In complete contrast, I have been trying out another MMORG. This one has no stamina issues, no fall damage, all the quests are signposted (a Town crier says 'talk to...' the npc with the next stage of the quest has an exclamation mark over his/her head and you don't have any dialogue with them - you just click on them and they give you the quest). And, you can level up the first ten levels really quickly and move onto the next town where the challenges get progressively harder.
And guess what? It's totally unrealistic and humdrum. And more importantly, no one talks to each other, except to party to kill more difficult mobs. So, no role-play, no community, no immersion.
Yes I feel I am making progress more quickly, if levelling up is what you are into then I guess that's fine. I am not. I am more interested in developing a character, with her own quirks and interests, who exists along other characters. I don't want to be able to run from one end of the map to the other without getting tired. I don't want to be able to step off mountains and survive. And I don't want to spend my time killing hordes of animals to level up my points.
My first weapon in Planeshift was a gift. Gholmyr (where are you now?) gave me the money to buy it after I bought him a drink in Kada-Els. People I spoke to helped me get established. Now, I am not encouraging the 'give me a sword' type of interaction, but if you get to know the established players, speak to them nicely and in character, try to understand and use the settings, then you may be surprised at how friendly and helpful we will be. More importantly you will develop a sense of 'who you are' by interacting with the rest of us.
As for the dialogue with NPCs in quests - I agree it's not perfect and can be frustrating. But it is still being developed (it's 100% better than it used to be). But having Jayose tell you you are a mud-dobber when he can't understand you is part of the fun. The quests here are mostly more demanding than the average MMORG. I for one want to keep it that way.
Arka