In addition, I'd prefer to base the chance to hit on the character's actual stats and levels. But it appears most people disagree with me. The few I have participated in turned into - who ever rolled higher gets the hit (better than nothing). I guess most people don't want to give out their actual stats and levels, and then agreeing on what each would need to hit/block the other is a whole other set of problems (and probably alot of OOC discussion that would kill the mood).
There does not appear to be a proper system of rules to govern RP duels. If that framework existed, then enforcing it would be another matter. We need a way to roll against a players stats, that does not rely on the player telling others their stats.
A proper RP duel of any kind would involve a large number of die rolls taking into account possibly every stat for every player involved, depending on what actions were called for and what outcomes were possible. Many people do not have the patience or respect required to do this properly, so you see a lot of absolute RP scenarios as RayvenD mentioned. Often it becomes a who-rolls-highest type of situation. Many people will have no bloody idea what I am talking about at all.
Roleplay interaction without a GM is essentially a continuous OOC argument. Unless there are more GMs that are willing to act as
DMs for groups of players, then there will be no end to these arguments.
I am curious though: What is the original purpose for duel points, Talad (or Xordan, or Xillix, or whoever)? I know it must be there for a reason, and of course the system is not finished, so how are these going to be used in the future, whats the plan?
Granted, there are some problems with duels at the moment due to very powerful weapons and what not, but if people are still resorting to rolling dice in PS for duels in a few years time, then something has really gone horribly wrong.
Okay, I had me a laugh at that one... *wipes tears from his eyes* ... thank you!