Author Topic: cartography where ? and how  (Read 3803 times)

hook

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« Reply #15 on: March 04, 2006, 09:21:15 am »
And automapping takes the fun out of finding your way around.

The next idea after automapping will be \"why don\'t you just click on the map where you want to go to and your character will just walk there\" ...and the next idea \"why walk, teleport\" o_O

Ok, I\'m deliberatly overreacting, but I\'ve seen it happen before.

recap:
- maps and chartography aren\'t implemented yet, but they will be
- automapping probably won\'t be in it (AFAICT from previous threads on this matter), since chartography is a skill that has to be learnt and used
- untill then, drawing maps yourself by hand is the only way ...maybe do it like they do IRL - take screenshots from topview and merge them together ;)
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defender43

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« Reply #16 on: March 04, 2006, 04:52:37 pm »
Yes. Hook is right. That has already happened to another game. Runescape is \"click where you want your character to go\" and the AI is imperfect, so your character does 360s randomly and walks through areas filled with monsters that could kill you in one hit.
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zorbels

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« Reply #17 on: March 04, 2006, 05:13:54 pm »
Do people not get what REALISTIC means *sighs*

Ya thats right in real life I walk around with a friggin auto map attached to my asre , that way I can find everything I need. *rolls ear eyes*

Toxich there are already maps floating around you just need to talk with some of the players. As far as i know, the PS team doesn\'t want that sort of thing because it is considered a spoiler. I could be wrong and if I am .... I am sure there will be someone to post soon enough to tell me so... :P
« Last Edit: March 04, 2006, 05:14:31 pm by zorbels »
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ThomPhoenix

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« Reply #18 on: March 04, 2006, 08:10:24 pm »
Erm, I just wanted to say that from what I can understand from his post he is _not_ talking about automapping but about a kind of in-game paint utility. You open the menu, draw a map of your surroundings and you save it. That would be a bit more realistic of course. At least, I guess he\'s talking about that.
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Gripen

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map is not important now
« Reply #19 on: March 05, 2006, 07:14:17 am »
Truly, with the incomplete state the game is in the world isn\'t big enough to justify a map, as soon as you use the important places--they\'re memory ingrained.  Much of the parts in the story are not actually in game--not that I\'ve found or heard of.  Of course,  I haven\'t thoroughly explored the open grassy hills--where if you do more than walk, you slip offf the slope into the hill and die.


Here is a basic world map with all the important places for you--with all the detail you need (if it is too much for you gms then feel free to delete these lines, let me know also).


-------------------ojaveda----------------
---------------------++-------------------
------ruins---------++-------------------
---------------------++-------------------
---------------------++++wizshop-----
---------------------++------------------
-------arena++Hydlaa-----------------
-------------------------------------------

Toxich

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hm
« Reply #20 on: March 06, 2006, 08:58:30 pm »
OK.


automapping ?   hm  I think you guys have REALLY really really   not understood at all what I am trying to tell you.


automapping = maybe really really hard.




I am talking about the ability to use paper and pen and paint a map,

Just as in Microsoft paint brush.

you hold down the mouse button and move your mouse to paint ?


I am talking about \"custom made\" maps IN THE GAME.

Like you buy an empty scroll. and a bottle with INK  and a pencil.

Then you dubbelklick on the pencil and an it ways for next command that should be shown with some kind of symbol.  and then you klick on the map you ahve in your inventory and it open upp.






for example.

lvl 1 cartography.

Inventory:
1 empty scroll
1 pencil
1 bottle of black ink

you dubbelklick on you pencil and hover your pointer to the map and klick on it and it opens up in a window.   Now you draw some lines on the \"scroll\" and  when you are ready you hover mouse pointer down to some bttons at the lower end of the window and choose to save/or not to save.

if you save the lines on the \"scroll\" you made they will be permanent and the scroll becomes a \"map scroll of :(what you save it as)\" item.

if you don\'t save it will be just an empty scroll again until you use it again and save it.

How to get the xp to work in this kind of situation is easy.

The pen and ink could be the suffering part.

When you try to save, if you dont have enought lvlv you will loose your pen and ink and it won\'t save the map you did.

If you have enought lvlv it will be saved but you loose 1 pen and 1 bottle of ink and get the new map in the inventory.


xp can go upp depending on how many times you succeed with making a map.  or something like that.


In this way you can get false maps from players  and also true maps and it would become a fun thing in the game to make your own custom made maps and sell them to players.

It also creates a realistic market system where you as a buyer accually have to learn who is trustworthy with real maps and who is not.

Also this goes for the Seller.  Who would buy a map when everyone sayz our a scammer ?  So you need to acually explore and write good maps.


