Author Topic: Adraax: Klyro's City Project  (Read 86817 times)

Zan

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Re: Klyro's City Project
« Reply #165 on: May 19, 2006, 12:58:51 pm »
They're made of minerals yes, mainly calcium so they could be affected by acidic solutions but I'm not sure how useful that can be for molding them. Basically what I know is that stalagtites/stalagmites are formed by water that goes through the ground, collecting minerals from the earth in the meanwhile. When those water drops come across a cave they'll seep through, thereby setting their mineral content off on the ceiling and/or the ground they fall on. Here there are piles of mineral stone being formed very very slowly. I think it grows one inch or two centimeters in a hundred years on average.
Zan Drithor, Member of the Vaalnor Council
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Giorn Kleaver, Miner.

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Arangol

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Re: Klyro's City Project
« Reply #166 on: May 19, 2006, 02:37:34 pm »
Ok, I have been away for a while now. Haven't been making anything but I think I'll come up with something later today or tomorrow.
"The answer to all life's problems aren't on the bottom of a bottle, they're on TV!"-Homer Simpsons

Choose how the Klyros town will look like:
Klyros City Project
Klyros Names

Baldur

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Re: Klyro's City Project
« Reply #167 on: May 19, 2006, 02:38:38 pm »
What would be cool is if they built a bridge(stone, the bridge you might be making Inca) with roof of wood on top. The stalagmite took more and more of the resilient roof until it was fully covered with the drop stone, that would make us a stone bridge with tree ceiling, though we have to create either an extremely corrosion reistant metal or magical wood for the roof. The wood would make cool light effects when you enter the tunnel  :)

rast

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Re: Klyro's City Project
« Reply #168 on: May 19, 2006, 10:25:58 pm »
hi all

just to say i'm still here :)

i need something to design/model and i've reached an inspiration block ;) should i start on some of the small huts, etc??

edit:
wow no one's posted for a while. anyway i've modeled a poor but sturdy klyros hut.inside it has several chairs (they only have a thin back to then to allow the wings through), a table, a stove and some hanging rafters (for sleeping :)):






download here if u want to texture it,etc ;)

hope u all like it :)
« Last Edit: May 20, 2006, 07:09:32 pm by rast »
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Baldur

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Re: Klyro's City Project
« Reply #169 on: May 20, 2006, 09:14:52 pm »
Cool :) I'm waiting for the living the room ;)

*edit*

I've just finished my work! Yay :) Shadows done, skipped bridges :whistling:(Klyros can fly, right? :p). Now i'll just have to edit it in PS after i've scanned it :)
I'm pretty proud of this picture as i'm no wizz in shadows or proportions, but I made it! :) It's no longer beautiful to me cause it's been a b*** doing this :p

So, now all we need is the image :sweatdrop:
« Last Edit: May 20, 2006, 09:33:44 pm by Karyuu »

Arangol

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Re: Klyro's City Project
« Reply #170 on: May 21, 2006, 09:27:49 am »
Klyros need bridges, they can't fly so long (or that's what I've heard) and btw it's really tough to fly every time you have to go from a platform to another  ;) ! The bridges are kind of rope bridges. If you don't have them in your pic then it's ok, don't worry about them, I'm already working on the city foundations and that picture will be of great use.
« Last Edit: May 21, 2006, 09:37:22 am by Arangol »
"The answer to all life's problems aren't on the bottom of a bottle, they're on TV!"-Homer Simpsons

Choose how the Klyros town will look like:
Klyros City Project
Klyros Names

rast

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Re: Klyro's City Project
« Reply #171 on: May 21, 2006, 10:41:22 am »
ok...i made a bridge/stalactite thing just to show my current ideas (and yeah i know the stalacmite isn't very good ;)):


edit:
bridge:148 polys
stalactite thing with staicks on top:47 polys

can't wait 2 see your image baldur :)
« Last Edit: May 21, 2006, 10:44:13 am by rast »
"You're just jealous because the voices are talking to me and not you...."

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Baldur

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Re: Klyro's City Project
« Reply #172 on: May 21, 2006, 02:13:28 pm »
Klyros need bridges, they can't fly so long (or that's what I've heard) and btw it's really tough to fly every time you have to go from a platform to another  ;) ! The bridges are kind of rope bridges. If you don't have them in your pic then it's ok, don't worry about them, I'm already working on the city foundations and that picture will be of great use.
I see, well i had bridges but to fit with the picture they had to be detailed and i'm not very good at drawing detailed bridges when they look like lines. I appreciate that some think I can help in their work and i'm happy to see that some quite skilled 3D modelers look forward to my work. Thank you :)
Got the pic in the tube right beside me. I'm going to take it to school tomorrow and edit it on my estetic lesson :)

Oh, and Finland won Eurovision song contest, with a band who MIGHT change the look of Eurovision forever! They are alled Lordi, for those living on other continents :), and are a Finnish monster-rock band. Finland hasn't won during all of Eurovision's song contest i'm just really happy now \\o// :devil:

Arangol

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Re: Klyro's City Project
« Reply #173 on: May 21, 2006, 03:37:58 pm »
Yeah! Hyvä Suomi! We won with 292 points, new record in all time for the Eurovision! Ok, back to topic...
Rast, that thing looks just as I thought it should be like, with a good alpha-map we can make the bridge-sides more like ropes and that doesn't make the poly count higher. Could you send that file to me so I could add it to the landscape, with some modifications, ok?

EDIT:
Finland hasn't won during all of Eurovision's song contest i'm just really happy now \\o// :devil:

 Baldur, you from Finland?
« Last Edit: May 21, 2006, 03:40:52 pm by Arangol »
"The answer to all life's problems aren't on the bottom of a bottle, they're on TV!"-Homer Simpsons

Choose how the Klyros town will look like:
Klyros City Project
Klyros Names

Baldur

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Re: Klyro's City Project
« Reply #174 on: May 21, 2006, 04:40:37 pm »
Half Fin, and I'm really going to get bugged by my cousins unless I don't write this :P Oh god, having anxiety posting my pic(What if the gang doesn't like it, what if they laugh :'() Lol, i'm really nervous.

Arangol

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Re: Klyro's City Project
« Reply #175 on: May 21, 2006, 05:22:43 pm »
Nothing to be afraid of, why would we laugh? Is it funny or something?  ;) Just post it!
"The answer to all life's problems aren't on the bottom of a bottle, they're on TV!"-Homer Simpsons

Choose how the Klyros town will look like:
Klyros City Project
Klyros Names

Baldur

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Re: Klyro's City Project
« Reply #176 on: May 21, 2006, 05:39:01 pm »
Pal ;) You'll have to wait until tomorrow ;) (though i got this crowbar and i guess the schools not open ::|)

Under the moon

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Re: Klyro's City Project
« Reply #177 on: May 21, 2006, 05:45:13 pm »
Just a little something for you to think about.



Baldur

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Re: Klyro's City Project
« Reply #178 on: May 21, 2006, 05:54:16 pm »
Looks good :D It looks like a roman aqueduct and all we need now is water up there and space to walk on. Just think of it :D Water pumped up and then lead to these platforms along with the boats and the ships :P and Klyros' walking along the artificial river*sigh*

Arangol

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Re: Klyro's City Project
« Reply #179 on: May 21, 2006, 07:32:48 pm »
This what I've got now and some places that I will add soon (tm) :

Here are the picture's made by Inca Sator that my landscape is based on:


"The answer to all life's problems aren't on the bottom of a bottle, they're on TV!"-Homer Simpsons

Choose how the Klyros town will look like:
Klyros City Project
Klyros Names