Author Topic: Planeshift 0.3.19 released!  (Read 11504 times)

iriss

  • Hydlaa Resident
  • *
  • Posts: 114
    • View Profile
Re: Planeshift 0.3.19 released!
« Reply #15 on: July 14, 2007, 02:26:47 pm »
I have an intel and have tried unsuccessfully to get PS working. I get it to run but it does one of three things:
it either loads sound only and not the map.
Freezes my computer completely after no more than two minutes logged in
or after also two minutes logged in says server has lost connection and then crashes out of ps.

Same happening to me on my Dual core 2 iMac. Any resolution on this would be greatly appreciated.

 
Have loads of fun with Planeshift!

Ithwaynn

Caarrie

  • Forum Addict
  • *
  • Posts: 3369
  • We want no UNFIXED bugs!!!!!!!!!!!!!
    • View Profile
    • PlaneShift3dMods
Re: Planeshift 0.3.19 released!
« Reply #16 on: July 14, 2007, 02:37:03 pm »
I have an intel and have tried unsuccessfully to get PS working. I get it to run but it does one of three things:
it either loads sound only and not the map.
Freezes my computer completely after no more than two minutes logged in
or after also two minutes logged in says server has lost connection and then crashes out of ps.

Same happening to me on my Dual core 2 iMac. Any resolution on this would be greatly appreciated.

 

Does your terminal give you any output that can help track down this problem? [that is before it crashes your mac :S ]

lakides

  • Wayfarer
  • *
  • Posts: 4
    • View Profile
Re: Planeshift 0.3.19 released!
« Reply #17 on: July 14, 2007, 05:16:39 pm »
planeshift.setup.application:
  Application initialized successfully.
Crystal Space for MacOS/X 1.1.0 [MacOS/X-x86-GCC]
Ported to MacOS/X by Eric Sunshine <sunshine@sunshineco.com>

DEBUG: Sound System Software Renderer Initializing...
DEBUG: Sound System: CoreAudio driver for software sound renderer initialized.
Depth 15 not supported in CGDriver2D yetALERT: crystalspace.graphics3d.opengl:  Error opening Graphics2D context.

crystalspace.graphics3d.opengl:  Error opening Graphics2D context.
Depth 15 not supported in CGDriver2D yet
planeshift.application.client:
  PlaneShift Crystal Blue
  This game uses Crystal Space Engine created by Jorrit and others
  1.1.0 [MacOS/X-x86-GCC]
  Failed to init app!
Crystal Space for MacOS/X 1.1.0 [MacOS/X-x86-GCC]
Ported to MacOS/X by Eric Sunshine <sunshine@sunshineco.com>

DEBUG: Sound System Software Renderer Initializing...
DEBUG: Sound System: CoreAudio driver for software sound renderer initialized.
Depth 15 not supported in CGDriver2D yetALERT: crystalspace.graphics3d.opengl:  Error opening Graphics2D context.

crystalspace.graphics3d.opengl:  Error opening Graphics2D context.
Depth 15 not supported in CGDriver2D yet
planeshift.application.client:
  PlaneShift Crystal Blue
  This game uses Crystal Space Engine created by Jorrit and others
  1.1.0 [MacOS/X-x86-GCC]
  Failed to init app!
Crystal Space for MacOS/X 1.1.0 [MacOS/X-x86-GCC]
Ported to MacOS/X by Eric Sunshine <sunshine@sunshineco.com>

DEBUG: Sound System Software Renderer Initializing...
DEBUG: Sound System: CoreAudio driver for software sound renderer initialized.
Depth 15 not supported in CGDriver2D yetALERT: crystalspace.graphics3d.opengl:  Error opening Graphics2D context.




I don't know if that reveals everything since most of the time my computer freezes and I have to manually reboot my computer. Anyway I hope it helps.

Siteri Kidachi

  • Hydlaa Notable
  • *
  • Posts: 542
    • View Profile
Re: Planeshift 0.3.19 released!
« Reply #18 on: July 14, 2007, 06:54:43 pm »
The fix doesn't seem to be working for me... It keeps saying "install_name_tool: command not found".

dfryer

  • Veteran
  • *
  • Posts: 1070
    • View Profile
Re: Planeshift 0.3.19 released!
« Reply #19 on: July 14, 2007, 07:59:06 pm »
Alright, once we've identified why the intel version is also dying on some computers, we will probably re-release 019 or try a fix via the updater.  I will let you all know when!.

Thanks,
Daniel
Quidquid latine dictum sit, altum sonatur.

ponder

  • Traveller
  • *
  • Posts: 13
    • View Profile
Re: Planeshift 0.3.19 released!
« Reply #20 on: July 14, 2007, 08:55:08 pm »
The fix doesn't seem to be working for me... It keeps saying "install_name_tool: command not found".
You need to have the build environment installed see the Mac Build Instructions.  At the very least you will need Xcode for the install_name_tool


Tuxa

  • Traveller
  • *
  • Posts: 11
    • View Profile
Re: Planeshift 0.3.19 released!
« Reply #21 on: July 14, 2007, 11:57:25 pm »
Hello,

My computer is a :
IMac Flat screen G4
Gforce FX 5200
Tiger 10.4.10 - Darwin venus.local 8.10.0
root:xnu-792.21.3~1/RELEASE_PPC Power Macintosh powerpc


