A lone Demorian elf approaches Harnquist's stand with work clothes on, along with a broad smile, he hammers the note into the place and steps back to admire his work.
"Friends, I come to you in search of finding soals of Grave, dignity, and honour. I, my friends, had a dream, that my Destiny is to live in servise with my life, not to uphold the name of Talad, or the name of Laanx, or the name of Dakkru. But to live my life in service to myself and others around me. I speak of upholding the law, not the law of Hydlaa, or the law of Economy. But the natural laws, the laws every person is born with and must uphold. But, friends, I cannot do it alone, I speak of calling together a Guild! I speak of the Paladins of Destiny, because, every man has a different destiny to uphold, but the one I speak of now, the natural laws, are the ones that every one has in common. So come together, join the Paladins. We will untite to overcome Chaos and Darkness."
The Demorian walks away to the platinum mine, just as Harnquist comes out to open shop.
History of The Paladins
Joale is a down to Earth kind of Elf, who believes in what he has just written down on this note, that all living creatures live by a kind of code to humanity that must be followed and enforced. He has a dream where he is face to face with an Elf that appears just like him, but has blood on his shirt and cuts and scrapes. This Elf guides him through a world without order or humanity, killing and robbing on the streets. Fire everywhere. His other self starts to explain how this world arose, and how to keep it from happening, but Joale is a stubborn one, and refused to listen, then forced himself to awaken. In the coming days he thought more and more how realistic this dream was, and started to think about what caused this world. He decides he will take it apon himself and any companions along the way that he will help to stop this from being reality. He gets his closest friends together and speaks of his dream, the Paladins are born.
Goals
The goals of the Paladins are to end all Madness as they know it. But they also believe in helping others [new players get on their feet]. To train untill called apon, then fight when needed. I hope to be able to host events like tournaments and scavenger hunts. The Guild is NOT created yet, but this isn't my first character, and I have Guild creation experiance, as more goals arise you will find them here.
Requirments
Requirments to join the Paladins. You must have game experiance, to know what stuff is, and how the train, the basics atleast, and hopefully more. You have to be able to use a weapon, and say you could beat a new player. Yoou don't have to have dueling experiance, we can teach you that stuff. You *"MUST"* be able to roleplay! You don't have to be the king like Orgonwukh. But know what it is, and none of this lol, omg, lmao, stuff without brackets, that is a huge no no. Also, you must put forth effort to the Guild. Don't devote your life or anything, but make some attempts at recruitment, donation, etc.
Ranks
Rookie- As a rookie, you barly met the standards above, even though you seemed like you would try ard to learn the ways of the land. You will be required to get 50 guild points. And at this rank, you get said points solely by training [and maybe a task if your not a fast trainer]. 1 training level= 1 gp, got it? At the end, you will complete a task so we know you are ready.
Paladin apprentice- You will go straight to this rank if we feel you understand the ways already, and can skip the first stage, but that is the only one possible. Also, you need 80 gp as well on all of them, but it isn't too hard. from this level on you no longer gain gp from stats though. It is based off donationn, tasks given, and recruitment.
Paladin Soldier- You are our prime, you will spend allot of your time here because i don't distribute points as freely as on the first two ranks, but not as hard as some of the others.
Paladin Avenger- You gain nothing but respect from the last rank, we will give you some more work, and harder tasks to complete here
Paladin Master- When the higher ups want something spread through the Guild, your our man, you will be permitted to invite new members, and recruit more freely
Crusader Apprentice- You are starting to hear our decitions, and are free to let out your own opionion, you are now free to send private notes, and work with points.
Crusader- You are the best of the Guild, we trust you with invitation to the Guild, promotions, and removal IF you have a good reason, and you can justify it.
Elder- You have every right of the Guild, i trust you with my life, and you don't disobe, you are leaders of the Guild in my absense, and you are only removed by treason, and resign. [Will be as many as I see fit]
Divine Crusader- The leader of the Guild, myself.