Author Topic: Things every NPC should answer...but don't (add your own!)  (Read 16831 times)

Taniquetil

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Re: Things every NPC should answer...but don't (add your own!)
« Reply #15 on: May 13, 2008, 09:34:12 pm »
I think every NPC should know other NPCs, at east the other NPCs in their town.

Not neccessarily, as there are some NPCs, which would prefer to remain rather unknown, if you know what I mean...


Well, thats not exactly what i meant but, you're right.

Isn't it very rude to just say "about <whatever>"? If I were a NPC I wouldn't answer either.  :P In an advance state I would expect the NPCs to react to rude behaviour, too. Maybe up to the point where they call the guards or just don't talk to the character doing it anymore.

On that topic, if i was an NPC and someone told me "give me a quest", i would tell them where to put it :P

EDIT: This thread's title loos like it's telling me not to add my own ;D
« Last Edit: May 15, 2008, 03:41:45 am by Taniquetil »
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Ralleyon

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Re: Things every NPC should answer...but don't (add your own!)
« Reply #16 on: May 13, 2008, 09:49:10 pm »
I'm not entirely sure if this is the same with about whatever but there is one thing I always wanted to see in PS.

A random piece of lore offerred by the NPC, whether it is by town, or Yliakum wide. about lore should be a trigger and the response, a random thing about anything in character in the game.

The response would be something like this:
"Did you know that you can only mine on the first level? It's forbidden by law to mine in the lower areas."
« Last Edit: May 13, 2008, 09:50:57 pm by Ralleyon »
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MustangMR

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Re: Things every NPC should answer...but don't (add your own!)
« Reply #17 on: May 13, 2008, 10:17:01 pm »
1. The latest theories on the crystals source of power.
2. How about the weather? 
3. Local economy
4. Rumors

LigH

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Re: Things every NPC should answer...but don't (add your own!)
« Reply #18 on: May 14, 2008, 08:41:59 am »
4. Rumors

Hmm ... Allelia seems to enjoy gossip; but I suspect her range of knowledge is yet too limited. I briefly remember her not answering on several questions about a specific topic related to merchants and the winch. And I hoped she would be the NPC who knows most other NPCs.

...

Jeraphon, you know what I mean. As I told you - it is extremely improbable to find both the NPC and the question to ask. Because you know the question, you may feel it is logical - every other player may not.

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neko kyouran

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Re: Things every NPC should answer...but don't (add your own!)
« Reply #19 on: May 14, 2008, 01:45:13 pm »
Q. "Who is the best town hall moderator of all time?"  A.  Me. :P

Xillix Queen of Fools

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Re: Things every NPC should answer...but don't (add your own!)
« Reply #20 on: May 14, 2008, 10:14:42 pm »
For all the constant complaining I hear about npcs, I have to say I am utterly underwhelmed by the response to this thread so far.

Stop whining and help us fix the problem folks.

MustangMR

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Re: Things every NPC should answer...but don't (add your own!)
« Reply #21 on: May 14, 2008, 11:06:02 pm »
Well, it's a tough poll, Xillix.  We don't want to flood the writers with tons of material that isn't really necessary.  And I'm not sure beyond what is basic and everyone knows already they should talk about.   The writers are already writing the quests, the lore and history of the world, they would be the best people to know which NPC's should say what.

I think maybe the best way to answer this would be to describe how the perfect NPC would be created, so kind of building up an NPC to deal with questions might go something like this:

1. Develop the quests for an NPC, and supporting dialogs.  One thing that I've been somewhat frustrated with is that they don't seem to know much about their own quests, so at a minimum, every NPC should be able to answer questions related to their quests (which is why we, the players, need to send the writers our top 10 questions as we get them).
2. They all should know something about the stores and vendors in their general area.
3. After that, build a family for each NPC with a story board for each of them.  Ask the question, who would know who in game, and if they know each other, then answer questions about them.  Every NPC should know some other NPC's in game, and in the size of the cities in game, many of them should be related in some way.
4. After that, build up their feeling towards topics.   Religion, Economy, Politics... the big three we aren't supposed to talk about, but everyone does.
5. Then add in fun things, random sayings, etc... as much as time will allow.

