Author Topic: GM intervening with RP  (Read 6760 times)

Earl_Listbard

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Re: GM intervening with RP
« Reply #15 on: August 12, 2007, 05:21:40 am »
Ehm... well I about a year ago found out that there is a character named harnquist... now I never checked to see if harnquist was logged on or not when harnquist the npc talks, but... I have suspicions someone found a way to get inside that smithy of his...


Its kinda like that time years ago, back before you could see dwarf leather armor, that I was also tricked into believing a mushroom could talk... because well

Mushroom says: hi

So maybe gms havn't been controling harnquist...

Coneitic

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Re: GM intervening with RP
« Reply #16 on: August 12, 2007, 05:23:02 am »
i dont mean my rp persay. by the way the list is half done hope u guys like it.....

ok so the banner is there, take the banner away. i dont want them to do anything specific. they are the gms they should be creative about it. im trying to be vague because the list specifically talks about this. but this isnt like a gm change this would be a dev change a small one. they could have more freewill to create a positive environment for rp. because belive me if a gm pulls a stunt thats rediculous or unacceptable thi forum would blow up with post within 10 mins of it.
There is no right or wrong.... only Trias.

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Aerianna Kzin

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Re: GM intervening with RP
« Reply #17 on: August 12, 2007, 05:38:24 am »
no trust me Harnquist had been taken over by a GM. I even sent the GM a tell thanking him for the great roleplay oppertunity.

Coneitic

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Re: GM intervening with RP
« Reply #18 on: August 12, 2007, 05:46:57 am »
i trust you =P
There is no right or wrong.... only Trias.

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Aerianna Kzin

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Re: GM intervening with RP
« Reply #19 on: August 12, 2007, 08:22:23 am »
um..thanks..hehe..not sure if I can trust you howver... ;)

Piker

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Re: GM intervening with RP
« Reply #20 on: August 12, 2007, 09:32:06 am »
The gods do not interact with the world directly.

I'm sure i've heard Laanx shouting from the temple at people dueling in the Plazza?

So the gods must be watching listening/watching what we do ;)

Zan

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Re: GM intervening with RP
« Reply #21 on: August 12, 2007, 10:42:20 am »
Events with GMs must be approved so that 1) rewards given out can be judged fair by the higher ups, and 2) their actions are not out of line with the settings. Not every roleplay players embark on, no matter how wonderful they may judge it to be, is something the GMs would endorse.

That general direction made me not reconsider joining the GM team when our Event Master trial days were over.

In my humble opinion there should be much, much less emphasis on reward (only useful to drag people in who don't belong in said RP) and quest-type events (leave that to the NPC's) and a lot more emphasis on making the world a dynamic place.

This can be done with the following:
- impersonate passive NPC's on a regular basis when players are around.
- randomize spawn points more. (if it's allowed by the engine)
- keep combat challenging (but not impossible) by having hostile NPC's 'call for backup'.
- maintain longer, dynamic storylines that last more than just a few hours (preferably days or weeks) and have no particular ending. (or could be used to introduce a new area, NPC, etc.)
- Have the Dev team put more trust in some of their GM's so that not every little thing needs to be approved.

The last point is essential but I can understand that it might not be easy at the time being (with all the bugs and issues), however I do think it should be something to strive for in the future.
Zan Drithor, Member of the Vaalnor Council
Tyrnal Relhorn, Captain of the Vaalguard
Thromdir Shoake, Merchant
Giorn Kleaver, Miner.

Grayne Dholm, Follower of Dakkru

Feline Prince

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Re: GM intervening with RP
« Reply #22 on: August 12, 2007, 12:38:13 pm »
I remember the good old days before the GM intervening with RP rule was implemented. It was great fun. Word of a tavern raid by some PCs got to Hydlaa via NPCs and the whole atmosphere was improved by the removal of Brado from behind the counter. We were driven out after a long fight but it was good fun. I also had this friend who was obviously pally with a GM and would host the most amazing long thought out events such as dead people being hidden in the barrels at Kada El's which was much enhanced by the use of the /narrate command describing an odd smell and the fact the GM could put a skull in the barrel made things a lot more authentic. Another one that comes to mind which maybe demonstrates the reason for thing needing to be passed by settings first is the time a hostage was held in the Laanx temple and a red fog came down inside it which was the cue for the criminals to run fearfully away.
Hide where they expect you to... Its what they least expect.

Elvicat

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Re: GM intervening with RP
« Reply #23 on: August 12, 2007, 01:39:13 pm »
* Elvicat wipes a tear
*sniff* good times old buddy, good times in deed


Coneitic

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Re: GM intervening with RP
« Reply #24 on: August 12, 2007, 06:18:11 pm »
gm intervention now?? when i left it was like this.

oh look a yellow banner lets go talk to them. "COME FIGHT THE MONSTERS IN BD" fight fight fight fight come back
heres your reward everyone. thanks for rping..... never to see that person till the next event.

i remember before i left i tried to intervene myself with a gm event and stop them from completeling their task. as they were rich guards and i wanted the money and the armor they had. i got commended on my rp and giving some reward like 100 pp or something... even tho i dont train lol. and they went on with their plan. kinda turns the rp into an interactive pop up book that all pages stay the same nomatter whatyou do.
There is no right or wrong.... only Trias.

~Conietic

Zan

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Re: GM intervening with RP
« Reply #25 on: August 12, 2007, 06:56:49 pm »
"oh look a yellow banner lets go talk to them."

That's the type of player attitude I disagree with ... people see a GM now and all they think is "Big reward! Big reward! Lets go do what he says!". Exactly what you breed with the current reward system. Good RP is put on the bench as the reward goes out to whoever completes the quest, not whoever RP's best.

I'd say, stick to PP's for rewards .. and hand them out based on good RP skills, not on success or failure.
Zan Drithor, Member of the Vaalnor Council
Tyrnal Relhorn, Captain of the Vaalguard
Thromdir Shoake, Merchant
Giorn Kleaver, Miner.

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ThomPhoenix

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Re: GM intervening with RP
« Reply #26 on: August 12, 2007, 08:27:50 pm »
Quote from: Zan
keep combat challenging (but not impossible) by having hostile NPC's 'call for backup'.
I already posted here about this system months ago. Raleigh couldn't stop asking about it in every comment he made about NPC related topics.

When will it be introduced?
Sometime. Some more work needs to be done, whenever Magodra has time.

And I remember the time when GMs were allowed to do more. It was fun.
« Last Edit: August 12, 2007, 08:39:42 pm by ThomPhoenix »
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Otcho

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Re: GM intervening with RP
« Reply #27 on: August 12, 2007, 08:31:02 pm »
Hehe, Elvi and me got stuck in the ground for doing bad stuff. :)


Velh Krome

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Re: GM intervening with RP
« Reply #28 on: August 12, 2007, 08:46:07 pm »
Quote
people see a GM now and all they think is "Big reward! Big reward! Lets go do what he says!"
Right the experience I had to make. Players (not chars) approach and start to kneel before the yellow-tagged figures (not the chars..) - to me it felt pretty much ooc and for me wasnt enjoyable anymore.

Quote
That's the type of player attitude I disagree with ...
Fully acknowledged, as I tried to avoid the last events at all.

I have no clue about game-mechanics in that point, but is there really no way to have GMs have their commands in a char with a green-label ?

Karyuu

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Re: GM intervening with RP
« Reply #29 on: August 12, 2007, 08:47:39 pm »
Not at the moment, Velh. Different GM/dev levels activate different label colors.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.