Author Topic: Roleplaying while recruiting. Improvement or hinderance?  (Read 3694 times)

Silavur

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Re: Roleplaying while recruiting. Improvement or hinderance?
« Reply #15 on: January 23, 2008, 02:33:09 am »
I think a good idea to help solve some of this would be to make players with newly created accounts, not characters but accounts, to wait for a moth or so before they are allowed to join a guild. The one big problem of course is that there's no way to ICly explain it. But it would help people see the difference between the grinding to get better game mechanic wise or to play their characters stories up more. I think it would help, but I don't see away to explain it.

Velh Krome

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Re: Roleplaying while recruiting. Improvement or hinderance?
« Reply #16 on: January 23, 2008, 03:49:37 am »
Sounds indeed like an interesting idea! Could work the same way one cant shout the first hour ingame.
For the sense of it, I could imagine that newbies wont be able to join a guild the second day for having all the spoilers in the forums. Hence they would have to find their way on their own, asking around and that. That way they surely would be nudged now and then and taught a bit Not a bad thing!
On the other hand though, newbies sooner or later, in the worst case, would make friends of ooc-guildeds, and would have to wait the rest of the month until he can get fully guilded.
Although the positive effect would be less in the latter case, I can still see something good in it.

Okay.. but some more less pleasant point about it:
Its actually already the same dilemma with the tutorial. Just picture you want to form a guild for roleplaying reason, some plot requiring it (or it would make it comfy, whatever). You are a player who is playing for already some years, but still need to wait weeks until your second account is allowed to have chars guilded (in case its account-related, not char-wise like the tut).

Tuxide

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Re: Roleplaying while recruiting. Improvement or hinderance?
« Reply #17 on: January 23, 2008, 06:22:25 am »
I think a good idea to help solve some of this would be to make players with newly created accounts, not characters but accounts, to wait for a moth or so before they are allowed to join a guild.
I have to disagree on this one because guilds are (ideally) supposed to encourage RP.  Not being able to join a guild might encourage new players to become guildless powerlevellers.

Silavur

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Re: Roleplaying while recruiting. Improvement or hinderance?
« Reply #18 on: January 23, 2008, 06:44:49 am »
I have to disagree on this one because guilds are (ideally) supposed to encourage RP.  Not being able to join a guild might encourage new players to become guildless powerlevellers.

It gives them more time to see what the game has to offer. I think it will discourage a lot of powerleveling as newcomers will be forced to ask REAL players form all, any, or no guilds where they can find better armor, weapons, trainers, and monsters. Then they will eventually run into a more experienced RPer and they might enjoy the conversation and realize there's more to the game than the mechanics.

Okay.. but some more less pleasant point about it:
Its actually already the same dilemma with the tutorial. Just picture you want to form a guild for roleplaying reason, some plot requiring it (or it would make it comfy, whatever). You are a player who is playing for already some years, but still need to wait weeks until your second account is allowed to have chars guilded (in case its account-related, not char-wise like the tut).

Well this can be altered by a request from a GM just as name changes can be requested if a good RP reason is provided. Not our biggest problem. My largest fear of it is that it doesn't make sense RP wise which is what we're trying to enforce.... but for now, I'm in favor of the hipocracy of it.

Garile

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Re: Roleplaying while recruiting. Improvement or hinderance?
« Reply #19 on: January 24, 2008, 11:44:51 am »
I think a good idea to help solve some of this would be to make players with newly created accounts, not characters but accounts, to wait for a moth or so before they are allowed to join a guild.
I have to disagree on this one because guilds are (ideally) supposed to encourage RP.  Not being able to join a guild might encourage new players to become guildless powerlevellers.

True, but isn't part of the problem that there are so many guilds out there that don't encourage RP? I mean just look at the names of the new guilds. There is definately an OOC trend there so I don't really have much hope their RP is much better.
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Velh Krome

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Re: Roleplaying while recruiting. Improvement or hinderance?
« Reply #20 on: January 24, 2008, 12:07:20 pm »
I agree with Garile: If players would be more familiar with roleplaying and more into the whole thing, they wouldnt join any of the ooc'ish guilds, but would extend their roleplay by joining a guild with fitting purposes and guilds' offer of certain roleplaying chances.
A newb, who still needs to learn, most probably wont get the best lessons and examples when joining 'wrong' groupings. So I do think he would be trained way better when freelancing for the first, interacting here and there, making his own thoughts, instead of having the doubtable comfort to get stuff shot into guildtab.

