Author Topic: Food and Drink  (Read 1798 times)

Natrina

  • Hydlaa Citizen
  • *
  • Posts: 374
    • View Profile
    • The Dark Empire
Re: Food and Drink
« Reply #15 on: June 24, 2007, 09:00:07 pm »
 Hmm, I agree with Zan. Better would be to add another bar and have it have negative effects when close to zero, I doubt that'll happen though, it seems easier to discuss on the effect of items than to add new elements to the system :P.

"I had a dream of a Golden Darkness."
Guild Leader of The Imperial Trades.
Hail the Dark Empire

Nikodemus

  • Prospects
  • Veteran
  • *
  • Posts: 1808
    • View Profile
Re: Food and Drink
« Reply #16 on: June 24, 2007, 10:28:19 pm »
No need for any new bars. When yo are hungry, part of all you bars become red, darker, desaturated, whatever and this means they wont restore higher into that area, unless you eat. The more hungry, the bigger they are.
Same about sickness



What you can failure tommorow, failure today.


Better click for shiny stylez Help me with images!

Garile

  • Hydlaa Notable
  • *
  • Posts: 543
  • Some people forget it's a game.
    • View Profile
Re: Food and Drink
« Reply #17 on: June 25, 2007, 12:35:33 am »
@Nikodemus
I don't think it's logical the way health is represented although I disagree with blows needing to be deadly. In duels anyone with some training can infact already kill in one if not two blows.

Personally I would rather it not be health becuase things like lifeinfusion makes roleplaying wounds a little to easy to heal, but if it's not health how do you explain people are able to fight 100% again with a wound? Is it realistic? Ofcourse not. It's obviously something chosen to try and keep the game fun and playable, but to say it represents something else doesn't make sence either specially seeing we already have a stamina bar. It sounds more like what you feel it should be then what the devs intended with it.

@Natrina
I think food and drinking should definately have more of an influence. I have been thinking for quite a while how you can implement something without it becoming to annoying for people who don't make a lot of money and also make the foodprices a little like they would be with the players economy and most importantly making it so eating food and drinking isn't becoming an OOC requirement.
Haven't found an answer yet although I like the idea of the discoloring bars to represent you are hungry. Seems rather hard to combine if you are planning to use that for sickness and poisons aswell though so perhaps a icon on the status bar when you are hungry or poisoned or ill would be better.
Join the oldest cause.
Characters: Meriner(dead), Garile(dead), Yayelle, Ruicho, Almada

Nikodemus

  • Prospects
  • Veteran
  • *
  • Posts: 1808
    • View Profile
Re: Food and Drink
« Reply #18 on: June 25, 2007, 01:14:42 am »
Personally I would rather it not be health becuase things like lifeinfusion makes roleplaying wounds a little to easy to heal, but if it's not health how do you explain people are able to fight 100% again with a wound? Is it realistic? Ofcourse not. It's obviously something chosen to try and keep the game fun and playable, but to say it represents something else doesn't make sence either specially seeing we already have a stamina bar. It sounds more like what you feel it should be then what the devs intended with it.
When you get wounded, you die. There is no other option in PS currently. Binary, 1 or 0. This explains why people are able to fight 100% again with a wound, or rather its lack.
Even the manual say HP are hit points and body development will be to increase health. Of course then health is still binary, but some of it's influence passes towards HP, as you are supposed to have more vital strenghts.



What you can failure tommorow, failure today.


Better click for shiny stylez Help me with images!

Garile

  • Hydlaa Notable
  • *
  • Posts: 543
  • Some people forget it's a game.
    • View Profile
Re: Food and Drink
« Reply #19 on: June 25, 2007, 02:47:44 am »
From the guide
Quote
# To attack, just right click on the monster and click the sword icon. Look at the top right of the screen and you will see your and its life going down. Be sure to avoid death! If you are in trouble, run away and return later.

