Author Topic: RP Covenant.  (Read 27333 times)

h34th

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Re: RP Covenant.
« Reply #15 on: November 14, 2008, 11:14:56 pm »
My use of the word below is not in reference to current game or forum situation. It is a description of part of the mechanics of an RP system. But sure, I won't use that word...

zanzibar

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Re: RP Covenant.
« Reply #16 on: November 14, 2008, 11:28:41 pm »
I move that the players try to establish a set of roleplaying principles that they want to adhere to.
Didn't roleplaying begin with the players?

I think this is a very bad idea. If you wish to have diversity in the characters then this will not work. This will only help to have one kind of role player and all the creativity that we can have will go down the toilet. If you set up rules they will be broken. The Ten Commandments were not enough so they made more rules to follow and that just meant more rules to break. Role play is something that people do because they want to not because they have to. Some do not like it because they just do not have the mind set to do it. Therefore adding rules to how it is done will only make them more apprehensive to even try. This is a very very bad idea or a good idea if you want the role play community to shrink in numbers.
First off, there were 613 commandments given to Moses according to Exodus.  The idea that there were only Ten is a matter of Christian folklore.  So there were actually far more commandments in the past, and the number has gone down over time.

Second, I don't think we're talking about making roleplaying uncreative.  We're talking about how to make it undisruptive.  The basic rules:

1.  You are playing a character.
2.  Do what your character would do given his or her surroundings, settings, and experiences.

I don't see how rules like that limit roleplaying.  Really, what we're doing is defining roleplaying.

Thirdly, the community is ALREADY shrinking.  It's kind of shocking for me to come back after being away since September of last year.
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Raekh

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Re: RP Covenant.
« Reply #17 on: November 14, 2008, 11:53:36 pm »
"Covenants", no matter any picky definition but the way it is meant here now, wouldnt (or shouldnt) force people to play in a certain way, but would explain people 'how' they should play. Players who dont want to roleplay wont change their way of playing anyway. Players who do want to roleplay would know how to do so in accordance to all other roleplayers.
PlaneShift is said to be a roleplaying game primarily, I cant see how would it be wrong to have a guideline on how to roleplay, instead I had to wonder why there is none.

I have already given my opinion on that topic in another thread, and is included by some of what Mythryndel and Zanzibar posted above.
Quite pleased to see this thread here now!

Xillix Queen of Fools

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Re: RP Covenant.
« Reply #18 on: November 15, 2008, 12:12:32 am »
I fail to see how asking the community to come up with some ideals or guidelines they would like to adhere to or beginning a discussion leading to some community agreement is in any way a bad thing.

If I were any of several hard core rpers I would feel that the negative reactions to this idea were disconcerting.

I find it funny that one of the most reasonable responses to this idea, and in fact the best plan laid out so far was forwarded by a long term advocate of mechanics, while the argument against my motion is being let by rpers.

I hope that the less vocal community members will speak up here and now and make their voices heard.

Shaman

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Re: RP Covenant.
« Reply #19 on: November 15, 2008, 12:16:29 am »
I think people can't really come up with a collaborated set of rules, mainly because we've made so many posts explaining RP etiquette that we're...burnt out? It might be nice if someone went through different threads and made highlights of what people have suggested in the past.

Xillix Queen of Fools

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Re: RP Covenant.
« Reply #20 on: November 15, 2008, 12:20:28 am »
That burnt out excuse won't fly. If this thread wasn't here it would be a day or less before another on the topic of pl vs rp would pop up.

I have been watching this for years.

I am open sourcing that work Shaman, and I think you just volunteered.

Apnew

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Re: RP Covenant.
« Reply #21 on: November 15, 2008, 12:22:11 am »
This thread is not necessarily about the aspects of RP that can be enforceable. This thread , if my understanding is clear, is meant to establish openly what exactly RP is to us. The covenant/Agreement is simply a polite discussion about what RP is.

