Originally posted by Karyuu
All players already have unique IDs in the game - GMs use it sometimes for teleporting them or working with other commands if they cannot use the player\'s name directly. But I think the real issue of effectively hiding someone is, as Waylander pointed out, hiding them in the chat as well, without making them a drone like \"Entity says:\" or \"Cloaked figure says:\" or \"Individual says:\". Imagine having a bunch of these around and trying to figure out who said what.
There has to be a solution though, one that doesn\'t include word boxes or exclamation marks over people\'s heads.
Identifying people by race and the colour of their cloak won\'t work, because chances are most people will wear a black cloak \'just because\', and there are only so many races. It would have to be \'just one of those things\', but perhaps it\'s preferable to the (hidden) thing.
Another possibility is for people to create alternate names for themselves for when they have their cloak on. A \"/cloak name\" command of sorts. The possibility for OOC behaviour exists, and I\'m sure that someone will find a way to use it to greif others, but it\'s something to think about?
Another option would to make it so that cloaked figures can\'t chat.