JUST IN CASE, you are still against this change, here's food for thought:
So what benifit was there to change, "Peacer has killed himself" to "Peacer has Died", the benifit is just that, if you have not killed yourself than there will be a conflict with your Roleplaying.
When people go to die, regardless of the reason, and a person because of his Roleplaying needs to die, The game AUTOMATICALLY assumes, the person has killed himself.
This is a CLEAR error on the part of the game which messes up the flow of our gamplay and roleplay.
Rather, What Xordan has now done is changed it so that the message is NEUTRAL and that people may Roleplay the reason they died beforehand and then when it's time to go, all the system tab does is say that this person has died.
It's quite consistant now, and any contradictions that have occured before are fixed now.
~~Datruth