Author Topic: RP Covenant.  (Read 27434 times)

Illysia

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Re: RP Covenant.
« Reply #75 on: December 04, 2008, 12:22:23 am »
I disagree with your "PG" rating. If anyone below 13 years old plays this game, then they often don't last long. Offer perhaps, a way to have people notify you if you are offending them, or just resort to petitions if you find someone going obviously way too far in mainchat.

Equally as important, just because a person is old enough doesn't mean they want to deal with any RPs that are more "mature".

Garris Shrike

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Re: RP Covenant.
« Reply #76 on: December 04, 2008, 01:50:31 am »
Right. Which is why a solution of offering an /ignore or /mute player from -your- chat button, perhaps, or having more mature ones sent to tells or group, or having a GM intervene.

Pg-13 perhaps, but not R.
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zanzibar

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Re: RP Covenant.
« Reply #77 on: December 04, 2008, 01:52:57 am »
I disagree with your "PG" rating. If anyone below 13 years old plays this game, then they often don't last long. Offer perhaps, a way to have people notify you if you are offending them, or just resort to petitions if you find someone going obviously way too far in mainchat.

Equally as important, just because a person is old enough doesn't mean they want to deal with any RPs that are more "mature".

There's a difference between mature and racy.  Shakespeare is mature.  But on the other hand, Shakespeare is racy.  See the difference?
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Immaturity is FTW.

Mordraugion

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Re: RP Covenant.
« Reply #78 on: December 04, 2008, 09:39:21 am »
Lets not get into a semantic discussion over the word mature, you knew what she meant or you wouldn't have made the comment.

As for the PG rule, it's not open for debate, what you do in /tell or /group is up to you but I would advise you to use common sense and make sure that all participants are of age and avoid it in /guild unless you know all guild members are of age.
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Sangwa

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Re: RP Covenant.
« Reply #79 on: December 04, 2008, 12:18:59 pm »
Hurray for useless off-topic discussion. So, is my thingy vote worthy? Xillix asked you guys something and it doesn't seem he has his mind set yet.
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khoridor

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Re: RP Covenant.
« Reply #80 on: December 04, 2008, 01:22:57 pm »
I still see the guidelines as divided in 3 main categories:
- How to RP with the tools (chat window, mechanics, PVP, various commands)
- How to stay in setting
- How to RP better (be consistent, don't say that you are in a RP, etc.)

I think there's more to do on the 1st category. Of course, the covenant can be updated as the game develops, so no need to make things exhaustive, but no need to rush things out either.

But I'll insist on voting for each entry separately. A referendum of 40 pages with 1 yes/no question, that's called the European constitution. We may need some Swiss expert for the making, yet I'd suggest to make each entry as short as possible, ideally just a few words.

Sangwa

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Re: RP Covenant.
« Reply #81 on: December 04, 2008, 01:26:16 pm »
This community makes me feel hopeless. Do as I say!
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Duraza

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Re: RP Covenant.
« Reply #82 on: December 04, 2008, 11:27:33 pm »
Do the other posters think sangwa's version is vote ready?

Busy so I didn't read of the conversation about Sangwa's version, just the post itself and I say its ready. There is nothing I feel needs to be added and I say we should all vote (hopefully for it to be approved  :P ).
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Illysia

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Re: RP Covenant.
« Reply #83 on: December 05, 2008, 01:32:39 am »
I like it, :D but it would be nice to note that you can eventually have a particularly strong/powerful character (Duraza springs to mind  :whistling: ) But that doesn't happen over night and those kinds of things usually take long and well thought out RPs to achieve.

Marqsaynt

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Re: RP Covenant.
« Reply #84 on: December 05, 2008, 06:01:09 am »
Sangwa did a good job taking an existing guide and streamlining it into a readable form. However, it still seems to me like a guide intended for new(er) players instead of a covenant by PlaneShift’s roleplayers for PlaneShift’s roleplayers.

We already have a rulebook (The PS "Game Rules and Policies") and can never have enough game guides but this has the possibility to be something different; a community created declaration of RP ideals. By gathering the ideas generated in this thread I think we at least have a good, fresh start to achieving this goal.

I won’t be the one to move for ratification but, I do propose we keep working on the task at hand and collectively keep refining and creating new ideas until we capture something that truly embodies the ideals unique to PlaneShift RP and its players.   

Gravemind

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Re: RP Covenant.
« Reply #85 on: December 05, 2008, 11:11:51 am »
Just something I think should be brought up -


Chat filters were designed with a purpose - so that those who want to swear violently can do so freely while those who do not want to experience profanity see only asterisks. I believe this is very appropriate for PS.
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zanzibar

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Re: RP Covenant.
« Reply #86 on: December 05, 2008, 01:02:57 pm »
Just something I think should be brought up -


Chat filters were designed with a purpose - so that those who want to swear violently can do so freely while those who do not want to experience profanity see only asterisks. I believe this is very appropriate for PS.

Chat filters are there as a buffer against those who would choose to break the rules despite knowing better.
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Sangwa

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Re: RP Covenant.
« Reply #87 on: December 05, 2008, 08:43:02 pm »
For new players, you say...
Since I consider people should be completely sure of what they're committing too, I prefered to make sure they would understand what the covenant is about even if they haven't read the guide, which won't happen scarcely. I find it important that everyone can access it (even in less informed states of mind :P), new players and old players that didn't get it the first time around alike.
Still, I see what you mean. But I like mine because it doesn't focus on many key concepts, but on some solid general guidelines.

Illysia: I didn't pay much attention to specific character traits, like being powerful, since I rather chose to keep it easy to accept (i.e. be as vague as possible to include all types of characters.)
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Raekh

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Re: RP Covenant.
« Reply #88 on: December 05, 2008, 08:56:18 pm »
I think Marqsaynt has a point here. Sangwas post may represent "basic pillars", while Marqsaynts displays guidelines more into details.
So why not appending the latter to the first adequately? Some points could be stroked from Marq's, such as no.5.

Zontick

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Re: RP Covenant.
« Reply #89 on: December 06, 2008, 01:14:48 am »
Why: If the Character you are roleplaying with/to has no ability regarding telepathy Noone should have any idea what so ever what You are thinking.
<snip></snip>
A player does not have access to your thoughts and emotions. Only what can be observed by the expressions carried out.

That makes sense, but mimics do it all the time. Some of it can be pretty good, so... it's sort of like porn. No one can define porn, but we all know what it is.

As far as telepathy... those /tell and guild chats... aren't those... dare I say... telepathy?