Author Topic: Disable healing potions when in a duel  (Read 1237 times)

Roahn

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Disable healing potions when in a duel
« on: October 12, 2006, 05:17:20 pm »
There is so much debate about using healing potions in duel. I would like to see the game changed so that healing potions are disabled when in a duel.

~~~ Roahn ~~~

Ithorius

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Re: Disable healing potions when in a duel
« Reply #1 on: October 12, 2006, 05:19:51 pm »
ehhh, no.

Again like in that dueling ettiquit(sp) thread, the will to survive over shadows chivalry, and its realistic if someone has a chance to reach into their inventory and pull out a potion, that he/she could use it..


HOWEVER, I would like to see an animation for using potions, like drinking it down, so as to take time in which the user is vunerable, thus making it more risky to down a potion in a duel, but if you have the oppertunity then you could...

Nikodemus

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Re: Disable healing potions when in a duel
« Reply #2 on: October 12, 2006, 05:28:04 pm »
There is so much debate about using healing potions in duel. I would like to see the game changed so that healing potions are disabled when in a duel.

~~~ Roahn ~~~
Buchahahaha, you people are funny. I already said what i think about such posts in some other thread you really couldnt miss. This and you have just broke this forum rule.

So... basing on your logic, i give my opinion:

No



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Croconil

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Re: Disable healing potions when in a duel
« Reply #3 on: October 12, 2006, 05:35:05 pm »
Buchahahaha, you people are funny. I already said what i think about such posts in some other thread you really couldnt miss. This and you have just broke this forum rule.

So... basing on your logic, i give my opinion:

No

rofl.

If you dont want to use potions in a duel, then...dont?

zanzibar

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Re: Disable healing potions when in a duel
« Reply #4 on: October 12, 2006, 07:17:46 pm »
It's not a matter of ME using a potion, it's all about not wanting the OTHER GUY to use potions!
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Karyuu

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Re: Disable healing potions when in a duel
« Reply #5 on: October 12, 2006, 07:59:11 pm »
I think the better choice was suggested by Ithorius - drinking a potion shouldn't be automatic. Your character should have to pause, wait for the animation to stop, and only then get back into combat. Plus if you're hit during swallowing, the process breaks.

I've also liked a suggestion made long long ago in here that gulping many potions one after another would have a very negative effect rather than positive.
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Nikodemus

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Re: Disable healing potions when in a duel
« Reply #6 on: October 12, 2006, 08:40:44 pm »
I think the better choice was suggested by Ithorius - drinking a potion shouldn't be automatic. Your character should have to pause, wait for the animation to stop, and only then get back into combat. Plus if you're hit during swallowing, the process breaks.

I've also liked a suggestion made long long ago in here that gulping many potions one after another would have a very negative effect rather than positive.
Yes, these two ideas are one of the best. I can remember the second be mentioned few times, but it is good to recal it.
I will add to your and Ithorius.
- It is hard to drink a potion whe you have smething else in your hand. A very skillful, agile person could still manage to drink potion with dagger or short blade in hand, ut the larger the item, the harder to drink a potion. So maybe the animation of drinking a potion could be longer/include additional moves.
- the effect of healing isn't instant, we could slowly heal over a time of few minutes. (its just that it is rather weird to see somethink work instantly, a body of living being is rather complex)

I believe all these ideas solve concern of people who don't like drinking a potion while fighting. We also has more complex and real fighting tactics.

PS. Roahn, this and some posts above are example of good wish.



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Akaye

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Re: Disable healing potions when in a duel
« Reply #7 on: October 12, 2006, 08:50:53 pm »
I want to add that this is where player communication is important. First of all there has to be a reason for the duel. People don't just fight to fight. (If you are just dueling for fun then it is ooc and anything goes in my humble opinion.)

Second I think if you don't want potions in a duel then you NEED to say so then. NOT after. Lay down the rules through /tells to the other player on what you will and will not accept. Then ask them what they prefer and come to an agreement before dueling. If the player wants to use potions and you do not want that and feel it unfair then the simple answer is don't duel with that character. If you choose not to communicate with the other player and the player uses potions then you have no cause to complain.
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Bereror

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Re: Disable healing potions when in a duel
« Reply #8 on: October 12, 2006, 09:13:42 pm »
Mmh, I don't think that potions should be disabled when duelling, but I can see two possible changes to the way how potions are used:

1) Drinking a potion should take time. It is not just pressing a key with the macro, but a process to find the potion and then drink it. Perhaps characters with higher agility could be better at it, but it still should take some time. While you are busy trying to find the potion and drinking it, you shouldn't be able to keep attacking. You might be able to keep defending yourself at some level, but it should have some drawback because you are busy with something else.

2) The effect of the potion shouldn't be instant. Can you imagine having a headache, taking an Aspirin and the headache is gone? No, you need to wait until it works and taking more than one Aspirin may help, but not too much. At some point it shouldn't matter how many potions you drink, the effect would be still the same.
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Araye

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Re: Disable healing potions when in a duel
« Reply #9 on: October 12, 2006, 09:19:25 pm »
If the potion worked like "cast magic", I think it would be much better.  Taking a potion  will take time like casting a spell, it cancels your attack if you decide to take a potion, or cancels your consumption of the potion if you attack while drinking it.  Since it takes time to consume, you can't use more than one at once, just like spell magic.

