Author Topic: Distance from Oja To hydlaa  (Read 4988 times)

Mykentros

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Re: Distance from Oja To hydlaa
« Reply #30 on: August 04, 2006, 06:09:27 am »
Then if it takes you a month to get from Hydlaa to Ojaveda, that is a month of fun and excitement...

- Venge

/ me drools thinking about how much content that would be.  Well, I wouldn't mind at all if it really did take that long to travel.  I would just need one thing (which I think may be the root of all the complaints).  Redundancy!  Let me say that again.  Redundancy!  I want to have trainers for everything in every town.  I could understand having only one trainer for the REALLY high levels, but until then--Redundancy!  I actually spend most of my time in Ojaveda, but I don't want to travel all the way to the bronze doors just to train agility! (or, close to it.  It's still a fair distance)  In fact, if it IS going to take a long time, there should even be redundancy for the highest level trainers.  I want redundancy in mines!  I want a magic shop in Ojaveda!  (God, I'm so repetitive, it's redundant!)

EDIT: Sorry about the red before  :-[
« Last Edit: August 04, 2006, 06:56:23 am by Mykentros »

provisionist1

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Re: Distance from Oja To hydlaa
« Reply #31 on: August 04, 2006, 06:52:06 am »
A few points from me (My two trias if you like),

First, the 'faster' travel will be Megaras and Pterosaurs (unless the devs have totally changed their mind from the original plan) but these might be a way off. This may have been discussed in the wishlist thread, but the way I would do this would be to have 'landing platforms' like the one at the Bronze Doors, that are located at major centres, i.e. Hydlaa, Ojaveda, Bronze Doors, and a fee to fly between them (the game would show quicktime movie of a flying animal and you would be at the other location). I would do it this way rather than owning them and being able to fly anywhere because it would be a massive lag to have several flying creatures in a region at once.

Second, again this has probably been discussed, but perhaps when there is a hometown for each race (or most races) in the death realm, it is free to return to your race's home, but perhaps through a really difficult quest, or owning a particular item, or by charging trias or experience or something, one can spawn back to life in another race's home town. (It would be neat if there was a difficult quest for each different town to be able to spawn to)

Third, Ojaveda isn't really that far. If we assume the races run at about what would be an average pace running for a human in the real world, Ojaveda is really only about 4-6 miles from Hydlaa, not that far for major cities. If it were up to me, I would double the distance from Hydlaa to Ojaveda, but add many small things between, like individual farmhouses with an npc or two, or npc miners at the mining locations, or perhaps a cave or three with monsters, or even a rogue/bandit encampment.

This is all wishlist stuff I know, this thread is turning into that... As far as the distance from Hydlaa to Oja, I think it's fine for now, especially since the new mining areas are now implemented.

Hey, what ever happened to the Ojaveda Casino? Maybe that should be restarted...

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dying_inside

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Re: Distance from Oja To hydlaa
« Reply #32 on: August 04, 2006, 10:48:29 am »
What is the point of having a bigger map if you have faster travel from place to place?  Why even have a world map at all?  We could just model individual hotspots and make teleporting the default mode of travel between them.

What fantasy novel has people teleporting everywhere?  If Tolkien did that his series would have been 30 pages long instead of 1000 or so. :-)  Same with George RR Martin, Terry Goodkind, Robert Jordan, et al.

IMHO, the key is to make the journey more interesting than the destination.  If it is just hotspots connected by miles of nothingness, it is understandable why players would want to skip over the nothingness.  We need to fill in that space with hostile mobs, interesting npcs and places to do things along the way.  Then if it takes you a month to get from Hydlaa to Ojaveda, that is a month of fun and excitement...

- Venge

You know I think this post should have ended the whole thread....

Santiago

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Re: Distance from Oja To hydlaa
« Reply #33 on: August 04, 2006, 10:52:13 am »
It is a necessary thing to deal with changes when trying to play in an incomplete world, and anyone who can't deal with it probably shouldn't be playing it. In my view, this whole topic can be summarised by that one sentence. :) Things will change, new areas added where there were none before, places moved further apart, features and systems balanced and fine tuned. It is up to the players/testers to cope with the roleplaying effects of those alterations when they happen, if they wish to be playing an in-development game. Otherwise, they should wait untill it is in late Beta when most things are implemented as they should be.


Quote
AS you can see, no one is happy with the current distance from Oja to Hydlaa, some say make it further, some say keep it at that or shorten it.

This should be a wake up call devs.

