* Under the moon stumbles around the thread, trying to figure out exactly what is being asked for.
Ehem. I will be the first one to admit that I can not stand how guilds are as they are now, but as known, that has more to do with the title 'guild' and its usage than the actual function of the guilds. But, reading your suggestions makes me shudder, as well as being confused as to how this would help.
First, the 200- 300 tria limit. A big no on that, and I will list the reasons.
a) what is the in-character reason for spending a vast fortune on starting a guild? Now, you may think that is a small sum to get from power-mining, power-looting, or power-smithing, which it is, but that limits the guilds to three kinds. Mining, killing, and smithing. What if I wished to start a farming guild on my paltry 250 tria per week (or was that month?)? Maybe I can in about two years. In many books I have read, there have been guilds for just about anything, even beggars. Even the 20,000 limit cuts out many of those.
b) Only those who have power-whatevered will be able to start a guild easily. PLing is not, and will never be a prerequisite to good roleplaying. Upping the cost of starting a guild only cuts out more good RPers from starting a guild.
c) not letting newbies create a guild right away is built into the cost, though it is flawed. If one wishes to create a guild, and sees the cost is so high, they will spend all their time leveling up and making money, not learning how to roleplay well.
those are too lazy to use "/tell playername message" - use "/invite playername" instead for free temporary group
I do not understand what is being asked for here. A new rule? A solution to a problem I do not see? Add onto that the fact that many players are already in groups. What would work better is a MSN type list of people who have sent you tells, and those you have sent tells to, and make conversations out of them. Click on a name in the list to see what has been said to just that one person, and respond to them. That would save a lot of scrolling. Call them two person groups if you will.
Guild leaders - Are restricted to take care of their members, should learn them roleplay, using OOC and IC, and tell them to not using OOC on main tab. forced to learn recruited ones so he knows what ooc and ic is and how to use them. Should point to the forums to read (carefully and with understanding). Teach members about everything but quest solutions.
Ok...I do not see what you are asking for. That is done by choice ingame now. A guild with bad members gets ignored by the good guilds. You can not enforce this kind of thing, unless you have one GM for every player. If you are asking players to do this, then that is fine, and it is an ongoing thing by all good RPers, guildmaster or not. But you can not force for the following reasons:
a) Unrealistic in-character. In a true guild, masters do not know ever single apprentice of the other masters in the guild. You should not expect them to do so IC in the game.
b) Forcing someone to learn all the members of their guild is not only unrealistic IC, it is impossible OOC. Timezones will never let ALL guildmembers be on at the same time.
c) any rank can invite new members if allowed. All of the guildmaster's time would be spent trying to arrange meeting with someone one of his underlings invited.
Guilded members - Those who are guildmembers/leaders are not allowed to use OOC on main tab (even with brackets), doing so allows any player to petition guildleader to kick member for breaking the rules. Guild members are allowed to ask their guildmates only (will force guilds to be experienced, and leaders to be responsible for members).
Now this is getting into silly territory. I use OOC asides all the time, either to say I have to step out for a bit, or to explain something to the entire group of people I am RPing with. How this forces guilds to be experienced baffles me. As it is, you can ask members of a guild to kick one of their own for bad RP. No new rule is needed.
OOC and brackets - only not guilded people are allowed to use it [in brackets of course] until they know what's going on, if anyone wants to help him/her and teach him/her, use "/invite playername"
Sorry, but this is never going to happen, is unenforceable, and will promote hostility between players. Bad all around. If someone is going to extremes with OOC, then a GM can be called.
Guilds - Each guildleader have a month to clarify rules, ranks, and eventually some story for his guild. Take a serious name which will properly describe your guild (do not choose warriors, fighters if any of your member will not fight if challanged). Guild which haven't managed to create rules etc. are deleted. Similiar guilds are merged if needed [will need GM help on that if possible]
Oh hell no on most counts. Besides the non-silly names and the guild rules (which again is unenforceable to force to make rules), horrid ideas all around. Your fighters/warriors example makes me cringe. True fighting guilds will not fight any random Joe on the street. They fight for profit in matches against other fighters. Deleting guilds for not making rules is not going to do anything, as "stupid" guildleaders will just slop on the standard set of rules, then ignore them. Finally, merging similar guilds is... well, bad in both IC and OOC ways. IC, it is unrealistic. OOC, you are just going to piss off a bunch of folks, myself included.
On the whole, good ideas for a guild you want to do for yourself, but horribly wrong for the rules of the game, and detrimental to the welfare of the community.
Guilds -are- clubs right now, and shall remain as such. I have talked over more realistic and advanced Trade Guilds with the Devs, where the rules are stricter, and you have to start the guild with more than one master of your craft, but that will have no effect on the way the less powerful 'club' guilds are created and run.
As to teaching newbies how to RP, that should be the job of all players in a gentle manner. It should also be the job of NPCs who teach the basics of the game in an easy to understand manner (soon (TM)).
* Under the moon bakes his own cookies and shares them.
Oatmeal!