Author Topic: Team Echidna City Challenge Thread  (Read 3518 times)

Anumesa

  • Guest
Re: Team Echidna City Challenge Thread
« Reply #30 on: February 25, 2008, 11:45:27 pm »
Arerano isnt even on our team, he just submitted his take on some of our designs as a further influence and inspiration.

Soraile has the flu so i apologize for the lack of drawings, but its rather hard to draw a city by oneself with limited art skills.

Poor Raoni wasnt doing anything because he is our 3D modeler, so i suggested that he might start working on some of the designs in 3D just to get ideas up in the air.

If anyone would like to join our team as a 2D artist, we really need the help. Please and thank you.
« Last Edit: February 26, 2008, 12:54:10 pm by Anumesa »

Anumesa

  • Guest
Re: Team Echidna City Challenge Thread
« Reply #31 on: February 27, 2008, 02:56:56 pm »
OK so going along with the raised courtyards, i though it would be cool to have the paths be  sort of a tunnel made from the natural arches of the trees lining it. I ATTEMPTED to draw this....though its not exactly what i had in mind  :whistling:



And here is my attempt at the courtyard/plaza where the tavern sits....  :D


« Last Edit: February 27, 2008, 10:06:16 pm by Anumesa »

Jeraphon

  • Hydlaa Notable
  • *
  • Posts: 717
    • View Profile
Re: Team Echidna City Challenge Thread
« Reply #32 on: February 29, 2008, 01:31:55 am »
Please note a measurement change:

The map size should not be 3000m^2, but rather 1km^2 (or 1,000,000m^2.)

We apologize for the inconvenience.

Lelerey

  • Traveller
  • *
  • Posts: 16
    • View Profile
Re: Team Echidna City Challenge Thread
« Reply #33 on: February 29, 2008, 05:19:54 pm »
I tried to draw the entrance of Dark Delving...

 

Not sure it's like in the description of the town, words are a bit difficult for me.
I thought stalactits could be sculpted a bit like pillars

Xillix Queen of Fools

  • Veteran
  • *
  • Posts: 1876
    • View Profile
Re: Team Echidna City Challenge Thread
« Reply #34 on: March 03, 2008, 11:37:31 am »
Things seem a bit quite here, perhaps more aggressively pursue some 2d design people.

Your beginning is good, let's see some follow through