It only proves further our points that most of the community realise the world is still under development, and that Ojaveda will be moved further away eventually. We already know this, so it is hardly a wake up call. Neither does this support your earlier claims of speaking for "the whole community", nor gives any reason for you to begin with "as you can see" when clearly very few people agree with you about any of this.... as you can probably see too. :detective:

Xordan

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Re: Distance from Oja To hydlaa
« Reply #34 on: August 04, 2006, 03:36:28 pm »
What is the point of having a bigger map if you have faster travel from place to place?

Because it's realistic to have faster travel other than walking ;) I don't see any of those authors making their characters travel by foot non-stop. 'faster travel' just has to not be 'instant-teleport'. Mounts are a yes, teleporting and the like is a no. I should point out that Robert Jordan does have his more powerful characters teleporting (or close enough) from place to place. But those teleports do have their risks.

Dahoma

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Re: Distance from Oja To hydlaa
« Reply #35 on: August 04, 2006, 03:54:38 pm »
Personally I have to agree with most of the comments here: The road to Oja from Hydlaa, or vice versa, is not as long as it seems. But they should put all the minor trainers in each town, and then just maybe put all the higher trainers scattered around the map of the world.

For me, well I just cut through all of that by running across the mountains, it takes half the time. Well...the first time it doesn't because you have to find the way, but after that it's faster then running the road, dangerous, but faster.

And I still think they should put in the flying mounts, or somekind of mounts at least. And teleporting would be great but you'd need to make it complicated (this is going to become a  wishlist thing here, like provisionist said,  but I need to explain myself! :P). They could make teleporting a group thing, where you need 4 or more people to commence the spell :sorcerer:, or more. Or they could make it so that you would have to have been to the place, mark it with somekind of spell, sign, rune, etc. and then you could teleport to that place only. This could also limit the number of places we would want to teleport too. For example you could have, let's say, 5 runes of... teleporting and once you place those down around the map then you could teleport to those places from then on. And to get them back and put it some where else you'd have to go to that place then pick them up and put them in the new place. And none of this would go on, even if there were plans for it, until the distant future. As we all well know. :beta:

Sorry for making that so wishlist...-y...but I felt like I should have explained my idea.   :oops:
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Vengeance

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Re: Distance from Oja To hydlaa
« Reply #36 on: August 05, 2006, 04:58:41 am »
Personally I have to agree with most of the comments here: The road to Oja from Hydlaa, or vice versa, is not as long as it seems. But they should put all the minor trainers in each town, and then just maybe put all the higher trainers scattered around the map of the world.

I agree with this part about the trainers and the redundancy comment made by someone else.  The crux of the issue is that we shouldn't make the long distance travelling necessary for *pointless* things.  It should be for things that are a big deal, such as high level trainers, special item merchants, and so forth.  Not for things which are not worth the effort or the time otherwise.

- Vengeance

Mykentros

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Re: Distance from Oja To hydlaa
« Reply #37 on: August 05, 2006, 05:14:26 am »
I agree with this part about the trainers and the redundancy comment made by someone else.

Oh dear, now I'm just "someone else"?  :'(

Anyways, so if we're going to have redundancy, when can we expect the gold mine near oja? :D  What we need are a few more mid-level npcs (enemies), but I know you guys are working on that (right?)

Hehe, anyways, now that I know that I won't have to travel forever for simple things (at least soonish) I am content.

Flowers for the devs!   :flowers:
« Last Edit: August 05, 2006, 07:29:42 am by Mykentros »

Datruth

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Re: Distance from Oja To hydlaa
« Reply #38 on: August 05, 2006, 09:26:38 am »
I'm sorry, but half the comments in here are about REALISM, and that's just not the case.

If the devs were after REALISM, they'd make us eat food, go to the bathroom, pay taxes, and die(permanently)!

So don't give me that realism excuse, if their making oja and hydlaa farther, it's not because of REALISM...
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Karyuu

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Re: Distance from Oja To hydlaa
« Reply #39 on: August 05, 2006, 09:28:39 am »
Oh please. Don't you have anything better to do than attack the dev team on the forums? This isn't the Sims - we want realism, but to an extent. It's not an excuse, and please show some respect already.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Datruth

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Re: Distance from Oja To hydlaa
« Reply #40 on: August 05, 2006, 09:32:25 am »
Oh please. Don't you have anything better to do than attack the dev team on the forums? This isn't the Sims - we want realism, but to an extent. It's not an excuse, and please show some respect already.

Show you some respect?

