Author Topic: Writing books: Set title and copy functions.  (Read 6161 times)

Miaua

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Re: Writing books: Set title and copy functions.
« Reply #15 on: September 13, 2007, 04:38:44 am »
Yup.. around 11th century in china.
Then in 15th century in europe...
But... Too expensive operation and low sturdiness made it use only for the most important book prints (Bible and similar)
That mean... nearly unusable to common using anyway.

In worst, I would stick to some kind of skill...
Kind of "You started to rewriting book...."
Speed might depend on book length... intelligence, will? Maybe agility or some other skill...  ::|

bilbous

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Re: Writing books: Set title and copy functions.
« Reply #16 on: September 13, 2007, 07:16:22 am »
Hmm it would seem to me if you have a magical device for moving people from one level to another you can have a magical press. As to what is possible purely with magic, I would tend to go with: whatever the gods allow and nothing more. Who can know the mind of a god? .... well .... in this case, I would say the development team. Traditionally magic has been a force that would bite you in the butt if you tried to abuse it. I see no problem with magic duplicating minor objects, perhaps they wear out much faster and maybe the duplicated items are identifiably magical in origin so that it is completely obvious they will not last. This would be perfect, say, for newspapers as the originals could be sold at a premium to archives and magical copies sold by the vendor.

It is just an idea though.

saladasalad

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Re: Writing books: Set title and copy functions.
« Reply #17 on: September 13, 2007, 08:21:39 am »
Well, I guess you can use magic to justify anything in the PS world. I would just prefer to see mechanics used where it is believable that the technology could exist in Yliakum. That said, I do like the idea of a restricted use duplicate spell.
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Zan

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Re: Writing books: Set title and copy functions.
« Reply #18 on: September 13, 2007, 06:06:19 pm »
Why not have different possibilities to copy a book, each with their own quirks?
- magical: A spell that would copy books but at a low level have a rather high chance of messing up if the text is too long, which results in getting the correct chapter order mixed up or replacing certain words, letters or even screwing up entire sentences. Be a funny side-effect I'd say.
- mechanical: Requires resources like a blank book, a lot of ink and time. Every time a new book is loaded into the press it takes some time, based on the length of the book. Once it's loaded making multiple copies becomes quick though.
- manual: There are two ways we can go about this, actually copying it by completely rewriting the book. In which case it should be possible to get both the original and new book in a window on your screen simultaneously. Or we can make it a skill in which one book is copied, this takes a bit less time than  loading the mechanical press and consumes less ink but has the downside that you can only make one copy at a time.

This way someone can chose which method suits their goals best.
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Under the moon

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Re: Writing books: Set title and copy functions.
« Reply #19 on: September 14, 2007, 12:13:38 am »
NPC Options:

Pay NPC scribe to copy one book. He would have to take the original away from you as he is working, and tell you how long it would take to copy, based on length and jobs he is doing already. Scribes can also only copy one book for one person at a time, in order (perhaps even through the quest system). Scribe will put his name on your book as “Scribed by <NPC>“  Relatively cheap.

Pay NPC mage to duplicate your book. This is much faster than the scribe (perhaps instant), but costs much more as well. NPC mage will also put his name on your book as “Conjured by <NPC>“. The glyphs for this spell are very rare, and only government endorsed citizens may use them (in other words, no, players can not buy, find, or use them)

Pay an NPC with a press (magic, mechanical, or whatever) to mass produce your book. Setup cost is very high, and takes a long time, but per copy is cheaper, and faster than scribed or magic in the long run. So if you need more than 50 books, this may be the way to go.  “Printed by <NPC and Co>“ Would be added to all printed books.

Character Options:

/copy  this is a character skill. You must sit down and have ink, quill, the original, and a blank book. Copy speed is based on character Scribe skill. Getting up stops the copying process, but does not cancel it. You have the option of putting “Scribed by <you>“ on any book that you copy that is not yours.

Magical duplicate glyph. You must have the original book, ink, the glyph, and a blank book. You can only copy books that your own character has written (as it is a mental glyph), and books will be marked as ‘Duplicated’ somehow. As the book is being cloned, you can do other things. As with all magic, the spell has a slider for spell power. Also, as with other spells, there is a high chance of failure for high power ‘fast’ copies. Note that a fast copy might take five minutes (or more) and a slow copy could take hours.