There could be different colors of ink also making the maps more correct with green trees and brown roads and names of places in black.

This could also be a thing you can use when your a higher lvlv cartographer  


There doesnt have to be ANY automaps..because if this is gonna be a real rpg   it also needs to ahve player made maps.   not automapping that would be stuped.

hook

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« Reply #21 on: March 06, 2006, 10:48:33 pm »
*hook cries and points to the search button while continuing to weep*

no, really ...the how and why of the chartography skill was already covered in a few (quite massive!) threads already... read those ...please ...full of info ...really really really!

p.s. need sleep ...no sleep => grumpy hookie
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zorbels

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« Reply #22 on: March 06, 2006, 11:58:05 pm »
Quote
Originally posted by hook
*hook cries and points to the search button while continuing to weep*

no, really ...the how and why of the chartography skill was already covered in a few (quite massive!) threads already... read those ...please ...full of info ...really really really!

p.s. need sleep ...no sleep => grumpy hookie


*Cires with hook and hand him a tissue* ;_;
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Toxich

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lol
« Reply #23 on: March 14, 2006, 09:48:20 pm »
sorry for making you guys cry  hehe

Baldur

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« Reply #24 on: March 15, 2006, 09:53:52 am »
Quote
Originally posted by zorbels
Do people not get what REALISTIC means *sighs*

Ya thats right in real life I walk around with a friggin auto map attached to my asre , that way I can find everything I need. *rolls ear eyes*

Toxich there are already maps floating around you just need to talk with some of the players. As far as i know, the PS team doesn\'t want that sort of thing because it is considered a spoiler. I could be wrong and if I am .... I am sure there will be someone to post soon enough to tell me so... :P


That\'s what i\'ve been friggin telling these people! Don\'t create friggin maps, you can just as easily REMEMBER these places just as easily as you remember the way, through pitch black darkness, to the bathroom!

Friggin lazy bums wanting maps up on the surface when they can see with their eyes.
« Last Edit: March 15, 2006, 09:54:31 am by Baldur »

bushidobull

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« Reply #25 on: March 15, 2006, 10:20:37 am »
Quote
Originally posted by Drey
Quote
Originally posted by Toxich
It\'s not rocket science for f**ck sake.


you already admited you don\'t know how to do it, so as far as you are concerned it may as well be.

BAH that not true there are many mapping proghrams ILL show you ONE.ProFantasy Software there is just one

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peeg

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« Reply #26 on: March 15, 2006, 11:37:20 am »
Bushido ... erm.. It really isn\'t so easy.
The point is to include such a software *into* the game and not developing something external! I think it\'s much much harder to include the skill into planeshift using crystalspace than just starting a simple 2d-map-editor from scratch.
And: Think about the rules for the skill... There need to be differences between \"skill1-maps\" and \"exprienced-map-drawer\"-thingys! That all has to be planed and implemented

By the way: The programs you mentioned are not free. Can you imagine why?

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defender43

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« Reply #27 on: March 15, 2006, 03:27:51 pm »
Did you notice that\'s an ENTIRE COMMERCIAL PROGRAM, not just a \"few lines of code\"?
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bushidobull

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« Reply #28 on: March 16, 2006, 03:25:35 pm »
Quote
Originally posted by peeg
Bushido ... erm.. It really isn\'t so easy.
The point is to include such a software *into* the game and not developing something external! I think it\'s much much harder to include the skill into planeshift using crystalspace than just starting a simple 2d-map-editor from scratch.
And: Think about the rules for the skill... There need to be differences between \"skill1-maps\" and \"exprienced-map-drawer\"-thingys! That all has to be planed and implemented

By the way: The programs you mentioned are not free. Can you imagine why?

Greetings.

I did not mean for the dev to buy them I was just illistrating that it isnt that hard to make a mapping proghram If yo have some prghraming skill AT ALL . Im guessing it is coming down to time to investto do it ...
Hell Eq even added the map after legacy of Yakesha and befor that from launch they had a working compass for the game.. you are making it to be like parting the red sea Come on ,compared to the rest of PS it isnt as hard as the rest of it..

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peeg

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« Reply #29 on: March 16, 2006, 06:27:19 pm »
Bushido ... You seem to have *no* clue what you are talking about!
I have some skills in programming using various languages and i wouldn\'t be able to implement a working cartography-skill with rules, gui and so on into the game.

Think about the program you mentioned! Why do they want money for it if it was soooo fast and easy to programm?

If you think it\'s so easy: Go, code something and try to contibute it! Yeah.
« Last Edit: March 16, 2006, 06:31:22 pm by peeg »
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