I recently met a newbie, obviously up to roleplay and already being a decent one, and asked him about his guild right away and why did he join it (yes, it once again sucked to see a nice newbie being guilded in.. lets call it a discussable guild). He answered that the guys in that guild just are "good to newbies".
I am convinced that if that guy would have had to roam and explore for 4 weeks, he surely would have recognized also the rp'ing guilds are "good to newbies" and helpful for other things (spoilers etc.). The difference is that roleplaying ones might not go for ooc-talks right away.

Miaua

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Re: Roleplaying while recruiting. Improvement or hinderance?
« Reply #21 on: January 24, 2008, 05:55:10 pm »
I feel kinda same issue for Lair as is for Empire...
And most I would add to it is already said here.  :)

bilbous

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Re: Roleplaying while recruiting. Improvement or hinderance?
« Reply #22 on: January 24, 2008, 06:26:10 pm »
Why should an established player wait a month to create a guild with an alternate character specifically created for starting the guild if his main character is unsuited for it?

zorbels

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Re: Roleplaying while recruiting. Improvement or hinderance?
« Reply #23 on: January 24, 2008, 09:05:02 pm »
Quote from: bilbous
Why should an established player wait a month to create a guild with an alternate character specifically created for starting the guild if his main character is unsuited for it?

That's a really good point. I am curious about the answer to this question of yours Bilbous.
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Velh Krome

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Re: Roleplaying while recruiting. Improvement or hinderance?
« Reply #24 on: January 24, 2008, 09:09:18 pm »
Well yes, I already wondered about that.
Well this can be altered by a request from a GM just as name changes can be requested if a good RP reason is provided. Not our biggest problem. My largest fear of it is that it doesn't make sense RP wise which is what we're trying to enforce.... but for now, I'm in favor of the hipocracy of it.
Not sure though how do GMs would engage that. I just would wonder if that wouldnt become too much of a hassle, too many requests and such..

Silavur

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Re: Roleplaying while recruiting. Improvement or hinderance?
« Reply #25 on: January 24, 2008, 11:25:46 pm »
Why should an established player wait a month to create a guild with an alternate character specifically created for starting the guild if his main character is unsuited for it?

We've already addressed the question. So I'll toot my own horn and quote myself.

Well this can be altered by a request from a GM just as name changes can be requested if a good RP reason is provided. Not our biggest problem. My largest fear of it is that it doesn't make sense RP wise which is what we're trying to enforce.... but for now, I'm in favor of the hipocracy of it.

But Yes Velh I can see how GM requests for character unblocks on guilds might be a hassle. but I don't know specifics, I'm just the idea guy. xD  I'm sure something is arrangeable.

[btw I think I need a cool sig like everyone else. *pouts*]

bilbous

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Re: Roleplaying while recruiting. Improvement or hinderance?
« Reply #26 on: January 25, 2008, 06:58:42 am »
All the same if I have a new character on a completely new account I am not sure I want to say to a GM "oh yeah, I'm bilbous ... been around for ages, lemme break the rules." I am not sure I want anyone to make the connection. That was a whole other thread from days gone by, though.

Garile

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Re: Roleplaying while recruiting. Improvement or hinderance?
« Reply #27 on: January 26, 2008, 05:51:28 pm »
hmm if you have a rule like that you shouldn't make acceptions for people who make new accounts. How would you be sure it's really them playing that account and not their brother or sister for example. People will always try to avoid such rules so you would have to be carefull and really what is a month for someone who has been playing PS for ages? If it's really that important for them to create the guild they will simply have to delete a character at their first account or wait a month till their other account is ready. They can use that time to establish their character what a real roleplayer in my eyes should do before creating a guild.
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bilbous

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Re: Roleplaying while recruiting. Improvement or hinderance?
« Reply #28 on: January 26, 2008, 06:07:17 pm »
No, it is fine. I'll just make 10 or 20 accounts now so that someday a month or more from now I can create 40-80 guilds at will. Makes the restriction seem a little pointless though. Either that or I will just create a guild in the game without the support of the game mechanics. If someone decides to steal my name that is their problem I will continue to use it despite its unofficial status. I wonder though does a guild have to be officially constituted through the game mechanics in order to bid on a guild house?

LigH

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Re: Roleplaying while recruiting. Improvement or hinderance?
« Reply #29 on: January 26, 2008, 07:38:08 pm »
How could I miss this thread for so long...

The "Royal House of Purrty" sees roleplaying as central part of the recruitment. Before accepting a new member, we expect them to play with us, at least some kind of hearing about the motive and the desires.

We don't expect leet roleplaying skills though. Just a deliberate decision for roleplaying. Learning by doing ... who would support it more than me. I always enjoy to remember how I learned.

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