I was not trying to derail the thread, just commenting on how we were digressing to the age-old argument again. I am, mostly, in agreement with UtM and those that feel that grinding is mindless and boring. Where I differ, is that I feel that some benefits in game are worth it. I do not have a maxed out character, even though I could achieve it in a couple more weeks of effort. I find that I only attain that which my character needs to advance his interests. He has slain many critters, and has become a formidable swordsman. He has dabbled in a few other weapons as well. Also, now he is becoming a crafter of swords. I do not cook though, or clean or do windows.

Maybe there can be a better balance achieved over the next couple of major updates to reduce the monotony of grinding to make character development more palatable across player-types.