I just laid it out in a way that you could develop as much as time allowed.  Don't know if that's a better answer, but the only way I can really think to address it, and maybe it'll trigger some better answers.

Prolix

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Re: Things every NPC should answer...but don't (add your own!)
« Reply #22 on: May 15, 2008, 12:49:52 am »
Prominent citizens of the last 50 - 100 years including artists, politicians, warriors and mages. Notable events from the last 100-200 years, or more if of exceptional devastation, such as floods, eclipses and major incursions from beyond the stone doors. The events would often tie in to the prominent citizens.

More prosaically, the monetary system and typical costs for common goods and services. Where they worship and who leads the prayers. How they worship.

Xillix Queen of Fools

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Re: Things every NPC should answer...but don't (add your own!)
« Reply #23 on: May 15, 2008, 03:16:49 am »
Do not worry with the trickle rate here, we can keep up.

If this thread had 100 posts we'd have them done in a short span.

Dihenis

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Re: Things every NPC should answer...but don't (add your own!)
« Reply #24 on: May 15, 2008, 06:13:27 am »
So far, I've been trying some npcs in Ojaveda and none of them respond to their names: I just get a "I don't understand" phrase from them. I haven't checked Hydlaa or Gugrontid yet, but if they don't either, that should keep you busy  :)


LigH

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Re: Things every NPC should answer...but don't (add your own!)
« Reply #25 on: May 15, 2008, 06:26:32 am »
You probably expect a response like "Oh, yes, that's me - hello"?

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Taniquetil

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Re: Things every NPC should answer...but don't (add your own!)
« Reply #26 on: May 15, 2008, 10:57:56 pm »
Is that what you would say if I walked up to you and just said: "LigH"?
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Nikodemus

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Re: Things every NPC should answer...but don't (add your own!)
« Reply #27 on: May 18, 2008, 01:08:04 pm »
In Gugrontid

Malco Mokkar
Lyrus Lospur
Mulgik
Gulm Ossoe
Gardr Keck
Tyrus Beaut
Kerryk Cor
Gurgus Dahnik
Davikel Iramok

should know:

where is person
where do i find person
where can i find person

The person is  all of the listed above (excluding the one you ask xD )

Gugrontid is small village, and like in a small town everyone knows everything about others.
They know where they live. Their neightbours will know if they are away, what and where they went doing.



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Malehizen

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Re: Things every NPC should answer...but don't (add your own!)
« Reply #28 on: May 21, 2008, 01:41:40 am »
(1) I think that NPCs should have a larger accepting vocabulary. Like i'll say: __(Full NPC Name)__ sent me to give you _______ (this item). and almost all the NPCs will say that they don't understand you. If hope that more variations of phrases will be accepted soon. I had to say just the first name. It simple, but a little annoying when they say you're not being specific enough, and you said a super specific thing. And then they accept "So and so sent me."
(2) Also i would like for NPCs to tell specific directions. They all say the same thing. It should be the farther an NPC is away from something, the more general and object oriented their direction should be, but if you ask a closer NCP they'll tell you turn (left right) / Go 3 building down and to the (L/R) _Place sign_ Can't miss it.
(3) You should be able to barter with NCPs by saying (/120 tria) when the price is higher and get a good price. The higher the charisma the lower the price you can barter.
(4) NPC should tell you what they're selling if they have something to sell. Like i've got a few _____ at a low price today. So it'd be more realistic like a real market.

These are some of the things i'd like NPC to say and do in a little while. Maybe even a little more simple.
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Candy

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Re: Things every NPC should answer...but don't (add your own!)
« Reply #29 on: May 22, 2008, 08:04:04 am »
The person is  all of the listed above (excluding the one you ask xD )

I'd say including the ones listed above. I'm piggybacking on the earlier idea, but if you ask, say, Malco where/who Malco is, kra should respond with "That's me" or "Right here" or something along those lines.
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