I haven't /sw directory, and i have copy and paste all the command line posted in my terminal.app from Planeshif directory.
Normaly when i copy and past a new version of PS on my /Applications directory that work directly no need of libray from /sw directory  :'(



machinename:~/Applications/Planeshift3D tuxa$ ./psclient_static.app/Contents/MacOS/psclient_static
dyld: Library not loaded: /System/Library/Frameworks/Cg.framework/Cg
  Referenced from: /Volumes/DATA-0/tuxa/Applications/Planeshift3D/./psclient_static.app/Contents/MacOS/psclient_static
  Reason: image not found
Trace/BPT trap

Have you a idea how solve it please ?  :love:

---
Tuux
« Last Edit: July 15, 2007, 12:08:52 am by Tuxa »

Shurrim

  • Traveller
  • *
  • Posts: 19
    • View Profile
Re: Planeshift 0.3.19 released!
« Reply #22 on: July 15, 2007, 02:06:19 am »
I have the exact same thing as Tuxa..
I have a Mac Mini PowerPC G4 1.25 GHz
1 GB SDRAM
ATI Radeon 9200 32 MB
Mac OsX 10.4.10


Shurrim

mauldraine

  • Traveller
  • *
  • Posts: 11
    • View Profile
Re: Planeshift 0.3.19 released!
« Reply #23 on: July 15, 2007, 02:14:06 am »
Thank you for the message dfryer, unfortunately I don't have the post count yet to reply, so I'll put it here.  Feel free to delete the post after you have read it ...

Since I run several sites, I have unlimited bandwidth.  My service provider is Peer 1, so it's a very high speed connection.  Just let me know when an updated version is ready, and I'll put it online.  I have already set up a third level domain for it ... http://planeshift.minoguetech.com

I hope all of you keep up the great work.  There are not many software developers out there who take the time to create a client for us Mac addicts, and I'm sure that most will agree with me that we do appreciate the effort.

Someone shot the food!

8BitPirate

  • Wayfarer
  • *
  • Posts: 2
    • View Profile
Re: Planeshift 0.3.19 released!
« Reply #24 on: July 15, 2007, 07:03:52 am »
I am also having a problem where shortly after logging in my entire Mac freeze crashes and needs manual reboot. I found it mainly happens when I make my character move. If I sign in and stand still it takes much longer before it crashes, or sometimes won't at all.

Gluonite

  • Hydlaa Resident
  • *
  • Posts: 55
    • View Profile
Re: Planeshift 0.3.19 released!
« Reply #25 on: July 15, 2007, 08:55:07 am »
Yes 8BitPirate, this is the exact problem I have been having since even before the official release happened. It seems to be possibly related to opengl. If you could post your system specs that might be helpful for us all.
"Monkeys. You can never go wrong if you use monkeys."

iriss

  • Hydlaa Resident
  • *
  • Posts: 114
    • View Profile
Re: Planeshift 0.3.19 released!
« Reply #26 on: July 15, 2007, 11:36:52 am »
Quote
Does your terminal give you any output that can help track down this problem? [that is before it crashes your mac :S ]



Caarrie, unfortunately the complete system freezes up, so I have to manually reboot the Mac. I wish there was some indication as to what happens when crashing. I checked my logs, but there is also nothing to go by.
I tried the updater, but that also seems to crash as soon as it starts downloading the update files.

I really appreciate all the effords you put into this in solving the problem.
« Last Edit: July 15, 2007, 11:40:13 am by iriss »
Have loads of fun with Planeshift!

Ithwaynn

mauldraine

  • Traveller
  • *
  • Posts: 11
    • View Profile
Re: Planeshift 0.3.19 released!
« Reply #27 on: July 15, 2007, 02:22:56 pm »
Aside from what is already posted here I'm also noticing that, after you log in and it shows your character in the center window, a good portion of the background around the character image seems to be missing as the camera rotates around it.

Someone shot the food!

Trymm

  • Hydlaa Resident
  • *
  • Posts: 65
    • View Profile
Re: Planeshift 0.3.19 released!
« Reply #28 on: July 15, 2007, 03:01:06 pm »
Aside from what is already posted here I'm also noticing that, after you log in and it shows your character in the center window, a good portion of the background around the character image seems to be missing as the camera rotates around it.
This could be a lighting issue. Try to start the client from the command line with:

./psclient_static.app/Contents/MacOS/psclient_static --relight

Relighting the podium should not take very long. Then, when the character selection window has loaded, just quit the client again and start it as normal. Hopefully this will remove the black patches you see.


@Iriss: Try to catch some of the output which is produced before the macine freezes by doing this:

./psclient_static.app/Contents/MacOS/psclient_static --verbose > output.txt

Then, after rebooting, try to look at the textfile output.txt to see if there is anything of interest there.

-Trymm
« Last Edit: July 15, 2007, 03:08:28 pm by Trymm »

Conner36

  • Traveller
  • *
  • Posts: 27
    • View Profile
Re: Planeshift 0.3.19 released!
« Reply #29 on: July 15, 2007, 03:47:16 pm »
I have an iMac G5 (ati 9600) running 10.4.10 and i some how cant seem to launch the 'psclient_static' is there a work around?
MacBook Air (ya i know...) at OS X 10.6.7
4gb RAM, 2.13 GHz Intel Core 2 Duo,
Nvidia GeForce 320M 256mb VRAM