Interesting last 2 posts

Well i have converted quite a few to 8 bit png and im really getting mixed results. Part of my problem is where i load into the game as the game uses many textures over and over on the different zones ( which is great), but not having converted the entire game its causing naming issues etc.
But yes it seems every single file in the game is 32-bit except for a small few that i found as gif maybe 10 so far.
I have tried animated gif and it did not work (stayed on first frame), however i am thinking it might be possible if i add a few lines of code to the cal3d file. If anyone has a cal3d file that uses a animated gif please post a snippet of the code text. The animated gif i made was just of the rat blinking his eye 4 frames 10 sec delay on open.
Im now going to run some probes to check memory and vram. I wana see what or what not is being dumped.
The other thing im wondering if the zip packs where 2/3 smaller cause they had optimized files in them. Why not change the zip format from Deflate (high compress) to store ( no compress ). This should speed up loading of the files if they are not packed all up. ( go ahead tell me im wrong LOL ). If anyone knows of a batch converter for mac that can do this please let me know. I would want to do every single zip pack in the ps folder in one pass and in place no mucking around.
I have also been messing around with the particle emitters. I changed the particles from 50 to 10 and size from .025 or .25 (not-sure) to .075 Seems to look almost as good as 50. In fact you probably would not even notice the difference other than it fills out a little more on the torch in the sewers. 50 increased in size a smaller amount than i did would probably look best, but why emit 50 when you can do it in 10. Now i have to get after the smoke stacks and the other fire pits. Only things is i just really really wanna so bad wana hit the delete on all them tiny little steps adding hundreds and hundreds of verts where there should be a 4 vert plane ramp! In fact my guess is there is more power being used to render stairs and steps then anything. Again go ahead and tell me im wrong ! Why make like 40 odd tiny tiny steps when a nicely textured ramp would do. And to boot there is like 7 of these in the court Thats a hell of alot of verts for little or no gain in beauty. Heck why not add on sub surf procedure lol sorry im ranting now. Time to go