Author Topic: Crashes and Diagnostic Files  (Read 4896 times)

AryHann

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Re: Crashes and Diagnostic Files
« Reply #15 on: June 17, 2006, 07:58:02 am »
@Kearli: I don't understand so much your backtrace :-)

7C34690A Problems with some emitter?
BT:
    msvcr71.dll!7c34690a()    
    emit.dll!csEmitSphere::GetValue(csVector3 & value={...}, csVector3 & __formal={...})  Line 166 + 0x1f   C++
    emit.dll!csEmitMeshObject::StartParticle(csVector3 pos={...})  Line 678   C++
    emit.dll!csEmitMeshObject::SetupObject()  Line 621   C++
    emit.dll!csParticleSystem::GetObjectBoundingBox(csBox3 & bbox={...})  Line 286   C++
    emit.dll!scfImplementation<csRenderBuffer>::QueryInterface(unsigned long iInterfaceID=76, int iVersion=33554432)  Line 253 + 0x7   C++
    emit.dll!scfImplementation1<csObjectModel,iObjectModel>::QueryInterface(unsigned long id=76, int version=33554432)  Line 161 + 0xa   C++
    emit.dll!scfImplementationExt2<csParticleSystem,csObjectModel,iMeshObject,iParticleState>::QueryInterface(unsigned long id=76, int version=33554432)  Line 161 + 0xa   C++
    emit.dll!csEmitMeshObject::QueryInterface(unsigned long iInterfaceID=81331322, int iVersion=926045804)  Line 583 + 0x10   C++
    engine.dll!scfQueryInterface<iShadowCaster,csRef<iMeshObject> >(csRef<iMeshObject> object={...})  Line 776   C++
    engine.dll!csSector::RegisterEntireMeshToCuller(iMeshWrapper * mesh=0x36e17b94)  Line 238   C++
    engine.dll!csSector::SetVisibilityCullerPlugin(const char * plugname=0x0012fb20, iDocumentNode * culler_params=0x00000000)  Line 360 + 0x9   C++
    csparser.dll!csLoader::ParseSector(iLoaderContext * ldr_context=0x0b436690, iDocumentNode * node=0x0b186f48, iStreamSource * ssource=0x00000000)  Line 5470   C++
    csparser.dll!csLoader::LoadMap(iDocumentNode * worldnode=0x0b436658, iStreamSource * ssource=0x00000000, csRef<iDocumentNode> sequences={...})  Line 1312 + 0xe   C++
    csparser.dll!csLoader::LoadMap(iDocumentNode * world_node=0x0b436658, bool clearEngine=true, iRegion * region=0x0b612fe4, bool curRegOnly=false, bool checkdupes=true, iStreamSource * ssource=0x00000000)  Line 903 + 0x1a   C++
    csparser.dll!csLoader::LoadMapFile(const char * file=0x0969b8c4, bool clearEngine=false, iRegion * region=0x0b612fe4, bool curRegOnly=false, bool checkdupes=true, iStreamSource * ssource=0x00000000)  Line 880 + 0x21   C++
    psclient.exe!psRegion::Load(bool loadMeshes=true)  Line 403 + 0x2b   C++
    psclient.exe!psWorld::ExecuteFlaggedRegions(bool one=true)  Line 249 + 0x8   C++
    psclient.exe!ZoneHandler::ExecuteFlaggedRegions(const csString & sector={...})  Line 356 + 0x12   C++
    psclient.exe!ZoneHandler::OnDrawingFinished()  Line 237 + 0xa   C++
    psclient.exe!psEngine::HandleEvent()  Line 735   C++
    psclient.exe!psEngine::EventHandler::HandleEvent(iEvent & ev={...})  Line 225   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 558 + 0x7   C++
    psclient.exe!csEventTree::Notify()  Line 529   C++
    psclient.exe!csEventQueue::iTypedFrameEventDispatcher::HandleEvent(iEvent & __formal={...})  Line 260 + 0x36   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 558 + 0x7   C++
    psclient.exe!csEventTree::Notify()  Line 529   C++
    psclient.exe!csEventQueue::Process()  Line 292   C++
    psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x00b33c58)  Line 90 + 0x6   C++
    psclient.exe!main(int argc=1, char * * argv=0x00b34760)  Line 2005   C++
    psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x00152348, int show=1)  Line 195 + 0x1a   C++
    psclient.exe!WinMainCRTStartup()  Line 390 + 0x1b   C
Solution:
Not available yet

7C37300F Some problem with a destruction of a string? or reading from the csconfig file?
BT:
    msvcr71.dll!7c37300f()    
    glwin32.dll!csStringBase::~csStringBase()  Line 40 + 0xf   C++
    psclient.exe!csConfigFile::GetFloat(const char * Key=0x00cf5f0c, float Def=1.0000000)  Line 572 + 0xe   C++
    psclient.exe!csConfigManager::GetFloat(const char * Key=0x00cf5f0c, float Def=1.0000000)  Line 419 + 0xd   C++
    gl3d.dll!csGLTextureManager::read_config()  Line 1117 + 0x17   C++
    gl3d.dll!csGLTextureManager::csGLTextureManager(iObjectRegistry * object_reg=0x00b33c58, iConfigFile * config=0x00b83358, csGLGraphics3D * iG3D=0x00000000)  Line 1101   C++
    gl3d.dll!csGLGraphics3D::Open()  Line 906 + 0x42   C++
    gl3d.dll!csGLGraphics3D::HandleEvent()  Line 3401   C++
    gl3d.dll!csGLGraphics3D::EventHandler::HandleEvent(iEvent & ev={...})  Line 744 + 0xd   C++
    psclient.exe!csEventTree::Dispatch(iEvent & e={...})  Line 558 + 0x7   C++
    psclient.exe!csEventQueue::Dispatch(iEvent & e={...})  Line 309 + 0x8   C++
    psclient.exe!csInitializer::OpenApplication(iObjectRegistry * r=0x00b33c58)  Line 444   C++
    psclient.exe!psCSSetup::InitCS(iReporterListener * customReporter=0x00000000)  Line 191 + 0xc   C++
    psclient.exe!main(int argc=1, char * * argv=0x00b34760)  Line 1986 + 0xf   C++
    psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x00152348, int show=1)  Line 195 + 0x1a   C++
    psclient.exe!WinMainCRTStartup()  Line 390 + 0x1b   C
Solution:
Not available yet
AryHann

http://www.reflex.lth.se/culture/annelov - Virtual Annelöv -
Engine Dep. - One of Talad's Angels - Aka ww & Ahrijani's Goddess

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Re: Crashes and Diagnostic Files
« Reply #16 on: July 06, 2006, 08:43:25 am »
i will use this information when it comes up with a crash this is useful information if only i could promote you have done well.  \\o//

AryHann

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Re: Crashes and Diagnostic Files
« Reply #17 on: July 06, 2006, 10:56:25 pm »
Please, don't send me any files. I don't have the symbol files for analyzing the current dumps.
AryHann

http://www.reflex.lth.se/culture/annelov - Virtual Annelöv -
Engine Dep. - One of Talad's Angels - Aka ww & Ahrijani's Goddess