Author Topic: Graphic / CPU requirements.  (Read 1163 times)

Arerano

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Graphic / CPU requirements.
« on: December 05, 2008, 01:11:54 pm »
I would like to estimate "requirements" for playing PS. And indeed "more accurately" than

http://en.wikipedia.org/wiki/PlaneShift_(video_game)
Quote from: Wikipedia
Minimum
1 GHz CPU
512 MB or more of RAM
64 MB 3D video card
1.0 GB free HD space
56 kbit/s or faster Internet connection

Recommended
2 GHz CPU
1 GB of RAM
128 MB 3D video card
Broadband Internet connection

I know, PS (currently) rather needs a strong CPU than a "higher end graphic card", yet I want to know "what's possible", or "what's playable".
I think the "recommended" amount of RAM should be rather 2GB (since that will possibly allow to load all maps).

What exactly do I want to know from you?
CPU, Graphic card, in which resolution you play PS (maybe an additional statement like "fluent gameplay with that combination" or "occasional lag with visible particle effects" or "barely playable"..etc)

And here are my specs:
CPU: Intel Core2 Duo 6600 (2.4 GHz)
Graphic Card: ATI Radeon X1800 XT (512 MB @ 400MHz)
PS Resolution: 1680x1050 Windowed. (using the 22" TFT Screen for PS, the 19" CRT for other things)
Performance Statement: Usually nicely/fluently playable under almost all circumstances. Only huge amounts of items cause lag (when visiting Lolitra, for example :P )
Other things:
Memory: 2GB DDR2 Ram (@800MHz (I think))

I daresay that the CPU is the limiting factor in my case. PS (mostly) uses one core only, so it's really like "one 2.4GHz CPU" which isn't that much. A higher clocked single core CPU would possibly "reduce the many items lag"/"lead to better performance".

weltall

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Re: Graphic / CPU requirements.
« Reply #1 on: December 05, 2008, 01:20:28 pm »
Core2Duo T7300 2001mhz 4MB L2 CACHE
4gb of ram 800mhz FSB
NVIDIA 8600M GT 256mb + (1 gb turbocache)
1280*800 and 1024*768 (depeding on the monitor i use) 60fps no AA no AF
works nicely i can even launch and run various instances fluently (most places makes the cpu scaler go set the cpu at 800mhz). the most problematic map is hydlaa_plaza which uses extremely the cpu but except some rare lags it's fluid (and guildhouses let's not talk about the lag in there XD)

Pizik

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Re: Graphic / CPU requirements.
« Reply #2 on: December 05, 2008, 01:54:29 pm »
CPU: AMD Athlot64 3000+ (2GHz)
Memory: 2GB RAM (400MHz), 2GB Swap
Graphics: nVidia GeForce 7900, 256MB RAM, 1440x900 (Desktop) 1024x768 (Game window)


Condition: No problems playing the game at all, only lag I experience is connection related. Ideal performance in all areas otherwise (Excluding guild house -1 ;op )
Proceeding through life like a cat without whiskers, perpetually stuck behind the refrigerator.

Mordraugion

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Re: Graphic / CPU requirements.
« Reply #3 on: December 05, 2008, 02:13:05 pm »
CPU - Intel Core 2 Duo 1.66GHz
2GB of DDR2 RAM,
Nvidia GeForce 8400M GS
250GB SATA hard drive
PS window 1280x860
Desktop 1,440x900

not played much but generally lag free with the occasional flicker
No longer a member of the PlanShift Development Team
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PS is not a democracy, nor will it ever be -- Karyuu 2006
http://www.hydlaaplaza.com/smf/index.php?topic=21049.msg230947#msg230947

Morla Phlint

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Re: Graphic / CPU requirements.
« Reply #4 on: December 05, 2008, 05:10:34 pm »
CPU: Mobile AMD Sempron Processor 3800+, MMX, 3DNow, ~2.2GHz
RAM: 1GB DDR2 (?)
Graphics: ATI Radeon X1200, 128MB RAM, Driver 6.14.0010.6783 (26.Feb.08)
PS Resolution: 1280x800, windowed

Performance: Overall ok, rarely laggy, since ver.0.4.03 often laggy at sharp turning around while running, can't handle dark areas on hills well (not new) and they looks like "tar seas" (turning up brightness lights up areas which already work well and a bit of the transition areas)

since 0.3.019 Crystal Blue || Sometimes a ragequit is the right decision.

citizen

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Re: Graphic / CPU requirements.
« Reply #5 on: December 05, 2008, 06:23:43 pm »
CPU: AMD Athlon(tm) 64 X2 Dual Core Processor 4200+
RAM: 2 GB DDR2
Graphics: GeForce 7600 GS 512MB
PS window 1024x7768

Most of the time can run 2 instances, but not used to. At some places experience lag, for example in sewers at 3 NPCs, don't know why,nothing special there. Previous version was stable, the newest one nearly unusably crashing for me :(

Elvicat

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Re: Graphic / CPU requirements.
« Reply #6 on: December 05, 2008, 09:16:32 pm »
CPU: Intel Pentium 4 HT 3.2Ghz, 1Mb L2, 800Mhz FSB
RAM: 2GB DDR (DDR400Mhz)(PC3200)
Graphics: Geforce 7800GS AGP 256Mb, drivers 178.24
300Gb SATA1 Hdd
PS Resolution: 1280x1024 windowed, 19" Sony CRT
Desktop 1280x1024

as of 0.4.03 i lag in the plaza, and winch if i'm at the new winch part and looking back at the city, some lag in ojaveda to, have no idea why