Description of the skill body development
Quote
Determines the health of your body and provides you with more hitpoints

Description of the skill endurance
Quote
The ability to run to far places and fight for prolonged periods depends on endurance. Stamina is directly related

What manual? All the things I read all say exactly the opisite of what you are saying. The stamina represents your ability to fight. hitpoints your Health
« Last Edit: June 25, 2007, 02:51:01 am by Garile »
Join the oldest cause.
Characters: Meriner(dead), Garile(dead), Yayelle, Ruicho, Almada

Under the moon

  • Forum Addict
  • *
  • Posts: 2335
  • Writer extraordinaire.
    • View Profile
Re: Food and Drink
« Reply #20 on: June 25, 2007, 05:39:52 am »
If you think about it, HP (red bar) and stamina (green bar) are actually the same thing. They both represent your character’s -ability- to go on, though HP does it in a poor and undefined way. HP is more like your long term stamina, while stamina (green bar) is your ‘sprinting’ ability.

How injuries and healing figure into this, I am not sure.

This is how I would arrange things. For one thing, you would not ‘hit’ or be hit with every blow. Our characters would have so many holes in them by now, it is ridiculous to even consider it (though, that is the way it is done now). Instead, battles would be calculated by short term stamina, balance, long term stamina and -actual- injuries.

Balance: VERY important. Being knocked off balance is often the losing factor in a fight. When off balance, you can not attack or defend well, allowing your foe to injure or knock you down. Loss of balance depends on what fighting stance you are using and how high your short term stamina is. Example: you are using a ‘Full defensive’ type stance and have high stamina. This allows you to evade/block most physical attacks against and equal foe without losing much balance or stamina. Balance can be lost and regained within a few seconds. Regaining balance would be as simple as switching to a more evasive/defensive stance.

Short term stamina (STS): Every swing you make, spell you cast, step you move,  block you do, or training you study drains your short term stamina. The lower it gets, the less accurate your moves, spells, balance, evasion, and blocking gets, and the slower you will learn. This has no affect on your health, but  recharges at a steady rate based on health and long term stamina. Potions could restore short term stamina.

Long term stamina (LTS): A variation of HP that recharges based on your health. Think of this as the reserve for short term stamina. The higher your reserve, the faster short term stamina recharges. If stamina was water, this would be a large bucket with a small hole in it that drains into a small cup. The small cup would be short term stamina, which you drink from to do actions. Training your character in different ways would increase the size of the bucket, the cup, or the transfer hole. If your ‘bucket’ runs out of water, you are dead. Having 0% stamina means you have 0% energy left to do anything, including keeping your heart beating. If dedicated, you could possibly -run- yourself to death, but it would take a few days worth of non-stop running and jumping.

Injuries: This is for when you actually get hit. Injuries would be -unhealable- in a fight. No food, no magic, no potions.  Injuries would have a direct affect on short term and long term stamina. Going back to the bucket example, injuries would be poking holes in your bucket and cup, draining both at a steady rate, and plugging the hole. As above, if these injuries drain your stamina to 0%, you are dead. Injuries would be classed from minor to lethal. Each ‘level’ of injury would put a drain on your LTS. Minor injuries would be “Rat hits you on the leg, giving you a bruise”. This drains only a tiny amount of  LTS that you would not even notice, which heals the minor cut or bruise over time (magic could heal them faster). However, if you are hit by that rat a hundred times, your ‘little’ bruises are going to start adding up, reducing the flow of stamina to STS, and starting to drain your LTS at a fast rate. Severe injuries would be deep cuts and bad breaks, poking large holes in your ‘bucket’ of stamina. “Gobble slashes your arm, breaking it and causing severe bleeding.” For this, you get out of battle -fast- and get yourself healed by magic, or in a perfect system, bandage it and stop the bleeding if there are no mages about, then get help. Mortal injuries would kill you soon after inflicted, but you still have a little time to get away and find healing. Lethal injuries kill you instantly. “Ulbernaut takes a mighty swing, removing your head from your shoulders.” Say “Hi” to Mr. Death for me.

Heath: Actually, there would not really be a heath meter. Perfect health with no sickness or injuries would mean your LTS (or HP, if you must) would recharge at its maximum amount. Severe injuries would drain your LTS much faster than it could recharge. Sickness would slow the rate of recharge.

