Author Topic: weapon comparison  (Read 1867 times)

striker0055

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weapon comparison
« on: November 23, 2006, 09:22:43 am »
Hi, i'm new to the game and i'm unsure what weapon i like best.

One specific question is how much damage melee weapons (hand to hand, iron fist, etc)
compare with other weapons such as swords.

Also what does it mean by
Advantages: fast to use

Thanks! :)

peeg

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Re: weapon comparison
« Reply #1 on: November 23, 2006, 09:29:37 am »
Heya and welcome to PlaneShift :)
'Fast to use' means that you hit much faster with your fist than with a sword. I'm not sure how much damange meele attacks do compared to sword though.
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bilbous

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Re: weapon comparison
« Reply #2 on: November 23, 2006, 09:31:30 am »
At the moment there is only fist for melee, you don't equip anything in your hands you just pummel your enemy. Fast mean you get more attacks per second. I'm not sure but it may be 1 per second. In comparison a dagger is .66/s a short sword is .5/s and it goes down from there. Damage depends on the weapon, your strength and your skill level. It may or may not also be affected by agility and endurance.

Kelod

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Re: weapon comparison
« Reply #3 on: November 23, 2006, 10:31:40 am »
Found this in the rpgrules.xml of 0.3.016, always found it interesting.

Code: [Select]
    <script name="Calculate Damage">
        AttackRoll = rnd(1);
        DefenseRoll = rnd(1);

        WeaponSkill = Attacker:getAverageSkillValue(AttackWeapon:Skill1,AttackWeapon:Skill2,AttackWeapon:Skill3);
        TargetWeaponSkill = Target:getAverageSkillValue(TargetAttackWeapon:Skill1,TargetAttackWeapon:Skill2,TargetAttackWeapon:Skill3);

        IAH = min(AttackRoll-.25,0.1);
        exit = if(0>IAH,1,0);
        AHR = min(AttackRoll-.5,.01);
        Blocked = AttackRoll - DefenseRoll;
        QOH = Blocked;

        RequiredInputVars = Target:AttackerTargeted+Attacker:getSkillValue(AttackWeapon:Skill1)+AttackLocationItem:Hardness;

        AttackerStance = Attacker:CombatStance;
        TargetStance = Target:CombatStance;

        AttackValue = WeaponSkill;
        TargetAttackValue = TargetWeaponSkill;
        DV=Attacker:Agility;
        TargetDV=Target:Agility;

        AVStance = if(AttackerStance=1, (AttackValue*2)+(DV*0.8),
               if(AttackerStance=2, (AttackValue*1.5)+(DV*0.5),
               if(AttackerStance=3, AttackValue,
               if(AttackerStance=4, (AttackValue*0.3),
               0))));

        TargetAVStance = if(TargetStance=1, (TargetAttackValue*2)+(TargetDV*0.8),
               if(TargetStance=2, (TargetAttackValue*1.5)+(TargetDV*0.5),
               if(TargetStance=3, TargetAttackValue,
               if(TargetStance=4, (TargetAttackValue*0.3),
               0))));


        FinalDamage = 10*(AVStance-TargetDV);
    </script>

Datruth

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Re: weapon comparison
« Reply #4 on: November 23, 2006, 11:28:51 am »
Hi, i'm new to the game and i'm unsure what weapon i like best.

One specific question is how much damage melee weapons (hand to hand, iron fist, etc)
compare with other weapons such as swords.

Also what does it mean by
Advantages: fast to use

Thanks! :)

We're not sure what weapon you'll like best.

But the Best weapon to use currently are Daggers.

As far as what looks nicest, to me anyways, are Falchions.(type of sword)

~~Datruth
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