Author Topic: Baldur's Art Thread  (Read 36000 times)

rast

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Re: Baldur's Art Thread
« Reply #150 on: January 31, 2007, 03:19:52 pm »
Awesome Baldur :D

The only problems i can see at the moment is that the colour seems very bright in comparison to the rest of the clothes (like the other texture). Apart from that, its better than anything i could do, keep it up  :)
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Baldur

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Re: Baldur's Art Thread
« Reply #151 on: February 01, 2007, 02:04:58 am »
Thank you! I've been waiting for feedback for how long? :D
Indeed, the neck thing might be gone or I might work on a more satin look. Right now i've put it on hold, added a rib-realther harness for nifty thieves(this is supposed to be a merchants tie, I know. It's horribly illustrated :D.)

Please, don't hit me. I made it all in computer cause I don't feel like drawing right now, but now i've found motivation in Gentar's texture remakes and will print out a silhuoette as soon as soon as i'm ready.

Thank you, rast, for commenting! :flowers:

Edit: I think i'm going to put this on hold >.>
« Last Edit: February 01, 2007, 07:53:03 am by Baldur »

Peacer

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Re: Baldur's Art Thread
« Reply #152 on: February 06, 2007, 04:06:35 am »
way better

and the texture is nice :) but needs to be adjusted (colourwise) to the rest of the body
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Baldur

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Re: Baldur's Art Thread
« Reply #153 on: February 06, 2007, 09:51:59 am »
This may be unrelated but i've reached 100 PM's!%O

Thank you, everyone who's had the stamina to listen to me :P

Baldur

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Re: Baldur's Art Thread
« Reply #154 on: February 11, 2007, 09:39:26 am »

Attempt: Choria, fish in the KCP region. Shell partially consisting of coral.

I didn't like how the eye came out.
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« Last Edit: April 10, 2007, 06:16:11 am by Baldur »

minetus

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Re: Baldur's Art Thread
« Reply #155 on: February 11, 2007, 09:48:57 am »
that is quite impressive baldur :D you have improved alot

Baldur

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Re: Baldur's Art Thread
« Reply #156 on: February 11, 2007, 10:41:58 am »
Thanks mate :]

Akaye

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Re: Baldur's Art Thread
« Reply #157 on: February 11, 2007, 11:54:06 am »
 :) I don't know what it is that makes me think "cute" but thats my thoughts. I think the fish is cute. Behond that I haven't anything helpful to add. Great job Baldur!
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LARAGORN

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Re: Baldur's Art Thread
« Reply #158 on: February 12, 2007, 07:10:37 am »
Very good imagination ;)
Great work, I love it :thumbup:

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Baldur

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Re: Baldur's Art Thread
« Reply #159 on: February 12, 2007, 08:05:25 am »
Thanks <3

Baldur

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Re: Baldur's Art Thread
« Reply #160 on: April 09, 2007, 05:14:45 pm »
Mip!

A new digital design of my signature. Simply put, I was bored.
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This may not be relevant, so if necessary i'll move it.
« Last Edit: April 09, 2007, 05:28:14 pm by Baldur »

Baldur

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Re: Baldur's Art Thread
« Reply #161 on: April 11, 2007, 04:41:43 am »

Impaga
Herbivore living on the wide plains of Yliakum. Eyes high because of long lives in tall grass. Neck discarded to make it harder for carnivores to kill them instantly. Has a 280 degrees point of view to cover for the lack of neck and nocturnal sight as a defense for the 40 percent local nocturnal fauna.

Snarf
A peculiar little fellow. It feeds on almost anything and is therefore hopeless when it comes to keeping it within bars, wooden or stone.It's fur is made of thick strands of hair, often used to sew garments which have taken, or take, alot of damage.

Luckily these omnivorous brutes aren't as productive as many other animals. A female's in heat every second year for 3 weeks in the Spring. Maximum 2 snarflets are born per litter. Snarf females are pregnant for 5 months.

Snarf's, as many other animals, teach their kin how to eat, what to eat and whatnot to eat, and what to fear, among others. The father stays throughout the pregnancy and caretaking and leaves the nest when his kin reaches sexual maturity.

Snarfs are born hairless and teethless. They depend on the mother's milk for half a year until they reach sexual maturity and are litterally kicked out of the nest by the mother.
« Last Edit: November 15, 2009, 01:44:03 pm by Baldur »

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Re: Baldur's Art Thread
« Reply #162 on: April 11, 2007, 04:50:17 am »
The Imapga is just scary. The Snarf, cute in its own way. Lovley art though.

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Re: Baldur's Art Thread
« Reply #163 on: April 11, 2007, 10:24:24 am »
Wow! the detail in your Impaga sketch is awsome :thumbup:
The physical working however gets me thinking. The front legs dont seem to have a hip joint, it looks like they are fused to the base of the mouth.
I love the look of it, but I am wondering how it all works. Does he have any vertabre, or are the legs and top of the mouth the only moving parts ?

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Baldur

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Re: Baldur's Art Thread
« Reply #164 on: April 11, 2007, 10:48:02 am »
Narure: I'm glad you like it :D

Laragorn: Thank you for noticing, there was actually a heel in the old model. If I remember correctly it was too different from the rest of the model to serve as a heel :)

Thank you for the extra attention in my art, Laragorn.

Ah, to the anatomy. The lower cheek bone's fused to the thigh bone. Gosh, they're rather broad :) There are three moving areas, the middle, his torso, and the leg on his/her sides. The head is actually a skull with a small spine connecting to the tail and his rather big ribcage, essential for big organs. The "fusing" on the legs are actually quite large muscles which helps the animal propel itself during cornivore raids.

He/she has a few spare stomachs, 2 on the outside, seen as pouches right beneath each ear(2 if you may ask :)) used for dry seasons, and one main stomach protected by thich ribs.

Sorry if I made it a tad flat, I wasn't expecting it to come out like this when I first scanned it. Then, the lazyness took over.
« Last Edit: April 11, 2007, 10:51:58 am by Baldur »