Crash Number:004E18F8
Description: Crash while fighting on animations
BT:> psclient.exe!csHash<psSkillDescription *,unsigned int,CS::Memory::AllocatorMalloc>::Get(const unsigned int & key=174, psSkillDescription * const & fallback=0x1b4894d8) Line 489 + 0xa bytes C++
psclient.exe!GEMClientActor::GetAnimIndex(csStringHash * msgstrings=0x0d5e2518, unsigned long animid=174) Line 1032 + 0x1e bytes C++
psclient.exe!ModeHandler::SetDefendAnim(int type=2, GEMClientActor * tarObject=0x00000000, unsigned long anim=1244364) Line 2029 + 0x14 bytes C++
psclient.exe!ModeHandler::HandleCombatEvent(MsgEntry * me=0x00000000) Line 1590 C++
psclient.exe!ModeHandler::HandleMessage(MsgEntry * me=0x250980f8) Line 318 C++
psclient.exe!psClientNetSubscriber::HandleMessage(MsgEntry * msg=0x250980f8, Client * __formal=0x0049ec30) Line 70 + 0xa bytes C++
psclient.exe!MsgHandler::Publish(MsgEntry * me=0x00000000) Line 94 + 0x13 bytes C++
psclient.exe!psClientMsgHandler::DispatchQueue() Line 93 C++
psclient.exe!psClientMsgHandler::EventHandler::HandleEvent(iEvent & event={...}) Line 76 + 0x19 bytes C++
psclient.exe!csEventTree::Dispatch(iEvent & e={...}) Line 576 + 0x7 bytes C++
psclient.exe!csEventTree::Notify() Line 547 C++
psclient.exe!csEventQueue::Process() Line 299 C++
psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x00a2a360) Line 91 + 0x6 bytes C++
psclient.exe!main(int argc=1, char * * argv=0x00a247d0) Line 1913 C++
psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x00152345, int show=1) Line 200 + 0x1a bytes C++
psclient.exe!WinMainCRTStartup() Line 390 + 0x1b bytes C
kernel32.dll!7c816fd7()
[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]
Status: To be investigated