I was quite shocked when I read this in the dev section
the levels are build in blender. basically each level is one huge 3d object.
Isn't it too much disc and memory consuming. Just imagine if all common houses/objects will be created as some kind objects. For example some houses in hydlaa looks a lot alike. Don't you think that it will be better to create the house only once separately from the whole model and just put it into the map few times. Another example in Kada-El tavern there are 16 chairs, IMHO there will be better if the same chair will be putted into the tavern several times. How should it work?
Every other chair will have only 7 new variables.
3 (x,y,z) possition
3 (x,y,z) another possition used to rotate and even scale object (when engine will support it)
1 object type (each object should have unique number)
Players will be able to place the objects into maps. Some application on the server should check whether the objects are placed correctly (multiple objects on the same place, flying in air) IMHO it is easier to update just a list of objects than the whole 3d model so it should be used for masonry and villages-building-tribes as well (multiple types of houses, each as an object)
So the 3D model should be only the ground and some special structures which are in whole yliakum only once (Laanx temple, BD fortess) all other things (Houses, trees, rocks...)
should be done in the object way.
Please should some Dev take a look at this and add a comment even if this is a bad idea. iI is just an idea and i am not able to do it by myself