If you consider yourself a wonderful RPer great add your wisdom and talent with constructive suggestions;
 For instance I have found that the most enjoyable characters to RP with are those who have a clear understanding of their character. How they react to a given situation and why. They stick to those guideline even when it becomes inconvenient to their character. They act and react to those around them according to how their character would. Not how they themselves would.  There is a clear definition of their characters personality.

Adding these bits of wisdom from the individual adds to the knowledge of the whole community. When a new RPer stumbles on this thread they will, Hopefully find a better understanding of RP. The long time RPer may find a unique perspective they never thought of exploring hence, enhancing their roleplaying experience.

This isn't written in stone, nor is it meant to be a set of unbending of rules designed to stifle creativity. It is certainly not designed to impose one persons view of RP on everyone Else. It is a collection of wisdom and suggestions shared by people who share a love of RP. To help us RP well TOGETHER. Together being the key word.
Etiquette was a wonderful word. Etiquette is after all, a means for people to get along well.

We are all writing this story together, lets write it well.

Duraza

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Re: RP Covenant.
« Reply #22 on: November 15, 2008, 02:07:06 am »

You can debate what constitutes roleplaying.


To be 'roleplaying' (not necessarily good or bad) you bust be doing the following:
  • Taking on the role of a character you have created.

Now, to roleplay well in my opinion is to be doing the following:
  • First and foremost, creating a character with 'history'. In otherwords, you give your character some sort of background, some sort of life before what you do now. You don't need every detail of your characters prior life but some kind of basic background adds to the realism that your character actually was living before you brought them ingame through character creation.
  • Giving your character some sort of current description. It doesn't have to be long, fancy, or special. I don't mind if you say 'A big blue kran'. If those are your exact words then it's perfectly alright. I understand it seems silly because if your avatar is a big blue kran then you don't see a point. However, it's nice to have those words there so others can know what to expect. Definitely don't say nothing in your description and yet expect people to see 100 different features about you.
  • Giving your character a set personality. This really goes without much conversation. You can't be Mr Happy Kran one day then Evil Emperor Kran the next.
  • Giving your character strengths and weaknesses. This goes for everyone, 'PLer' or 'Rper' as we all make the same mistake. 'PLers' often max stats and feel that totally alright. I don't care if the guards can reach y strength so x is possible. X is the strongest we can get so everyone shouldn't have X. If you do have X then the rest of your stats shouldn't also be X. Give yourself weakness reflected in your leveling. 'Rpers' I don't like it when we go around and say 'my character does have a weakness, its just super hard to find it.' Don't lie as many of us do it. Your character will have a weakness and it will not be 'Oh, to beat him you need a special sword that takes years to make.' In fact, have multiple weaknesses else it's just pointless.
  • Use english. No 1337 speak. No other languages. If it is another language, put it in brakets. The only acceptable languages are those created by the settings for the races.
  • Follow the settings. Self explanatory. You read them. What they say is what you can do. If you have a question about them ask a settings team member. Somethings will obviously be questionable but there are other things that obviously aren't allowed.
  • Just because you can do something does not mean you should do something. To examples. Just because you can max doesn't mean you should. Just because you can roleplay the ability to infict perma-death doesn't mean you should. Now of course, there are people who do both things. In that case just because you have something, doesn't mean you should use them.
  • Never assume your character is stronger than someone elses, regardless of stats and what you roleplay your character to be. Everyone should be given an even chance, if you decide to 'roleplay fight' (In duels stats would be the deciding factor regardless). This is the key to eliminating godmodding. If no one ever assumes themseleves anything but the equal of others or less then there can be no godmodding (and if everyone gives themselves multiple weaknesses fights would be determined on strategy, not 'uber strength').
  • Have fun and realize that it's okay to lose sometimes. Make yourself vunerable if you want but never become invunerable to win. Unless something is prearranged don't focus on winning. Focus on playing the game.

Now obviously with rules come exceptions. I have a few.

To my 3rd point, the exception would be if your characters nature was to be 'flip floppy' or they had some kind of reason behind it.

