Author Topic: Inspired by Cherppow  (Read 1319 times)

NzzR23

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Inspired by Cherppow
« on: November 26, 2007, 10:03:52 pm »
Finally I got time to continue some 3D-Modelling and i decided to work on some weapons for my Kran.
Analogue to cherppows Banana-tutorial i tried to make my own shortsword/long dagger or whatever it'll look like and this came out:



My texturingskills turned out to be very poor  :(

So i decided to create only-one-material-weapons ... so texturing shoult be easier ^^
Tada! My only-some-kind-of-metall-sceptre:



and a little smoother



And here is my first question ... what is a "good" polycount for waepons in PS? And what about the angle between faces - is there a maximum angle for calculating the shadows in crystalspace? Some hints?

And finally - for now - i learned more about texturing, learned some gimp (very in-intuative handling) and build a "morning-star" or mace:



Due to polycount-purposes the "star" of the mace is - for now - a little bit "simple" and at the moment not textured - only metall-like. The whole morningstar has 176 faces.

And here some other questions appeared:
At the first picture of the morning star you can see some strange shadow-fragments around the star, which appear everytime i start PS with new items and vanish after the first movement. Why does this happen? Then my (from blender) exported file has a "<localshadows/>" quite at the end, which i have to delete all the time manually. Where does this come from and what to change in blender to avoid this? How to fit the handle into the hand? And are there any futher hints?

Hopefully you like my "art"  :)
« Last Edit: November 26, 2007, 10:23:02 pm by NzzR23 »
NebuchadnezzaR
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Keldrena

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Re: Inspired by Cherppow
« Reply #1 on: November 28, 2007, 03:53:40 am »
Very interesting. I'm just starting modeling so I can't give much advice, sorry.

Tuxide

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Re: Inspired by Cherppow
« Reply #2 on: November 28, 2007, 05:41:05 am »
And here is my first question ... what is a "good" polycount for waepons in PS?
I've heard this question answered many times on the IRC channel; unfortunately, I don't remember it.

LigH

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Re: Inspired by Cherppow
« Reply #3 on: November 28, 2007, 01:29:19 pm »
Look for Karyuu's contribution request thread. In general - the less the better. 20-30 triangles for swords should be a possible maximum. Even more complex geometry may still have less than 100 triangles.

Gag Harmond
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NzzR23

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Re: Inspired by Cherppow
« Reply #4 on: November 28, 2007, 02:35:10 pm »
Less than 100 triangles! OMG! k - at the handle it should be possible to reduce the trianglenumber, but the "star"... k - i'll try my best  :)
NebuchadnezzaR
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LigH

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Re: Inspired by Cherppow
« Reply #5 on: November 28, 2007, 02:52:49 pm »
I've seen my jaw dropping a few times by seeing what good textures can do.

And just try your best; such an elegant weapon may not be permanently visible everywhere.

Gag Harmond
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The Royal House of Purrty