Author Topic: Guildhouse Auction  (Read 24993 times)

Prolix

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Re: Guildhouse Auction
« Reply #135 on: December 20, 2008, 11:36:52 pm »
If you want to play a rich frail old lady then you will need some OOC way to produce the wealth. Make one character a power miner/smelter and use it to support the characters you really want to play. I do kind of wonder what kind of guild would accept a frail old lady as a member though. Does Yliakum have an equivalent of the seniors canasta club?

Instead of making up spurious examples that support your biased opinion try to be a little bit realistic about the state of the game. Nobody is saying that the economy is fairly balanced.

Maybe your frail old lady could shack up with the eagle gobbles....

Farren Kutter

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Re: Guildhouse Auction
« Reply #136 on: December 20, 2008, 11:42:53 pm »
My character Farren very rarely has money, and never in those amounts. Then again, Farren and the Rangers wouldn't ever have a mansion :) I would be looking more for a treehouse or some slightly over-sized shack somewhere in the middle of nowhere :P




Prolix

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Re: Guildhouse Auction
« Reply #137 on: December 20, 2008, 11:45:07 pm »
those gobbles have some nice shacks! Can't see inside them yet.

Farren Kutter

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Re: Guildhouse Auction
« Reply #138 on: December 20, 2008, 11:46:08 pm »
I'll have to confiscate one or something >.>




Prolix

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Re: Guildhouse Auction
« Reply #139 on: December 20, 2008, 11:50:21 pm »
I'd think your guild would rather fix up one of those shacks out by the Bronze Doors, if only you could seal them from intruders....

 :thumbup:

Farren Kutter

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Re: Guildhouse Auction
« Reply #140 on: December 20, 2008, 11:55:08 pm »
Yeah, and if only I had a few rangers to care whether we had a shack or not >.<




Arerano

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Re: Guildhouse Auction
« Reply #141 on: December 21, 2008, 12:49:32 am »
Tutorial: Roleplaying Guide.

1- Create an account.
2- Run the game.
3- Go to the char creation.
4- Choose a kran as race (you'll spawn closer to the center of it all).
5- Make sure your name is in line with the naming policy.
6- Choose Famous Miner and Famous Miner as father and mother for your character.
7- Finish creating your char.
8- Skip the tutorial text (it is useless).
9- Spawn in the game world and run to the platinum mine.
10- Enjoy roleplaying your miner!

8: You unfortunately must do the tutorial, but only once. But you'll make it with the "New Character Starting Tutorial Walk Through " for the tutorial. Hint: The word starting with R is "Roleplay".

10: "imagine you are playing a roleplaying game" or rather "focus entirely on mining the main goal!" (who needs brackets?)



zorbels

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Re: Guildhouse Auction
« Reply #142 on: December 21, 2008, 12:50:38 am »
Ummm, if that is what you are Rping then your character would not be able to work, BUT you knew that making the character. You know that it is unrealistic for your character to be able to mine or do any tasks that call for strength. So you know that it wouldn't be possible for you to use that character to make the trias you want. It would be up to your guild mates to work. Perhaps your character could take care of things around the guild while others focus on making enough trias to buy a guild house. See, a solution. Something tells me that's not what you want though ......

If you want to make trias maybe make a character that can work?

Nice! So here we go again:

Tutorial: Roleplaying Guide.

1- Create an account.
2- Run the game.
3- Go to the char creation.
4- Choose a kran as race (you'll spawn closer to the center of it all).
5- Make sure your name is in line with the naming policy.
6- Choose Famous Miner and Famous Miner as father and mother for your character.
7- Finish creating your char.
8- Skip the tutorial text (it is useless).
9- Spawn in the game world and run to the platinum mine.
10- Enjoy roleplaying your miner!


This is how what you suggest sounds. Probably not that far from what should be though. ;)

I am not exactly sure what you wish to gain from this post?

 :) Besides no where in my posts did I say start at the tutorial. I suggested making a character who was able to work for a living if you were playing one that couldn't physically work and wanted to help your guild make some trias. Other than that, my suggestion was to use your character where it could help your guild mates get a guild house. If you couldn't work then perhaps you could take care of the things that the guild couldn't attend to due to working to hard as a group to get a guild house in an auction.
   I've been outside, it's overrated and the graphics suck!