Purchase a printing press. This will likely be a guild endeavor, as presses would have to be housed somewhere, and the cost of them is extreme. Upkeep for the press is very costly, and only trained characters can use/fix it (or pay an NPC). Training would also be very costly. “Printed by <press owner/or your text>“ would be an option for press owners.

Copy/paste… is not an option. This is a completely OOC action that I would not support.  A spellchecker in the game window would be a nice addition in the future, though.

Any copied book would automatically have “Original” stamped on the original, with the exception of scribing your own books.

Sheneer Shenele

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Re: Writing books: Set title and copy functions.
« Reply #20 on: September 14, 2007, 09:06:37 am »
Copy/paste… is not an option. This is a completely OOC action that I would not support.  A spellchecker in the game window would be a nice addition in the future, though.

and having a spellchecker isnt ooc?

Manar

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Re: Writing books: Set title and copy functions.
« Reply #21 on: September 14, 2007, 09:28:00 am »
The convinience of using a keyboard to type the text is rather OOC too, but I'm not about to advocate handwriting.  The difference is in its effect; a spellchecker results in slightly better readability, copy/paste results in very easy mass-publication.
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Miaua

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Re: Writing books: Set title and copy functions.
« Reply #22 on: September 14, 2007, 09:54:48 am »
Copy/paste… is not an option. This is a completely OOC action that I would not support.  A spellchecker in the game window would be a nice addition in the future, though.

and having a spellchecker isnt ooc?

Spellchecker would be nice. I wouldn't call it spoiler. It would be just a way to help which are not natine to English :)
Most typos are ooc anyway. Should one would want to insert some IC mistakes, he will be free to do so anyway I guess.

Zan

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Re: Writing books: Set title and copy functions.
« Reply #23 on: September 14, 2007, 11:41:36 am »
I'd rather not see NPC's available for this type of work. More power to the players!

If you allow NPC's to copy books you most likely ruin a new business branch. Who'd bother looking for a player who can copy books if they know a NPC who's always available? The only chance players have of becoming scribes is if they can go under the NPC price and that won't be profitable most likely.
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Sheneer Shenele

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Re: Writing books: Set title and copy functions.
« Reply #24 on: September 14, 2007, 04:31:15 pm »
using a spellchecker would also require a new PS dictionary, words such as Yliakum, Kran, Klyros etc. are not in any standard dictionary

Sarisel

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Re: Writing books: Set title and copy functions.
« Reply #25 on: September 14, 2007, 05:13:46 pm »
A spellchecker will be nice ;)

American and British English spelling differences
And later a spellbook for Ylian language, Klyros language, Stonebreaker language...

And after this there some spelling reforms?
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Andoryn Thaakor

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Re: Writing books: Set title and copy functions.
« Reply #26 on: September 21, 2007, 08:03:46 pm »
It's good to see I sparked a conversation here, and having different viewpoints, I bet something good will come out of it. The additions in 020 as mentioned, will be helping a great deal already. Can hardly wait to test them out.

Most options so far, do mean a lot of changing, at it's a service we're buying, not an item. As the price for a copy should in somehow correlate to the length of the book, it's kinda tough. Unless there's a sort of magical item people can buy and "use" to make a copy. Somewhat like a repairkit, but then a copykit. That will have a fixed prize though. So maybe some limit can be built into it, so people need multiple kits for bigger books. Maybe the easiest way to implement it with the current possibilities in mind.


Jober68

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Re: Writing books: Set title and copy functions.
« Reply #27 on: September 26, 2007, 04:41:45 pm »
honestally copying 1000 words 100 times... not to bad... I'd guess that probably 1/4 of the players out there can type at 100+ wpm I know i'm up to 132 wpm with 98% accuracy so it'd take me 1000 minutes which is only like 30 hours of copying and as said before if each book is worth 5k a piece thats 500000.   Lets see someone make that much in 30 hours any other way eh?  I don't think a copy spell would be a good idea simply because if it's worth copying it's worth $ and if it's worth $ then it should take time to make that money.  If not you get 1 messed up economy and books become worth practically nothing.

theirah

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Re: Writing books: Set title and copy functions.
« Reply #28 on: September 27, 2007, 01:04:29 am »
I've noticed newspapers laying around, and they are worth pretty much nothing. money-wise, anyway.

TomT

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Re: Writing books: Set title and copy functions.
« Reply #29 on: September 27, 2007, 04:18:01 am »
A paper is always worth nothing after you read it.