My 4th point I only change in the case of 'events'. I know many people (myself included) who set up events not much different from how GM events work. We do it not to make super characters but to challenge and entertain other players before having the 'super character' die/meet his or her end. In those cases I don't mind someone with one weakness who is uber. However, one should not use this as an excuse to make an uber character.

My 5th point changes for those who can't speak/write in english very well. It's harder for some so you have to give them room to improve and not disinclude them. Don't use this as an excuse to speak badly. This also changes if your roleplaying a character who has bad speaking skills. However there are ways to pull this off by RPing and it shouldn't be an excuse to go around saying 'lol'.

7 only can be broken if your breaking 4 and like I said, you do it to entertain other players, not to make yourself stronger. If they aren't having fun then you need to fix something.
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Raekh

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Re: RP Covenant.
« Reply #23 on: November 15, 2008, 02:48:03 am »
A fine list so far.
I would add, as well to have it appearing less intimidating to new players (if it does at all), that its totally fine to have a char evolve while playing it. So not each and every detail has to be figured in advance, but at least some rough outlines.

Apnew

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Re: RP Covenant.
« Reply #24 on: November 15, 2008, 03:43:03 am »
Yes indeed a character must be allowed to grow and evolve with the story. Each character has their own unique story within the Story With settings. A character can start out "bad" and turn "good" or the other way around. As things "happen" to our character they evolve quite naturally. If you have a clear understanding of your characters personality it makes RP flow easily when the unexpected happens.
It it not necessary to control every aspect of your characters existence to the point of instructing other players how they should RP their character. Let People RP their own character. If they are acting inappropriately report them. You can always walk away if you don't care for their brand of RP.


Sangwa

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Re: RP Covenant.
« Reply #25 on: November 15, 2008, 03:37:59 pm »
I've got something right here for you. This should already contain plenty of discussion about RPing in community and how some people think it should be. I don't think any one else than the moderators should design how these general concepts are to be enforced though. I really think you guys already have everything you need on this subject.

I can't see the sense in requesting players to agree with anything. This game is meant to become a MMORPG one day and this is actually a requirement for that.
« Last Edit: November 15, 2008, 03:41:09 pm by Sangwa »
Disclaimer: This is my opinion and I can be reasoned with. I'm probably right, though.

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Mordraugion

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Re: RP Covenant.
« Reply #26 on: November 15, 2008, 04:07:16 pm »
As I'm what Xil would probably call a hardcore rp'er and also an open source nut so I am more than a little concerned that people should say leave it to the mods to decide, we're supposed to be a community so act like one.
I for one would also like to hear what the so called pl'ers opinions are on roleplay and how it should be applied
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neko kyouran

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Re: RP Covenant.
« Reply #27 on: November 15, 2008, 04:38:37 pm »
If it were left up to me.  The rule would be, you all work for me and must do whatever I want you do do, or else I send your character to permadeath by sending them into the crystal.

Since I know no one wants that, lets see some community involvement shall we?

Prolix

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Re: RP Covenant.
« Reply #28 on: November 15, 2008, 05:22:23 pm »
The problem with codifying a set of rp rules is that they have to be loose enough to allow for a variety of characters. You say that a character needs growth but the tendency in reality if for people to get set in their ways and never really change. The biggest changes occur during adolescence, if they occur at all and it subsequently gets terrifically more difficult to change as life goes on. Given that the character creation process leaves you with an adult character (generally speaking) such changes should be relatively rare. It is true of course that some people are wishy-washy and cannot settle on any particular way to be but I think they are in the minority. It is also true that some people choose to start their characters before this process has taken place but then they should probably leave themselves with a lot of spare character points unspent in the creation process to reflect this lack of development. Otherwise they are assuming themselves to be exceptionally precocious.

neko kyouran

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Re: RP Covenant.
« Reply #29 on: November 15, 2008, 05:26:04 pm »
Don't make OOC comments in gen chat without using a form of []'s.  Try to limit your ooc comments from gen chat as much as possible to limit disrupting the RP atmosphere.

Those are good RP etiquette rules to go by.  How are they limiting your character from being the character you want it to be, Prolix?