Author Topic: Bleeding and Weapon Mastery  (Read 716 times)

zhai

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Bleeding and Weapon Mastery
« on: November 22, 2006, 05:00:15 pm »
When everyone can one hit kill with half their training and a strong weapon, I don't like it. Especially because this is allowed by lag, combat bugs and the damage increase of 50/50 quality. It takes less skill and more luck to be the winner of such duels. I've always thought that reducing the damage weapons inflict would be a good solution. That way, only those who master a combat skill could actually kill you in just a few blows.

So here are three thoughts:

1) What if there was bleeding damage? Let's say you get hit in a duel for 50dmg, you're maxed in stats so you can still fight. But you're wounded. So, you bleed. As you bleed your HP or your physical stamina starts dropping slowly, unless you heal you close the wound magically. That way you could kill someone with one hit, but with a little bit more realism.

2) Also, I think that as you progress in a combat skill, you should be able to inflict critical hits every now and then, so one hit kills can happen but you need to be highly trained for it to be somewhat common (20-30% chance perhaps?).

3) And finally, as you master a combat skill, you should be able to use your weapons to block more and while we're at it, attacking after successfully blocking should have a higher chance of inflicting a critical hit. A quick counterattack often does in RL because it take advantage of the broken guard of the opponent.
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Nikodemus

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Re: Bleeding and Weapon Mastery
« Reply #1 on: November 22, 2006, 05:43:54 pm »
2) I ask for real comparison. What i can say about critical hits IMHO are hits which end fight. Otherwise it is not critical. So this basically means you want to end the combat increasing the luck factor. Two guys fight, their HP slowly decrease and all of sudden, BAM, deadman.

1) This sounds like critical hit, which somehow did not kill. In theory you could hit your opponent, so that he start bleeding, but will be still able to fight. Although i imagine such hits not as bleeding, but psychology effect. You managed to puch your opponent to deep defensive by for example hurting him in not a direct sword-body way, but still causing pain.

3) A fight is mainly a serie of blocking and parrying, so if something is likely to happen after a block, is another block and at this time the HPs are dropping. Although considering that after one block there is a chance for breaking through opponent defence this chance is rising with every block. So, each another blocked hit could deal more and more damage. It is first have 1% chance for 1% increased damage, 10th 10% chance for 10& increased damage. Of course if a dodge will happen in beatwen, it seems right, that the bonuses goes back to zero.
After a while, HPs ends and one of the warriors gets badly wounded and fall to the ground unable to fight, dead, unconcious or nearly dead.


Why did you not mention about comparison of weapon skills? It is what would decrease dealed damage to the reasonable numbers you do in eg. sewers, killing rats. It is how fight equally skilled enemies. Take two newbies as example, if you refuse a rat to be unskilled enemy. :P



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Quitarias

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Re: Bleeding and Weapon Mastery
« Reply #2 on: November 23, 2006, 05:13:12 pm »
well as long as its on weapon usage i was thinking people usualy would get killed if theres is a sword in their chest but its actualy harder to that then it sounds trust me i know (YAY KENDO  \\o// )i was thinking that the chance to hit a humanoid target should be quite low as for hiting a highly imobile target like say a trep would be ridiculously easy thsi wouldbe good because it would be more realistic and make players put the more time on skills not stats
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Exor

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Re: Bleeding and Weapon Mastery
« Reply #3 on: November 25, 2006, 10:38:04 pm »
What needs to happen is add more armor. So far there are 2 armor sets 1 for light 1 for medium. Make more for different class & in the info box tell the defensive modifiers (would be nice to know) and then the better the armor the less damage you take. So If you have high lvl combat stats, and you kill someone in one hit, its their fault not not wearing good armor not yours.  ;D
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