364 * 24 = 8736 total hours in a year
8736 - 3640 (10 hours of sleep a day) = 5096 hours a year not sleeping
5096 * 1638 (4.5 hours to eat 3 decent sit down meals and to cook said meals) = 3458 hours left not sleeping and eating
(yet ideally you have school or a 40 hour a week job, well OK.....)
3458 - 2080 = 1378 hours a year of free time, but most people have a life outside of PS so lets divide that by three = 459.3333 hours a year spent playing PS
459.3333 / 6 PS years = 76.55555 hours of game time available to play through one PS year of training
Lets say it takes about 4 PS years to master a single skill ( like a 4 year college ).
76.55555 hours of game time available to play through one PS year * 4 = 306.2222
With this information I would suggest that Completely mastering a skill set should take no longer than a total of 306.2222 hours of playing PS.
For balancing reasons, it should be reasonable (at lest to me it is) to determine what qualifies as a skill set. I would consider
slightly increasing the training times for skill sets that can be trained at the same time; however, I would also suggest slightly decreasing the training time for skills that are not directly related to other skills
For example:
-Trade would be its own skill set as it is not directly related to any other skill and would have its total training time reduced.
-Combat would be a broad skill set that would probably have the total training time increased.
Take for example unarmored combat. The unarmored can naturally be, and normally would be if you where an unarmored fighter, trained at the same time with any weapon skill.
- Crafting on the other hand should probably not receive any adjustment to the 306.2222 hours -(or at least not as much as the combat skill set)- it should take to completely master making a normal
un-enchanted maximum quality item as it contains skills that cannot be trained at the
exact same time.
Constructive Debate Go!!