Author Topic: NPC guild guards?  (Read 2679 times)

Tiraid

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« Reply #15 on: February 14, 2003, 09:34:08 pm »
It looks like we are pointing toward a distinction between guild (player controlled) guards and town guards. I don\'t think the two should mix. There should be territories that your guards can patrol in. If you own a territory, no one elses guards can enter it. Then comes the question of territories and who owns what and how do you get it. Then it gets fun.

FMiddy

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« Reply #16 on: February 14, 2003, 11:18:11 pm »
well... what I think, is first you buy a plot of land, 2nd, you build on it, 3rd, you get guards to guard it, however to be realistic, guards should have working hours, which means you have to buy multiple guards to guard your land 24/7, they should also not be able to guard outside of your land so that scratches one of my ideas, and for more stuff, you should be able to add fences/gates/walls if you want to and have the money, and also, traps to put around your yard when your gone, just in case, if someone tries to break into your house, \"SNATCH HIS ASS IN A BEAR TRAP AND LEAVE HIM SWINGIN FROM A TREE SO HIGH, THEY DONT FIND HIM FOR DAYS, GLACK GLACK, KNOW WHAT IM SAYIN!!!\" ~Fat Abott, from South Park~
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Lozza123

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« Reply #17 on: February 25, 2003, 04:58:02 pm »
Goin back to the idea of fighting over particular territories (thanks Tiraid) I think a good thing to implement is basically splitting all of the non-city land to become no-mans land.  So say the world was split into 200 territories, and your guild owned 2 of them, your guild could build on both of them.  To capture a territory, there would be a small hut or something with a lord inside it and when the lord is killed, the land belongs to your guild and the lord will stay there as an important part of protecting it, no matter how many buildings got destroyed.  This would make for some very competitive turf-wars and could result in some fierce pvp going on all across the land.

Also another idea being carried forward (thanks Grey) is the Kill-On-Sight list.  It could be used to promote alliances and so the guards would react in a friendly way towards allies.  For example (using stupid names), the Smellyfoot guild just made friends with the Bathtub guild, and they both hate the Mudpuddle guild.  The NPC guards of the Smellyfoot territory help to protect a band of Bathtub warriors as they escape from some evil Mudpuddle fighters.  The Smellyfoot guards will react in those ways to kill the enemy and save some exp :)
If this was carried out, you could select three options towards friends.  The target is either Friendly, Neutral or Foe.  This will not be set in any MMORPGFPSRTS style so no worries as of yet.
Don\'t be brash and take that stash of hash you found in the trash, it won\'t get you cash but you will dash out to splash something on the nasty rash it gives you.  

Grey

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« Reply #18 on: February 26, 2003, 07:07:46 pm »
I just realized how cool it would be to have dynamic guards.  Guards that leave to go to the barracks to sleep, guards that have a kitchen helper bring meals to them, guard that gain experience.  I know that it may sound like crappy SimCity simulation crap, but erase that thought from your head.  You may build the buildings and hire the guards, but these people are just that, people.  Not some made up person that lives in a house with others and gets a job and has a hottub (or whatever, I hate the Sims).  This could be built into their pathing and establish a regular routine.  

Another order of business is that of pets.  Owning hunting dogs, cats, and even birds could add a lot to you or your guild\'s property.  Keep them in cages most of the time, or just have a fence around the area where they can go.  You could take the dogs out hunting as a \'pet,\' or use them as watchdogs to alert and assist the guards when intruders are present.
\"All that seperates them from the shambling walk of the zombie are the quiet lies the Locust tells\" -Harlan Ellison

Lozza123

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« Reply #19 on: February 26, 2003, 10:27:47 pm »
Oh, let\'s admit it.  We all know about how the wizards in Harry Potter use owls to send messages to family and the like.  This may deviate a little from guards but I\'m gonna start a new thread based on a mail system.  Please check it and reply, it may be very interesting with some of the ideas available.
Don\'t be brash and take that stash of hash you found in the trash, it won\'t get you cash but you will dash out to splash something on the nasty rash it gives you.  

Tiraid

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« Reply #20 on: March 04, 2003, 02:25:03 am »
Wow, did we ever get off topic there. I think there are great ideas here, but if I understand PlaneShift correctly, this doesn\'t fit into the big picture. It probably won\'t happen.