Author Topic: Gugrontid Blockade  (Read 9904 times)

Orgonwukh

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Re: Gugrontid Blockade
« Reply #60 on: March 27, 2008, 06:08:47 pm »
This doesn't answer all your questions but remember that despite their importance, the settings team has a LOT to do and some things have to be done first. Your questions at this point would get the same answer as asking "How does alchemy work?" or "How do I use the backstabbing skill?". They are all valid but the answer is that it may be a while before they are implemented in-game. And don't think there's no interest in it, it's just that there are priorities, and they are set in part based on what the community wants.

Thanks for your reply. You are right, I still miss a lot of answers, but now we know at least that you are working on it. Keep going  :thumbup:

Nobody will have to delete their character if they didn't break any game rules, and even if they did, it would have to be an extreme case to take such harsh action. Breaking IC laws is meaningless when it comes to enforcing game policies. It's only RP and we encourage it. We would never punish you for roleplaying properly.

Finally a clear statement we can rely on :)

So yes, there are gaps in the settings and lots of things to do before the game is complete. That's not new. My advice is try to work your plots around those gaps and use whatever info is already available, using common sense and specific queries to settings or GMs to fill in the rest. We might not be able to answer ALL your questions but maybe put some thought into little bits you can nibble on while the rest is cooking. Just be patient.

I just started nibbling here :P
http://hydlaa.com/smf/index.php?topic=25642.msg368038#msg368038

Orgonwukh

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Re: Gugrontid Blockade
« Reply #61 on: March 28, 2008, 07:06:27 pm »
(2) How can we get rid of the confusion that seems to accompany these events?

I think many issues can be solved by using 'event guilds'. In case of 'good' vs 'bad' guys, those two groups can be represented by two guilds which can be created for the event (in the case of the Gugrontid take over, it could have been 'Thugs' versus 'Gugrontid Defenders', for example). Anyone who wants to take part in the player event can join the corresponding side. The two groups can be organised by two group leaders, including muting people who annoy with spamming or even kicking them if they are just nuisiances and no support for the event. Fighting, too, is easier, because it is simply done by starting a guild war. No more auto-accept problems and 'who challenges who' problems. If it is required to sort things out, the guild war can be interrupted and all the fighting would stop immediately. It would also be helpful to make the guilds public, so everyone is able to recognise an enemy instantly.

The only drawbacks I see at the moment:
- participants who are already in a guild have to arrange the comebackto their guilds (when the event is over)
- communication is only possible within the guild, so an overall group with the two guild is still necessary