I've been respecting you since post 1, you show me some respect and stop mudlsinging already, and tell poeple its O.K to critisize people ideas, it's another to insult them!

Try some of that!

I have yet to insult you and i find it insulting you say that.
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I adopt Karyuu.  She might not be new but her skin is so supple, soft and n00b like....  :sweatdrop:

hook

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Re: Distance from Oja To hydlaa
« Reply #41 on: August 05, 2006, 11:55:18 pm »
you can never go wrong with making it even longer and thus making the world bigger :innocent:
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Santiago

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Re: Distance from Oja To hydlaa
« Reply #42 on: August 07, 2006, 06:34:27 pm »
Oh please. Don't you have anything better to do than attack the dev team on the forums? This isn't the Sims - we want realism, but to an extent. It's not an excuse, and please show some respect already.

Show you some respect?

I've been respecting you since post 1, you show me some respect and stop mudlsinging already, and tell poeple its O.K to critisize people ideas, it's another to insult them!

Try some of that!

I have yet to insult you and i find it insulting you say that.

Besides your first few posts in this forum I have seen nothing from you but unfair critisism towards the development team, its policies, and its practices. If there was any respect amongst it, that sentiment has all but been dwarfed by the arrogant tone with which you make your posts. You are continually unhappy that you cannot have your way, and refuse to accept that your voice is not that of "the community" when over half of the people who have contributed their views to this silly little squabble have blatantly disagreed with you. PS is not a democracy, nor will it ever be -- and that is not up to you to decide. A project of this magnitude requires solid foundations which cannot be changed in order for development to continue steadily and with static aims for the future that absolutely must be met for the game to continue on the level of success it has already achieved. PS will continue as it always has done: Talad directs its path, developers make it happen, and fans test the results and contribute feedback and suggestions for future updates. But above all, everyone should enjoy themselves.

In the end, we can do nothing for you but repeat time and again the following sentence: If You Do Not Like It, Leave.

Datruth

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Re: Distance from Oja To hydlaa
« Reply #43 on: August 07, 2006, 06:43:16 pm »
Oh please. Don't you have anything better to do than attack the dev team on the forums? This isn't the Sims - we want realism, but to an extent. It's not an excuse, and please show some respect already.

Show you some respect?

I've been respecting you since post 1, you show me some respect and stop mudlsinging already, and tell poeple its O.K to critisize people ideas, it's another to insult them!

Try some of that!

I have yet to insult you and i find it insulting you say that.

Besides your first few posts in this forum I have seen nothing from you but unfair critisism towards the development team, its policies, and its practices. If there was any respect amongst it, that sentiment has all but been dwarfed by the arrogant tone with which you make your posts. You are continually unhappy that you cannot have your way, and refuse to accept that your voice is not that of "the community" when over half of the people who have contributed their views to this silly little squabble have blatantly disagreed with you. PS is not a democracy, nor will it ever be -- and that is not up to you to decide. A project of this magnitude requires solid foundations which cannot be changed in order for development to continue steadily and with static aims for the future that absolutely must be met for the game to continue on the level of success it has already achieved. PS will continue as it always has done: Talad directs its path, developers make it happen, and fans test the results and contribute feedback and suggestions for future updates. But above all, everyone should enjoy themselves.

In the end, we can do nothing for you but repeat time and again the following sentence: If You Do Not Like It, Leave.

We were talking about respect, you stayed on topic for about 3 sentances, than went off onto that democracy thing.

We discussed that in the Team and the community thread.

Please don't mention other threads in this one, you can go post in the other one if you want, not like the other gm's havent.

I have already accepted the whole Monarchy system, it was the second to last page, on that thread, i totally disagree with it and would do away with it in a second, but i'm forced to succumb to it.


So again, follow forum rules, stay on topic, don't mention other threads here.


If oja is to be moved further apart, where are these faster forms of transportation?

How much do they cost?

Any clue when they will be implemented?
Truth To Disbelief

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I adopt Karyuu.  She might not be new but her skin is so supple, soft and n00b like....  :sweatdrop:

Xordan

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Re: Distance from Oja To hydlaa
« Reply #44 on: August 07, 2006, 06:47:30 pm »
If oja is to be moved further apart, where are these faster forms of transportation?

How much do they cost?

Any clue when they will be implemented?

1) On the todo.
2) Undecided.
3) No idea. When someone decides they want to do it probably.

;) You went offtopic too (in this and other threads) so get off your high-horse. And all these questions are probably already answered if you
« Last Edit: August 07, 2006, 06:52:06 pm by Xordan »