Finally I got time to continue some 3D-Modelling and i decided to work on some weapons for my Kran.
Analogue to cherppows Banana-tutorial i tried to make my own shortsword/long dagger or whatever it'll look like and this came out:

My texturingskills turned out to be very poor

So i decided to create only-one-material-weapons ... so texturing shoult be easier ^^
Tada! My only-some-kind-of-metall-sceptre:

and a little smoother

And here is my first question ... what is a "good" polycount for waepons in PS? And what about the angle between faces - is there a maximum angle for calculating the shadows in crystalspace? Some hints?
And finally - for now - i learned more about texturing, learned some gimp (very in-intuative handling) and build a "morning-star" or mace:

Due to polycount-purposes the "star" of the mace is - for now - a little bit "simple" and at the moment not textured - only metall-like. The whole morningstar has 176 faces.
And here some other questions appeared:
At the first picture of the morning star you can see some strange shadow-fragments around the star, which appear everytime i start PS with new items and vanish after the first movement. Why does this happen? Then my (from blender) exported file has a "<localshadows/>" quite at the end, which i have to delete all the time manually. Where does this come from and what to change in blender to avoid this? How to fit the handle into the hand? And are there any futher hints?
Hopefully you like my "art"
