Author Topic: PVP As RP  (Read 8437 times)

verden

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Re: PVP As RP
« Reply #30 on: May 14, 2009, 03:22:49 pm »
In some games they ask that you submit video capture of the situation. There are utilities available that will allow you to record this. Video capture + report logfile is about the best you can hope for in terms of evidence.

zanzibar

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Re: PVP As RP
« Reply #31 on: May 14, 2009, 03:45:01 pm »
In some games they ask that you submit video capture of the situation. There are utilities available that will allow you to record this. Video capture + report logfile is about the best you can hope for in terms of evidence.
Yeah, I did that once... it wasn't enough to help me.  It needs to be recorded server-side to count.  Or else the GMs don't know for sure that it isn't a fake.
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verden

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Re: PVP As RP
« Reply #32 on: May 14, 2009, 05:18:40 pm »
Anything can be faked. But faking a video capture down to encoded pixels is difficult, especially as a composite stream without noticeable obvious artifacts. If the capture comes in minutes after the offense, it is unlikely that it was faked. The codec that is applied to the video stream allows for using the stream for forensic purposes in a verifiable manner.

weltall

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Re: PVP As RP
« Reply #33 on: May 14, 2009, 06:53:47 pm »
i doubt the gm have the knowledge and the tools to do such things, at least most :)
and even if they do would they really want to do such a time taking analysis for such a problem?
« Last Edit: May 14, 2009, 06:55:22 pm by weltall »

Xillix Queen of Fools

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Re: PVP As RP
« Reply #34 on: May 14, 2009, 07:11:38 pm »
There is no effective way to prevent abusive players. You'll have to rely on reporting them.

StitchedChin

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Re: PVP As RP
« Reply #35 on: May 15, 2009, 01:50:50 am »
Some good dialog here it seems.  Wait, what were the questions again?!

How can pvp be roleplay?
Isn't it always role play.  Every action has a consequence, so if you attack new players and kill them for fun, than that is your character, no matter what you think your character really is.  On the other side, if two players engage in PvP and they are staying more in raw character form, then they should take it slow if they want to get a great dramatic effect.  Take a couple swings at each other, charge and then maybe stand some feet apart and spout back and forth for fun.  The problem with PvP and role play is one is in real time and the other is in slow motion and interrupts the other.  Getting the two closer in time frame would add some fun.  I also think it would be great if we had 5 seconds to type something in before we officially die, instead of the "You Can't Do that Right Now" message.  That way I could say, "Well fought... ack, I die...".

What effect does Pvp have on roleplay?
Sort of what I said above, if someone keeps killing people in PvP, it will eventually lead to a greater in game conflict, which could be seen as role playing.  Eventually some "good" group would come along and try to save all the new players from being killed by the evil killers, and maybe even eventually put them in jail.  But, it would be up to the players and GMs to make it seem more realistic.


How does planeshift RP on Laanx effect pvp positively and negatively?
Hmmm, not sure about this one.  Good RP effects PvP positively I suppose.  But the RP that makes up mechanics that aren't even in the game (like casting fireballs or shooting a gun), is just a RP that could be done in the chat room.  If one role player is making up mechanics and the other is trying to stick with Yliakum settings, then how is that fair or fun for anyone to try to keep up with.  If the RP can be carried out in PvP, then seems more exciting to me and takes the game to a higher standard.

What part should pvp play in roleplay?
I always say actions speak louder than words, so PvP and the role play should go hand in hand.  If I type I stab you with my dagger and you die, but I can't do that in PvP, then to me it just doesn't seem I am role playing my character correctly.  Course this gets into power levelers and how it is tough to keep up with others and skills with a keyboard and mouse, etc, etc. but that gets into a bigger mess.  Until the two can be played together, I don't see PS getting over a hurdle and increasing participation.

If I can't work a mouse and keyboard and someone else can, and those are the mechanics for a great fighter, then I'm thinking maybe I need to try another profession like crafting.  Now is that fair or not, I don't know, maybe because it is a game it should be able to make everyone equal, but then that leaves a lot of extra programming and AI to work on.  That kinda brings me to what I usually try to say, and that is freedom should be in the game.  Being able to do other things besides be the greatest fighter, and be able to find some skill that is really useful, will make a broader base of players happier.  And with freedom, if someone wants to kill another in front of a guard, then so be it, face the consequences, but there has to be consequences.  Like UTM says, until those Laws are in game, it is tough to let it all reign free because order will need to be restored eventually as chaos will surely break out.  Right now, I bet almost everyone should be in jail for something we've done, but until that tough, deep, deep programming is in game, all I can think of is let the community sort it out.

zanzibar

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Re: PVP As RP
« Reply #36 on: May 15, 2009, 04:17:43 am »
Some good dialog here it seems.  Wait, what were the questions again?!

