted by ylikone
With the recent unannounced weapons wipes and even failing to put any stickies up about the wipes [...]


...Que?

News from the main page:
Quote
2005.07.27
The most interesting feature introduced is a new module for treasure generation. Until today all monsters had scripted loot, so you basically get a named set of items from them, with a random probability for each item to appear. The new system has a more powerful loot generator that can create thousands of different items, each with its own unique bonuses and maluses. The system is not yet complete, more controls on the generation are needed to avoid spawning too powerful items on low level monsters. This means that in the first run, you will get quite powerful items. Those will most probably be removed with a wipe of objects a few weeks after the first, when all controls will be present.

[...]

We are aware that a wipe is not a popular action, but you should consider that PS is still in tech demo stages, so we have to reset characters when the updates requires it.


Character Wipe
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ylikone

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« Reply #56 on: February 05, 2006, 11:29:43 pm »
Quote
Originally posted by Karyuu
Quote
Originally posted by ylikone
With the recent unannounced weapons wipes and even failing to put any stickies up about the wipes [...]


...Que?

News from the main page:
Quote
2005.07.27
The most interesting feature introduced is a new module for treasure generation. Until today all monsters had scripted loot, so you basically get a named set of items from them, with a random probability for each item to appear. The new system has a more powerful loot generator that can create thousands of different items, each with its own unique bonuses and maluses. The system is not yet complete, more controls on the generation are needed to avoid spawning too powerful items on low level monsters. This means that in the first run, you will get quite powerful items. Those will most probably be removed with a wipe of objects a few weeks after the first, when all controls will be present.

[...]

We are aware that a wipe is not a popular action, but you should consider that PS is still in tech demo stages, so we have to reset characters when the updates requires it.


Character Wipe


Yes, dated 2005.07.27... which is ONLY 6 MONTHS AGO.


Ok, I will stop talking about this now.  Am looking forward to the big wipe.

Karyuu

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« Reply #57 on: February 05, 2006, 11:32:09 pm »
It\'s still there on the main page, not like you had to use the Search button for it :P

But there\'s a lesson in here too - I (or anyone) should\'ve made some note in the Character Wipe sticky about weapons as well.
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defender43

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« Reply #58 on: February 06, 2006, 12:47:07 am »
What?? The game IS saved! It\'s already better than many that you have to PAY to play.
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Vjorin

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« Reply #59 on: February 06, 2006, 06:32:38 pm »
I thought the big wipe has already taken place.
« Last Edit: February 06, 2006, 06:33:02 pm by Vjorin »