Ive bored so I wanted to make a quick bow to play around with. Once I was done I tried exporting with the Planeshift Exporter (the one that actually edits the GUI of 3ds) but I keep getting an error saying it cannot be created, then at the bottom it says this:
-- Faces that need UV Unwield:
-- This means that some UV coords are shared on multiple vetexes
-- Go in the UVUnwrap function and Unweld all the vertexes of the face found
It seems to do that to everything, even just a box that was just created. Im starting to think its not that but actually creating the file. The error that pops says it cannot create [directory address]. Im not sure as to what im doing wrong...Any help?
Edit: Alright, so I realized the "Export Sprite to:" needs just a single word, like bow. Now im getting tons of new errors The last was "Mesh Operation on Non-Mesh: Box". So once again, I try it on a plain newly created box. Same error.
*sigh* This may just be too much work lol