The time to take effect might be ok too, but it's magic, not aspirin.  So why should it follow the rules of the digestive/circulatory system?

Bereror

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Re: Disable healing potions when in a duel
« Reply #10 on: October 12, 2006, 09:38:49 pm »
The time to take effect might be ok too, but it's magic, not aspirin.  So why should it follow the rules of the digestive/circulatory system?

Well, I have very little or no experiences with magic in real life, so I really don't know. For me, magic helps you healing, but doesn't have an instant effect. But at the end it is all about the balance in the game and if it is enough that drinking a potion takes some time, I'm fine with it.
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Nikodemus

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Re: Disable healing potions when in a duel
« Reply #11 on: October 12, 2006, 10:21:13 pm »
Araye, I cant really say why, but:
alchey is not exactly the ame as magic, it is using it in some other form, and also in some more real way than magic, I'd say alchemy is half magic, half chemy of our real world. Also because its like storing magic powers into a vial of liquid substance, it may be axpected to be harder than a pure magic, cast directly by a mage. Maybe as it takes time to store the magic power into the potion, it also takes time for it to take effect. While a mage may control how he heal, the alchemist can't really control it while he make universal potion for many and very different kinds of wounds.
The better the alchemist, the better potions he does. More HP may be restored wit one potion and its effect may be also shorter. Bad alchemist will make it good, but its effect will fully end after 30 minutes, while it will maybe resore many HP at that time, master alchemist will make a potion restoring the same amount of HP, but it will take 5 minutes max.
I know it is preferred way in every good RPG i have pleasure to play.

Ultimately i prefer this concept, coz my char is alchemist and I have been paying attention to different ideas about alchemy since some longer while. Basing on this I can say that complex ideas, with many different factors, like the one above, gives more realism and in consequence more rp opportunities. We can play with our chars a role and be really experts about it. Not because of stats and skills, but because we really know what we are saying and it won't be obvious for other, coz the job your char is doing isn't that easy to master just like that. Also a way to encourage specialisation.



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Araye

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Re: Disable healing potions when in a duel
« Reply #12 on: October 12, 2006, 10:32:12 pm »
I totally agree with you Nikodemus.  If the potion is produced through alchemy, it would be more like "medicine".  I don't know how alchemy is going to work in this game, but it would make sense that it take time to have an effect if it works as you have described.

I have played games where the potion is simply a bottled spell and takes affect once opened and I have played games where the components of the potions must be gathered and assembled with a spell of intent to form a potion that was like medicine.  Maybe in PS it will be like this?

Roahn

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Re: Disable healing potions when in a duel
« Reply #13 on: October 12, 2006, 10:58:41 pm »
I actually agree with a lot of all your ideas here, about changing the system. My suggestion of simply disabling potions during a duel was just one idea, and the simplest one I could imagine. But other solutions sound good too, such as making the potion take some time to drink, and if you're interrupted by an attack of weapon or magic, it fails. Also not being able to attack while drinking the potions would be good, just like with Life Infusion spell. These other ideas would be superior, but would probably take a lot more time for the devs to set up than simply disabling them when in a duel.

Anyway, any of those solutions would be a big improvement over the current system of mashing a key and being instantly at 100% health, even while in the middle of combat. The current system gives a strong character an even greater advantage over a weaker opponent. The weaker character might have to hit the stronger one 3 or 4 or 6 times to kill a stronger opponent, giving the stronger player ample time to mash "Heal" if he gets hit a couple of times. However potions won't help a weaker character at all, since a strong character will kill in one hit.

It is basically impossible for a weaker character to kills a stronger one, even with superior skill and tactics, if potions are used as they currently exist.

~~~ Roahn ~~~

Neila

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Re: Disable healing potions when in a duel
« Reply #14 on: October 13, 2006, 09:40:07 pm »
To me this looks kind of simple:

The aspect that you can stack the effect of nearly unlimited statt increasing potions spoils the game. Specialy in duels also the aspect that you could live a nearly unlimited time if you have 60 health potions.

I dont like if something is forbidden in duels that works in the normal game. specialy this will make potention alchemist - i hope to come later in the game - unemployed cause potions arent that interresting.

So my suggestion is very simple:

In magic you have a delay before the effect and cant do alot during casting.
With Potions the effect schould be take place, and then comes a delay in what you can do most but not attack etc.

These has nothing to do with realism but is usefull for the game. Potions have to work imediatly to fullfill the role of an emergency help. But why that have to result in unlimited potions per minute?

In a Duel a health potion user will pe attackable in that time but will make no damage ... so on a long term he will only use up all his potions. So a normal duel will become a bit longer compared to no potions (what aint that bad) but not endless.

Statt increasing potions will also be usable, but f.e. if the effect stays 30 seconds and you wait 5 secconds after you can take a 2nd potion .. you will only be able to stack the effect of 6 potions. If this will f.e. increase your STR by 30 ... I think it is a fair thing in duels and gameplay.

This is still not perfect .. but i think the idea is expandable