Author Topic: The Official Phase Two City Contest: Amdeneir  (Read 163664 times)

Nikodemus

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #120 on: November 04, 2008, 02:21:50 pm »
There is a stone mine next to the city, that's why stone. Just a small info. Thx for the comment Khoridor



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Zweitholou

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #121 on: November 04, 2008, 11:25:58 pm »
Khoridor: Thanks for the comment. As to why the tent is beneath the platform, I envisioned the construction of the areas as the city government constructing platforms as an infrastructure for more housing with whatever people had. Then, those who needed a place to live could live with other families in one of many large tents that had been erected wherever there was a suitable spot. And I'll try out some old wood textures for the deck of the platforms but not for the columns, which I think should stay stone. Also, if the wood deck is old and not quite waterproof looking, the fact that it does not serve the purpose of a roof will be more believeable.

Nikodemus: It is too high. I'll either get rid of or significantly shorten the towers on the platforms. As for the platforms' height, there are three different heights, at 4, 5, and 6 m tall I believe. I'll add arches, and maybe the ramps too. Thanks for the fence.

Baldur: I'll see what I can do.

Thanks Illysia!

Xillix Queen of Fools

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #122 on: November 13, 2008, 05:32:48 pm »
Getting quiet here . . .

A little too quiet  . . .

Baldur

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #123 on: November 13, 2008, 09:59:26 pm »
Still waiting for that hard drive... The service guy was supposed to call me but i'll check in with him tomorrow. Still looking for a new comp.
« Last Edit: November 14, 2008, 02:35:01 am by Baldur »

Zweitholou

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #124 on: November 14, 2008, 12:11:23 am »
Just got back from holiday yesterday. I've modeled but not textured a support system for the slums platforms, as well as fixed the tower issue. Underneath the platform will now be shacks, thanks to your insight khoridor. Started on those but not far enough along for screens.


Keldrena

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #125 on: November 14, 2008, 01:15:09 am »
Zweitholou, that looks very nice. I can't wait to see it finished and textured. :thumbup:

Nikodemus

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #126 on: November 14, 2008, 02:51:16 am »
Ok, this is what i came up today, ~6h worktime

A poster pillar I always wanted to see made ;D




In fact one could say i did it within 2 days, coz it is 3am right now ;s
Ah, no posters or adds yeat ;o



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Baldur

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #127 on: November 14, 2008, 03:44:13 pm »
Good one, Niko. I'm imagining it as being a place for attaching signs and notes.

Was at the service guy. He hadn't even had time to look at it because he'd been so cramped with work. Found a good stationary. Think i'm going to pass on the portables because of the expensiveness.

Gonna go to the store on Monday and pick up that Miditower Package.
« Last Edit: November 14, 2008, 03:59:25 pm by Baldur »

Jeraphon

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #128 on: November 15, 2008, 11:04:11 pm »
To all you artists: great job, keep up the good work.

To all you observers: now you get to see the process behind making a city in the game, and how long it takes to go from a concept to a 2D overview to a 3D model. It should give you an appreciation for the time and effort required. That said though, who'd like to see this tried again? :D

Baldur

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #129 on: November 16, 2008, 01:52:02 am »
Me! Though, this time I'd rather play the role as an observer :)

We still have the older mine back in the concept process. There's a need for inside sketches and tunnel structure concepts coupled with miscellaneous items like torches, discarded pickaxes and shovels(shovels have been implemented already and can be used) along with mining carts laying around in the tunnels.

Zweitholou

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #130 on: November 16, 2008, 03:23:46 am »
I started modeling wetsoil mine a long time ago, and niko started the domed mine longer ago than that. AFAIK, blackhole mine is the only one that isn't started. If you'd like I'd be glad to do a bunch of sketches. I miss doing sketches. :)

BTW, I've been working on fleshing out more floors in the tavern, and adding supports to the ceiling of the first floor. Also trying to come up with a texture for either seaweed-based wall paper or seaweed-including plaster for the upstairs. If you've ideas I'd love them.

I've gotten further on the hospital as well and am done modeling a bed to go inside.

Now if I can only get the bottle models from rast. :)

Baldur

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #131 on: November 16, 2008, 03:52:02 am »
Go ahead if you wanna, Zwei :) I'm wasting all my juice currently on the urban planner education. Try looking at chinese scriptures. Papyrus is seaweed. See what you can do with that.

Xillix Queen of Fools

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #132 on: November 17, 2008, 06:32:12 pm »
Are you still having trouble finding someone to put elements of the city together in one map?

Edig

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #133 on: November 17, 2008, 07:35:40 pm »
Just got back from holiday yesterday. I've modeled but not textured a support system for the slums platforms, as well as fixed the tower issue. Underneath the platform will now be shacks, thanks to your insight khoridor. Started on those but not far enough along for screens.
http://img217.imageshack.us/img217/9516/slumscreen06or0.png



I want that in my back yard!  The hell with the game!!!!  Gimme!!!!!! \\o// ;D :woot:

Nikodemus

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #134 on: November 17, 2008, 08:11:45 pm »
No Xillix. IMO it is not it is hard to put the building on the map, put a fence here and there. The problem for me is lack of other structures, along the plan.
And then there is quaity differencies between what is done already, partially because of the rush to make it before a deadline.

There is only one thing i don't know how to do: A terrain type object. I had no time to find someone who would explain me exactly how to do it in blender, so it export properly and stuff, so buildings can be put correctly vertically.

On the other topic. Everyone, you should upload your work on our host. If you don't know how or where, come on our irc channel and ya shall know, hah!
Zwei, i need your buildings textures, which you never really send me all of them.
I would like to create a dummy map of the lower quarter, but i need all content we have got, from everyone. Also from Rast, if you can read this...

I hope you will recover your comp soon Baldur! I'm really worried that we are creating the content not as fast as expected, because there are so few who are actually working at the same time.



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