I didnt rant, and I did post viable solutions. If you read my whole post, you will see them all.
The movement system is exactally like RE style games (Which is the worst possible movement type imagineable), and the mouse/camera doesnt even come close to working in any predictable manner. And the button assigning is just...it needs work. The idea to assign a movement combination to a keyboard key and a mouse button is just...not to insult the person who suggested it....stupid. Why should we use TWO input devices for a simple action?
The movement as is is slow and tedious, "Move forward, rotate a little, move forward, rotate a little more, etc..." you pretty much have to come to a dead stop to turn any slightly sharp angle without falling off of the narrow walkways.
I explored PS awhile ago (about the time combat was being added) and really liked the feel and design of the game (although lots of missing models was a bummer ;p), but I stopped playing it the same day because of some nasty graphical error (ghosts of every object on the screen).
Now, a good deal of time later, I try again, and the errors are gone, the models are still missing, and everything seems to be gearing up to be a good system, except movement. I have played _MANY_ MMORPGs, and have never had a problem with movement, yet I cant stand the movement system in this engine, its less of an annoyance if I have the camera always stay behind the sprite (less stopping to turn), but it could still use alot of work.
Some of you mentioned hating absolute movement (sprite relative to the camera), and thats ok that you dont like it, but it takes a few simple modifcations to allow for BOTH methods. And the one claiming that anything other than forward goes forward is a mess, hasnt played many mmorpgs, I just got off of FFXI and EQ2, both of which use a "Forward moves you in the direction of the camera" method (just like the vast majority of mmorpgs) and they play just fine. I have coded such systems myself without any of these imagined problems you mention.
In most MMORPGs, when I move my player, I have it set on auto run, and simply hold a mouse button and move the mouse, which moves the camera, which changes the direction my sprite is running. Simple, effective, and would be a godsend to this engine. I do like the idea of the "walk to" mouse movement idea, but it seems to be a bit flawed (I would have to play more to get an exact reason on this).
The biggest issue for me and movement is more of a mouse/camera issue, since I dont usally use the keyboard for anything other than chat.
In its defence, even with the subpar movement, the rest of the game/engine surpasses all free/opensource mmorpgs and many commercial ones, as far as I can tell so far. It has great visuals, the area designs look really nice, the interfaces are nice also (except for the main buttons up top...and a big bulky font, but I can live with those), detailed gameplay features, and it runs great.
On a side note/question, is there anyway to get it to go to a proper 16:9/16:10 screen ratio? (1680x1050), I can set that resolution, but it just stretches it from a 4:3