Considering the current implementation, most players agree that the keyboard is clearly preferable to mouse movement. However ...
Assumptions:
- the mouse move will work well, without bugs
... we have to consider what bugs there are. Taking a first glance at the bug tracker gives two tasks directly related.
bug: selectionbug: portalIt seems common sense from the replies here that characters jumping down cliffs like lemmings are a problem. As I did not find such a feature request, I just opened one. Shame on me if it is another duplicate.
request: cliffsIf the mouse move had a route planning functionality such that a distant click would steer you around intervening obstacles, cross bridges and such, it would be better but as it stands now you just get hung up on them and march in place. It would be nice if you could click on the top of the BD fortress from the entrance pass and actually get there but there is a good chance you would just end up in the ravine on your way to the DR.
That actually makes me think it would be great if players could create and save paths that they commonly use and then call them up with a shortcut button. Thus if I was in the plaza I could trigger the path to the upper gate if I wanted to go to the magic shop and it would take me to the map boundary by the T-junction. Pie in the eye thinking I'm sure.
I agree this would make life easier, however, I see some problems with this request. It might encourage people to have their characters act automatically while being AFK, an undesirable effect we already find with many players gaining ranks in weapon handling.