Arerano

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Re: Guildhouse Auction
« Reply #143 on: December 21, 2008, 12:56:07 am »
Zorbels: it's encouraging everything but RP.

Lhaa

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Re: Guildhouse Auction
« Reply #144 on: December 21, 2008, 03:07:46 am »
I am not exactly sure what you wish to gain from this post?

 :) Besides no where in my posts did I say start at the tutorial. I suggested making a character who was able to work for a living if you were playing one that couldn't physically work and wanted to help your guild make some trias. Other than that, my suggestion was to use your character where it could help your guild mates get a guild house. If you couldn't work then perhaps you could take care of the things that the guild couldn't attend to due to working to hard as a group to get a guild house in an auction.

I'm going to explain it in different words then.
You're suggesting everybody to create a miner character to cover a lack of the game mechanics. How that enters the category of roleplaying is beyond my understanding.
I suppose we should have a 100% of miner guilds, since that's the only way to make trias nowadays. Okay, make it a 90%, 8% fighter guilds, and 2% crafter guilds...

Roleplaying a miner stops being roleplaying when -everybody- plays one. The more when everybody plays one for the simple reason that there is no other implemented way to get that much money in such a short time than mining. What and what is not implemented is an OOC factor, and an OOC reason to play a miner, and as far as we're told, OOC shouldn't be influencing roleplay. Or perhaps it should. ;)

That much about the platinum fever and the roleplayed jobs.

Under the moon

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Re: Guildhouse Auction
« Reply #145 on: December 21, 2008, 03:30:10 am »
It only supports roleplaying if you bend your character to match the very limited choices the game provides now. Yes, you can own a guildhouse if you and your guildmates play the following character.

My character...

... is a miner. Sure, I pretend to do other things, but a large chunk of my time is spent mining.
... Is.... um.... a miner.

I, as a player ...

... am dedicated to spending hours doing the most boring thing in the game.
... don't have to do a bit of roleplaying.
... can try to RP at the mines, but is there a point? I would be one of the only ones there roleplaying, and I would have to RP a miner. Actually, a hard-working miner would not say much at all, as mining is hard work, and wasting your breath talking and singing would honestly be OOC and unrealistic.

I, as a tester...

... am not testing anything at all while sitting at a mine swinging a pick. We know mining works.


As for the 'auctions' themselves... only 1 bidder for two of them, and a no-bid on a third, as well as minimal if any roleplaying at the auctions? Seriously, I really feel sorry for the GMs and Devs who do not agree with or support these auctions as they are being done, but get rolled over by the ones who do. I know very well how that goes and the 'unified front' you are told to present to players. For those who keep on pushing this same type of 'easy' and honestly sub-par-roleplay auctions, shame on you for making your entire team suffer for your stubborness and fear of trying something new.

There are a lot of good ideas out there, and you have tried NONE of them in any of the auctions I did not personally run. You are not even deviating into the known types of real-life auction types. You repeat over and over how much people would complain about favoritism or unfairness if you did try another means. Well, guess what? You don't KNOW that. You are just assuming based on your own narrow minded opinions. There are many out there that would not agree with you at all. The RP auction I ran got minimal complaints, and NOTHING as vocal as you are seeing in this thread. It also did not get the now almost standard /shout THIS IS WHY AUCTIONS SUCK!

"What if a PLing guild got a guildhouse in an RP event?" Ya? So what? That just means the PLing guild stepped up to the plate and showed that they could out-do the RP guilds in roleplaying. I don't see that as a bad thing. Oh my god! The RP guilds might complain and give you a lot of flack. Well, sirs, look around you. How much worse could it get? The PLers (who I have friends I consider to be, and yes, deserve houses as well) will still be able to get houses in the high priced auctions, or can try to compete with RP against the RP guilds for the cheaper houses. 50% of each or a few mixes would do wonders for satisfying both sides.