How can pvp be roleplay?
Isn't it always role play.  Every action has a consequence, so if you attack new players and kill them for fun, than that is your character, no matter what you think your character really is. 

The consequence is that you go to jail for a very, very long time.
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Immaturity is FTW.

Garile

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Re: PVP As RP
« Reply #37 on: May 15, 2009, 01:42:45 pm »
How can pvp be roleplay?
As already said pvp can be roleplaying when two people have a fight and you want an objective conclusion. The reason I don't always prefer PVP fighting over RP fighting is that for one it is often unclear who is going to take action in a "fight" and with challenging someone you take away the chance to act in a fight away from the rest. It is also very much still about lag and such.

What effect does Pvp have on roleplay?

It depends on how it is used. It can help RP but it can also kill it. If I'm roleplaying and suddenly have to duel it does take me out of that world and makes me think of mechanics and not the roleplaying.

Open PVP as has been discussed is almost always a RP killer in my eyes. You have a lot more people who simply feel like killing someone compared to the people who have a RPreason for doing so. The example used here is rogues. As if rogues always kill everyone when raiding. Seeing killing someone doesn't even silence their testimony why would they bother most of the time?

The killer of RP is when people then act as if nothing happened when entering the city again. Five witnesses who returned from the DR but no actions at all from the guards?

How does planeshift RP on Laanx effect pvp positively and negatively?
With an RP-goggle pvp should be a tool. All mechanics should be a tool to be able to play your character. Is that positive or negative? That depends on what you want PVP to be. Most people roleplaying want it to be a tool I imagine so aslong as that is how it is used it's positive, but if you want pvp to be a fun stress release then RP influence would be negative.

What part should pvp play in roleplay?

As I said it should be used as a tool. I therefor don't feel open PVP is really a good way to use it becuase it causes people to go on killing rampages without really RPing the consequences or reasons. Just yesterdy in the arena I was challenged without even a single word being spoken. Now that is not RP in my eyes and so I have little confidence in open PVP.

*edit* typohunt ;)
« Last Edit: May 16, 2009, 05:25:25 pm by Garile »
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Xillix Queen of Fools

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Re: PVP As RP
« Reply #38 on: May 15, 2009, 07:15:35 pm »
Why focus solely on combat?

Mouli

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Re: PVP As RP
« Reply #39 on: May 15, 2009, 09:41:13 pm »
Why don't you see PvP as a sport in Yliakum... ? I think is the best way to RP PvP...
Few month ago I created a guild called " Hydlaa Duellist Federation"...
We made with "Paxamor Guild" the first duellist championship,
Hydlaa need Jousts like all medieval cities had...

I invite all guild, to join the Hydlaa Duellist Federation ... and Start to RP more our PVP...
we can elect the best  dueller who  will become lord...
something more than just some tournament from time to time... but a permanent sport [like football or other sport IRL ]


 Bye and Sorry for my English...  :whistling:

« Last Edit: May 16, 2009, 02:59:32 am by Mouli »
Too many chiefs, not enough Indians...

Dalgin Xawanda

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Re: PVP As RP
« Reply #40 on: May 15, 2009, 10:00:06 pm »
Sounds cool, but do you have to leave your guild?

StitchedChin

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Re: PVP As RP
« Reply #41 on: May 15, 2009, 10:03:10 pm »
Hmm, I'm trying to figure out when player vs. player is not combative, must be brain washed when seeing "vs." between two objects.  Or maybe you are talking about pick pocketing, singing contests, dance offs, board games at Brado's, bake offs, etc.?  What kind of other mechanics support player vs. player in PS?

That's a cool idea Mouli, teams of duelers would be fun, too.  I wouldn't think you'd have to leave your guild, in fact, it would help your guild's standing and make more competition as some guilds have rivalries.  Until they turn on the catch, pass, kick, tackle features in PS, combat seems to be the best we have so far, or maybe my imagination is just lame and tired.



Mouli

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Re: PVP As RP
« Reply #42 on: May 15, 2009, 10:15:09 pm »
of course you don't have to leave your guild ... you just become representative of your guild in the federation
« Last Edit: May 16, 2009, 02:56:23 am by Mouli »
Too many chiefs, not enough Indians...

verden

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Re: PVP As RP
« Reply #43 on: May 15, 2009, 10:40:32 pm »
Since the system was changed to allow for the coup de grace, there are uses for it beyond combat. Boxing competition or magical competition being the two I would think of. Of course, they are still "combat" in terms of the mechanics, but the scenarios themselves are not necessarily played as combat in terms of RP. Maybe that is what Xillix meant...

Xillix Queen of Fools

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Re: PVP As RP
« Reply #44 on: May 15, 2009, 11:35:18 pm »
I meant to broaden the discussion beyond combat options.

Anything where players are going to go vs other players is open to debate.