Battles would be a series of attacks, blocks, evades, and minor injuries until someone becomes off balanced enough that a solid blow could be landed, disabling or killing his opponent. Unless you are fighting an Ulber or such, where you have to land a great number of blows to cause it enough injury to kill it.

Now, this brings me to the topic of this thread. Food and drink. Food and drink do not instantly do anything for any of the above. Downing 100 apples during battle will just make you bloated ;). What foods and drink will do is give you a -future- boost in several of the above. How and what depends on what, exactly, you ate. A drink of water will boost the refill rate of your short term stamina for about half an hour of gameplay. A good steak will boost the refill rate of your long term stamina for a few hours of gameplay. A sugary snack will slowly increase the volume of your STS for about ten minutes of gameplay. Veggies would increase the volume of both LTS and STS to a small amount, and boost learning rates. Other foods would boost your magic abilities. Mixes of the above foods will very the ‘buff’ of volumes and refill rates.

“So I’ll just eat a 100 pounds of sugar before each battle!”

No, you won’t. Every type of character (based on stats) would have a ‘full’ meter (in a menu, or popup when eating) that would not allow you to eat more than your fill, and types of food that would be best for them. So, it will be up to you to find the best combination of foods to keep your character fully recharged in what you do the most. Filling up on sugars would be great for battling, but you run out fast and would have to wait until you had enough ‘room’ to eat more.

Potions (normal) would also have a slow affect, but speed up healing of injuries over the long run, or give a large boost to LTS or STS. Magic potions would heal your injuries very fast, but still take time. -Both- would take up room in your ‘full’ meter as well, and have adverse affects if you took them without already having eaten good foods.

Then there are other foods that have positive and negative effects (glances at the dwarves). Yes, wine and ale (and perhaps sugary foods). Such would give a boost in charisma and STS gain, but reduce the rate of learning a skill. Drinking too much then drops all skills, including charisma STS. some food could be great boons for casting magics, but be poisonous, such as muchrooms. Potions could have a similar effect, being greatly beneficial for healing wounds, but severely handicapping the rate of short term stamina refill (all your HP would be going towards healing, leaving nothing for actions).

However, you would never actually -have- to eat. Eating would just add 'buffs' to your character over time. When that food runs out, your buff fades. Otherwise, eating will be assumed to happen while offline, or the Sun's energy would sustain your character.



That is how I would do things. But that is just me. :)
« Last Edit: June 25, 2007, 05:47:23 am by Under the moon »

Zan

  • Veteran
  • *
  • Posts: 1944
  • Just a regular guy, with an irregular soul
    • View Profile
    • Photography
Re: Food and Drink
« Reply #21 on: June 25, 2007, 11:28:07 am »
I have been thinking for quite a while how you can implement something without it becoming to annoying for people who don't make a lot of money and also make the foodprices a little like they would be with the players economy and most importantly making it so eating food and drinking isn't becoming an OOC requirement.

I don't think there is much to worry about that ... Hydlaa has plenty of appletrees with free food for the poor, Ojaveda might have to recieve something similar. And all the food available from NPC's in both cities is very cheap, as it should be. Four or five tria should get anyone a huge meal that will last them through the day.
Zan Drithor, Member of the Vaalnor Council
Tyrnal Relhorn, Captain of the Vaalguard
Thromdir Shoake, Merchant
Giorn Kleaver, Miner.

Grayne Dholm, Follower of Dakkru

Garile

  • Hydlaa Notable
  • *
  • Posts: 543
  • Some people forget it's a game.
    • View Profile
Re: Food and Drink
« Reply #22 on: June 27, 2007, 04:04:57 pm »
*smiles* true enough, but ofcourse 5 tria should be a lot more then it is in todays playereconomy so that is why I was thinking of more realistic prizes versus how this might force people to powerleveling to make money.

Didn't think of the appletrees so I suppose that would balance things out quite nicely if there would be such places in other areas aswell. *nods* good points ;)
Join the oldest cause.
Characters: Meriner(dead), Garile(dead), Yayelle, Ruicho, Almada