Author Topic: Minimum Guild size for Retention of Guildhouse  (Read 4245 times)

Farren Kutter

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Re: Minimum Guild size for Retention of Guildhouse
« Reply #30 on: November 09, 2007, 05:04:25 pm »
Well the building would require approval from the 'government' (aka GMs or devs) and then we have to buy supply packages from some vendor and hire workers from a contracter, and specify the spot that we were given permission to build on. The foundation would be shown for a few days to mark it off, and after a certain amount of time, depending on the size of the place and materials it needs, it would be finished, and you would go to some NPC to recieve your key, and could possibly make copies for a fee at a locksmith.




Parallo

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Re: Minimum Guild size for Retention of Guildhouse
« Reply #31 on: November 09, 2007, 05:08:37 pm »
I meant waiting a year of inactivity.
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(

Farren Kutter

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Re: Minimum Guild size for Retention of Guildhouse
« Reply #32 on: November 09, 2007, 05:58:17 pm »
yeah, a year is sorta long. maybe 4-6 months.




Zan

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Re: Minimum Guild size for Retention of Guildhouse
« Reply #33 on: November 10, 2007, 10:21:04 am »
One or two months of no in-game activity from any of the members would be enough if you ask me.
Zan Drithor, Member of the Vaalnor Council
Tyrnal Relhorn, Captain of the Vaalguard
Thromdir Shoake, Merchant
Giorn Kleaver, Miner.

Grayne Dholm, Follower of Dakkru

Parallo

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Re: Minimum Guild size for Retention of Guildhouse
« Reply #34 on: November 10, 2007, 10:40:30 am »
I would agree but then it depends on how you define member. You would need to be able to assign more than one guild to a house. and what happens when more people elect to build in the wilderness than do in cities. There would need to taxes when cities would actually start appearing.
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(

Zan

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Re: Minimum Guild size for Retention of Guildhouse
« Reply #35 on: November 10, 2007, 11:22:56 am »
True, multiguild organisations would have to have a way to own a guild house as well. As for the building where-ever we want idea, I don't like it much. Bilbous' portals sound a bit too magicey to me to be enjoyable. It's an easy way to fix  certain problems, I agree but I'd rather see things fixed in a more tangible way.

I suggest that the Government will open certain areas of land up for construction and sell those plots as buildable land .. while other areas remain unpopulated , farmland or simply wilderness unsuited for building on. Houses built on unofficial property can be evicted and demolished without warning by the Octarchy. Also note that big buildings or even complete houses are priviledges for the fortunate or organisations. Most individuals can be glad if they have a single room to call their own, considering the timeframe.

It works for the real world, so why wouldn't it work for a game world? :P
Zan Drithor, Member of the Vaalnor Council
Tyrnal Relhorn, Captain of the Vaalguard
Thromdir Shoake, Merchant
Giorn Kleaver, Miner.

Grayne Dholm, Follower of Dakkru

Farren Kutter

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Re: Minimum Guild size for Retention of Guildhouse
« Reply #36 on: November 10, 2007, 01:03:49 pm »
Building wherever we want? Didn't you read what I wrote o.O I said the area has to be approved. this means that it would be decided whether or not the location is suitable, and whether or not it should have a house so near to another.




bilbous

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Re: Minimum Guild size for Retention of Guildhouse
« Reply #37 on: November 10, 2007, 04:56:06 pm »
If you wish to consider my idea magicky, I suppose it may seem that way. I just think that the world that gets implemented is only a fraction of the world or characters would experience due to out of context issues such as bandwidth, development time and processing capacity. I would imagine that the population of the areas already present would be much greater than the 100-odd npcs and whatever pcs might be around. I do not know what the settings consider the population of yliakum to be but it would surprise me if it was less than 100,000. Similarly given a time compression ratio of (what?)10-1 it indicates to me that 1/10 of the land is all that will ever be developed. My idea just gives a nod to the 9/10 that lies within the compression zone.

Call me crazy.

Zan

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Re: Minimum Guild size for Retention of Guildhouse
« Reply #38 on: November 10, 2007, 05:39:55 pm »
Don't feel attacked Farren, I wasn't targeting you or what you said :P Just commenting on the "Build where-ever you want" idea in general. In other words, no I haven't really read what you said in detail, just skimmed it.

Bilbous .. you lost me there. Sure the world is much much larger for our characters than the small part of Yliakum that is already developed so far but what has that to do with people being able to create 'portals' in random locations that represent housing? Since that is the part that I find too magical, I'd rather enjoy a realistic 'buy plot, draw plans, hire contractor, build house, inhabit house' or 'rent or buy existing house, renovate, decorate, inhabit house' course of action. Do note that this is personal taste :P
Zan Drithor, Member of the Vaalnor Council
Tyrnal Relhorn, Captain of the Vaalguard
Thromdir Shoake, Merchant
Giorn Kleaver, Miner.

Grayne Dholm, Follower of Dakkru

bilbous

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Re: Minimum Guild size for Retention of Guildhouse
« Reply #39 on: November 11, 2007, 02:21:50 am »
Well it would be justified as being located in the unimplemented majority of the map. There would not be any actual indication the doorway was there, just if you had a key it could be activated in that location to open that door. It appears the guild houses are going to be impenetrable by non-key-holders anyway so why not abstract them completely.

Parallo

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Re: Minimum Guild size for Retention of Guildhouse
« Reply #40 on: November 11, 2007, 04:00:45 am »
Why not do away with physical objects in the game altogether?
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(

bilbous

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Re: Minimum Guild size for Retention of Guildhouse
« Reply #41 on: November 11, 2007, 04:28:11 am »
It wouldn't look very nice. If you want though you could play with your monitor turned off.

It was only a suggestion, not something to knot yer knickers :)

Parallo

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Re: Minimum Guild size for Retention of Guildhouse
« Reply #42 on: November 11, 2007, 04:38:36 am »
Not at all. I just think that while we are trying to make a physical representation of Yliakum doors might as well represent doors. :)
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(

Zan

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Re: Minimum Guild size for Retention of Guildhouse
« Reply #43 on: November 11, 2007, 04:32:06 pm »
It appears the guild houses are going to be impenetrable by non-key-holders anyway so why not abstract them completely.

It appeared to me that guild houses being locked by a 'simple lock' would be relatively easy to break into once we get skills like lockpicking .. of course I do hope it'll be possible to purchase more complicated locks before that time.
Zan Drithor, Member of the Vaalnor Council
Tyrnal Relhorn, Captain of the Vaalguard
Thromdir Shoake, Merchant
Giorn Kleaver, Miner.

Grayne Dholm, Follower of Dakkru

bilbous

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Re: Minimum Guild size for Retention of Guildhouse
« Reply #44 on: November 11, 2007, 06:24:17 pm »
As far as I know lock picking is functional but there are no locks to pick. When you try to unlock a guild house without a key you get a message to the effect that it cannot be opened with that skill. At least it did a week or so ago.