My main point is this: Step up and get some guts. Try new things, succeed or fail. Even use some guildhouses for rewarding guilds that find and help fix the most bugs. Be Creative! Because honestly, these auctions so far have failed in removing money from the game, giving a good story, promoting roleplaying, encouraging bugtesting, and making a better community. I know, because I have seen them from both sides, player and Dev. It is time to step back and stop doing more of the same, because that is the exact reason the big three automakers are failing as well. No one wants what they are making.

And for those of you GMs, Devs, and players I know are out there who want to try new things and experiment with auctions, time to step up and start making your proposals. Don't let them be dismissed by the old (lame) standbys of "People will complain" "That would not be fair" "It is based on the current economy" and my personal favorite "I don't like that (and by default no one else should)."
« Last Edit: December 21, 2008, 03:34:28 am by Under the moon »

Orgonwukh

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Re: Guildhouse Auction
« Reply #146 on: December 21, 2008, 03:30:34 am »
I'd like to know how many fighters exist how also are miners/crafters/magicians. It seems there is no way someone can become a fighter without decent mining/crafting skills which I think is OOC.

Hrothbert

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Re: Guildhouse Auction
« Reply #147 on: December 21, 2008, 04:15:00 am »
Ok I am goin to interject here with a little bit of research I did though I know it may be a little OOC for me.

I took an alotment of time, i.e the time it to to collect as much loot as my main character could carry from trepors, And then spent the same amount of time at the mines here is what I received for my efforts.

1: from the trepor loot I collect just over 10k in tria, completely cashed out tria in hand

2: From the mining for the same amount of time I collected 7 platinum ores, not smelted or cast or sold just the ores,

Now even at the price the refined platinum sells at 7x1280+8960 tria, but that would have taken more time to melt and cast which in hunting could have had another load or half a load to sell again. 

So I apologize if now I am creating a whole lot of hunters to go out there and wipe every creature off the map over and over again but like OtM said mining works, so does smelting, and casting and selling, platinum ingots, Running around the maps trying to find somethign to fight and loot on the other hand might cause a different lag on the system trying to calculate that many creature spawns or magic effects or weapon strikes, and would create more of a chance for RP in a different way, creatig hunting parties that actually hunt.

Well just some thoughts from someone who 'tested' a theory.

I am a fighter and I hate the mines so finding a different source of funds was necessary, but the training I receive is more incidental now than powerlevelling because doin the same thing over and over again makes my brains ooze out my ears and I don't feel like playing the game anymore.

Entevir

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Re: Guildhouse Auction
« Reply #148 on: December 21, 2008, 09:34:10 am »
Well in essence i guess i agree with you Hrot, but you forgot that some people know the best spots to mine and have higher skill in it. On average i can make 10k every 20 minutes. More if my stamina held out.

But this isn't why I'm posting. To be frank i agree with UtM. Try something new dev's. Remember the fuss the first auction caused. I as a person was excited to see it. I didn't even bid i just watched it happen. It was that fun and new. Now its just "What, another auction... Meh, gonna go look for some RP".
Try anything you want. Host an event for it. the complaints will be overshadowed by the praise and regaling of what happened there, i am willing to bet on it.

Till then, good luck and good innovation.
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Edellin

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Re: Guildhouse Auction
« Reply #149 on: December 21, 2008, 09:51:52 am »
I have another suggestion how to solve the powermining and inflation "problem" in quite a simple and effective way - maybe it was already mentioned in this thread (sorry, I didn't read the whole discussion  :whistling: so if it is so, then just forget this post):
Just lower the price npc's are willing to pay for platinum stocks in such a way that it will become much more unattractive to spent hours and hours at the mine (only a bit higher than the price for gold stocks for example).
In my opinion it would be the most logical reaction to the high amount of platinum being produced in Yliakum right now, for the supply is huge and the demand is ... well ... not existing. So in every working free market the price for platinum stocks would be nearly zero now, but as long as such a working market isn't implemented in Yliakum yet, the programmers should adjust this ridiculous price for platinum. I think now is the perfect time!
(Some time ago I participated in an roleplaying attempt to lower the price for platinum ores, but we failed due to lack of support.  :surrender:)