Author Topic: "Time to die!" /die being abused  (Read 21222 times)

Raa

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Re: "Time to die!" /die being abused
« Reply #90 on: May 17, 2008, 10:21:36 pm »
WTF is WFRP?

Durwyn

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Miaua

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Re: "Time to die!" /die being abused
« Reply #92 on: May 18, 2008, 12:23:14 am »
And I always hated that naive "it all depends on how you use the magic". Dealing with demons and undead should be slightly more corrupting than dealing with nature through the brown way, or invoking courage in your companions through the red way.
I'd like to compare this to 2nd ed of WFRP, where brown magic winds with time stigmatize you with wild personality and some physical traits akin to those of animals; red winds stigmatize you with a violent personality and also a great passion; purple (death) winds stigmatize you with a miserable body and an anti-social personality... But it's another matter entirely when you decide to become a necromancer, or sign a pact with the demons. That's when the dark winds start to mutate or putrefy your body, while your mind moves towards insanity, slowly, but surely falling under control of one of the chaos gods.

But oh well... We can't expect PS to be as dark as the WFRP.

Quote
It has closer to being used for wrong things though, cause it's essence.
I agree. I mean just that dark doesn't mean evil at first thought.

And with the magic effects I used in game info....  :)

Hehe.. and that FWRP sounds too drastic for my taste ^.^ Good idea though.

Xillix Queen of Fools

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Re: "Time to die!" /die being abused
« Reply #93 on: May 19, 2008, 02:12:03 am »
Dark way is intrinsic to the dark crystal and in order to master it you must have some proximity to study it.

The DR is intended to be much more elaborate than it is, tough beans, wait for it.

Enjoy Death(tm)

Raa

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Re: "Time to die!" /die being abused
« Reply #94 on: May 19, 2008, 03:31:43 am »
I hate life.  :(

Knallgrim

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Re: "Time to die!" /die being abused
« Reply #95 on: May 19, 2008, 09:50:04 pm »
If you just want to discourage the use of DR as a map-shortcut I think someone did mention a good solution earlier in this thread: multiple spawnpoints. When you leave DR you could either a)go to a spawnpoint close to where you died or b)go to a random spawnpoint.
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Hrothbert

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Re: "Time to die!" /die being abused
« Reply #96 on: May 19, 2008, 11:19:51 pm »
or as mentioned earlier make the DR spawnpoints away from civilization far outside so that you have to travel with the curse back to where you were interested in being, as well as having it be the closest spawn point to location of death.

Geckolous

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Re: "Time to die!" /die being abused
« Reply #97 on: May 20, 2008, 03:58:45 am »
Would having the curse half the max quality of all items (that have a quality, eg swords, armors etc) be an acceptable solution?

That way, there's still a penalty - half damage from weapons (with half the quality), half protection from armor, and (later) when mining is affected by the quality of the tools, same effect there.

It would stop the 'make a cup of tea for 30 min' effect, and also create a further need for items (helping the economy)

Prolix

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Re: "Time to die!" /die being abused
« Reply #98 on: May 20, 2008, 04:41:07 am »
If you are suggesting a permanent reduction I do not think it will fly.

It isn't too hard to get around currently, you just have to be careful of your weight allowance.

Geckolous

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Re: "Time to die!" /die being abused
« Reply #99 on: May 20, 2008, 05:31:15 am »
I'm suggesting a permanent reduction :)

Let everyone keep their stats as is, get up and go straight out of the death realm... but put a penalty on all their material goods (damage from the dark crystal if you will).

It'll make the death realm far less appealing. For those who have to go there on purpose (to train), they'll soon be able to bank their items before hand and suffer no ill effects.

It'll lesson the impact on new characters a lot, who generally use store brought equipment which is easy to replace.


Eventually weapons and armors are likely to decay a lot faster (for economic reasons) - this may allow that decay to be less, and reward careful players with less costs of replacing their equipment!

Xillix Queen of Fools

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Re: "Time to die!" /die being abused
« Reply #100 on: May 21, 2008, 12:47:58 am »
Heh, I really look forward to the seven pages of complaint that will coincide ANY change to the penalty.
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190nifes

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Re: "Time to die!" /die being abused
« Reply #101 on: May 21, 2008, 06:38:21 pm »
He has a point dieing shouldnt be a reward now the unstick thing it will be nessesare but yes the commiting suicied to save time thats just wrong plus you dont get to commit cicide and come back with everything like nothing happened there should be a conciquenece such as lossing stuff.

Raa

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Re: "Time to die!" /die being abused
« Reply #102 on: May 21, 2008, 07:22:58 pm »
He has a point dieing shouldnt be a reward now the unstick thing it will be nessesare but yes the commiting suicied to save time thats just wrong plus you dont get to commit cicide and come back with everything like nothing happened there should be a conciquenece such as lossing stuff.

Well, no, because then it would be like RuneScape. And imagine if you accidentally died for no specific reason or you couldn't /unstick. That would suck, wouldn't it?

Knallgrim

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Re: "Time to die!" /die being abused
« Reply #103 on: May 21, 2008, 09:25:11 pm »
How about dropping the curse and just remove 1 point from a random stat? No big deal if it you only die occasionally but enough to stop "DR-tourism". ;)
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190nifes

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Re: "Time to die!" /die being abused
« Reply #104 on: May 21, 2008, 10:49:52 pm »
Im not saying that you shouldnt for unsticking resons but just dieing to get places faster is just......lazy!