Author Topic: Team Xiosia [City Design]  (Read 16129 times)

Tuxide

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Re: Team Xiosia [City Design]
« Reply #30 on: February 24, 2008, 11:18:59 am »
Not yet.

Did you make these in blender?
It looks like he used a procedural texture generator such as FxGen or something, which is based off of .werkkzeug.  They even look like they tessellate too.

Colinb

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Re: Team Xiosia [City Design]
« Reply #31 on: February 24, 2008, 04:29:22 pm »
Hm that against the rules?

Tree Bark

« Last Edit: February 24, 2008, 04:37:03 pm by Colinb »

Nikodemus

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Re: Team Xiosia [City Design]
« Reply #32 on: February 24, 2008, 04:45:19 pm »
No,
unless i don't know about something.

But it is a crappy texture, because you repeated the exact same texture 4 times.
You would have to do it seamless without repeating the same piece of image on the final image. + it is nice to make the texture look at least a bit different to the way how photo look like.
« Last Edit: February 24, 2008, 04:47:14 pm by Nikodemus »



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Homik

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Re: Team Xiosia [City Design]
« Reply #33 on: February 24, 2008, 04:50:04 pm »
its kinda hard to see without skins, but i added so houses to the tree:


Colinb

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Re: Team Xiosia [City Design]
« Reply #34 on: February 24, 2008, 05:01:03 pm »
Well at least its is somthing for textures. I think its better than nothing for now.
« Last Edit: February 24, 2008, 05:06:59 pm by Colinb »

Earl_Listbard

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Re: Team Xiosia [City Design]
« Reply #35 on: February 24, 2008, 05:13:58 pm »
Well at least its is somthing for textures. I think its better than nothing for now.


Indeed


Very nice homik, now all you need is spiral stairs leading up to the houses. :thumbup:

Oh and if ya'll difn't already check it out vaalnor has some good info on using blender.

Duraza

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Re: Team Xiosia [City Design]
« Reply #36 on: February 24, 2008, 05:31:39 pm »
The "adjacent locations" are just to be used as a reference (for example, if you want to plan for roads out of town) and shouldn't be part of the final product, so just focus your efforts on Quintherion itself. Thanks, and keep up the good work!

Thanks for the info. I'll remember that for the next map I make
Saggi Lezeheso, The Whisper's Jest
Demoik and Rioqura, The Immortal Harrow
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Homik

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Re: Team Xiosia [City Design]
« Reply #37 on: February 24, 2008, 06:10:29 pm »
Earl, something like this?  8)
 



hook

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Re: Team Xiosia [City Design]
« Reply #38 on: February 24, 2008, 08:20:51 pm »
i noticed ya doing  treecastle maybe we can merge it with a quite old project

http://treecastle.sourceforge.net/ <-- look there

edit:sent a notice to the other member(ya we are only 2 ppls, but he is quite inactive due studying)

I'm the initiator of the TreeCastle project and I must say it pains me to have to decide like this, but maybe it would be for the best if we let our unfinished work into your hands to (possibly) make use of it in your project. Frankly our (and mine) productivity with the TreeCastle project has been quite bad in the last months (years?) and it would hurt me even more to see it just go to waste.

Our projects actually have a few things (e.g. the setting) in common, but we concentrated more on the background story, odd creatures and plants in that domain — so I think your project might gain something from our past work.

If you are interested please contact either me or Nairan.
:emerald: The Treecastle *will* stand !!! :emerald:

in-game name: Seeln

Earl_Listbard

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Re: Team Xiosia [City Design]
« Reply #39 on: February 24, 2008, 09:09:26 pm »
very well done homik, I suppose doors and windows might be the next step before you add skin.

Though you need a way for people to get to the top house, perhaps a fork in the spiral walk way, one that leads up to the second house? Im not sure, hmmm, do some tinkering with it, great work none the less, its really coming along.


Or better yet, a rope ladder...


er here is a rough idea of what i mean, because you'll need a way to get to the second building in the tree... And doors and windows would be much better if their actual objects instead of just skinned on like they are in ps now.

You could try just a door way though, instead of a actual door.

« Last Edit: February 24, 2008, 09:19:26 pm by Earl_Listbard »

Dihenis

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Re: Team Xiosia [City Design]
« Reply #40 on: February 24, 2008, 10:40:41 pm »
Well, I finally have something.

Vine walls


Tuxide

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Re: Team Xiosia [City Design]
« Reply #41 on: February 24, 2008, 11:18:29 pm »
But it is a crappy texture, because you repeated the exact same texture 4 times.
I think he made it bigger just to show that it tessellates.

Nikodemus

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Re: Team Xiosia [City Design]
« Reply #42 on: February 24, 2008, 11:40:50 pm »
But it is a crappy texture, because you repeated the exact same texture 4 times.
I think he made it bigger just to show that it tessellates.
No

*crappy - If it is a first try ever, there is not much to complain, practice makes master.



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Liadan

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Re: Team Xiosia [City Design]
« Reply #43 on: February 24, 2008, 11:52:45 pm »
But it is a crappy texture, because you repeated the exact same texture 4 times.
I think he made it bigger just to show that it tessellates.
No

*crappy - If it is a first try ever, there is not much to complain, practice makes master.

Just pointing out that most of the team members have had limited or no experience before with the program Blender and 3d art/texturing. So if it seems crappy to you, keep the above in mind and if you have any pointers on how we could improve, we would love to read them.

Tuxide

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Re: Team Xiosia [City Design]
« Reply #44 on: February 24, 2008, 11:54:23 pm »
But it is a crappy texture, because you repeated the exact same texture 4 times.
I think he made it bigger just to show that it tessellates.
No

*crappy - If it is a first try ever, there is not much to complain, practice makes master.
Oh wait I think I see what you mean, he just flipped it over to make it appear as if it does.  It looks more like a photograph than anything made with some actual program.